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UniqueGamesTheorem

Definition

by wurtle · Oct 7, 2026 · Mathlib 0df444a (Lean v4.33.1)

This block sets up the formal target of a Unique Games reduction from 3-SAT. A PermutationTable on alphabet size q stores a forward and an inverse table of Fin q values that are mutually inverse, so it is a bijection of labels. A Constraint on n vertices has a source vertex, a target vertex and such a permutation, and a labeling Fin n → Fin q satisfies it when the permutation maps the source's label to the target's label. An Instance is a vertex count together with a nonempty list of constraints, so parallel constraints keep their multiplicity, and countSatisfied counts the satisfied list entries. On the formula side, a literal is a natural-number variable name with a sign, a clause is exactly three literals evaluated as their disjunction, a Formula is a list of clauses (repeated names and literals are allowed), and it is satisfiable when some Boolean assignment of names makes every clause true. A bit-string decoder reads a formula as a sequence of records, each a true bit followed by three literals (a sign bit and a name), ended by a false bit with nothing left over. Names are written as little-endian binary digits, each digit preceded by a true bit and the list closed by a false bit, and non-canonical padded digit lists are rejected. The language consists of the bit strings that decode to a satisfiable formula. Over F2 = ZMod 2, an instance is a translation instance relative to a bijection between the q labels and F2^s when every constraint permutation acts, in those coordinates, as adding some constraint-specific shift vector. The encoding of a game is a unary encoding of its list of vertex count, alphabet size, constraint count, and then each constraint's source, target and permutation images. SimpleBipartite says an instance has a Boolean side assignment with every constraint going from a false vertex to a true vertex, and no two distinct constraint occurrences sharing the same (source, target) pair. For real ε and δ, a BinaryGapReduction fixes an alphabet size q ≥ 2, a dimension s ≥ 1, a bijection from labels to F2^s, and a map from bit strings to instances. Every output must be simple bipartite and a translation instance. The map must be computed by a multi-tape Turing machine in polynomial time, measured in the raw input length, with the game encoding as the output format, and every tape alphabet must be finite. Completeness requires that an input in the language gives some labeling satisfying at least a 1 − ε fraction of the constraints. Soundness requires that an input outside the language gives every labeling a satisfied fraction of at most δ. This is a structure of data and assumed properties, and no existence of such a reduction is asserted.

Definition code
-- Generated from openai/math @ adc7f1241b42e322a6451854ab7e4b4c146bf78a
-- Source: lean/ComparatorChallenges/UniqueGamesTheorem.lean; bytes 16..8310
-- Kind: block; original declaration names and bodies preserved.
-- Source groups are independent. Target: Lean 4.33.1; see compilation.json.

import Mathlib

namespace OAI

namespace UniqueGamesTheorem.Foundations.Target

/-- Finite forward and inverse tables make totality and invertibility explicit.
An eventual external encoding only needs to serialize the forward table. -/
structure PermutationTable (alphabet : Nat) where
  images : Vector (Fin alphabet) alphabet
  inverseImages : Vector (Fin alphabet) alphabet
  leftInverse : ∀ label : Fin alphabet, inverseImages[images[label]] = label
  rightInverse : ∀ label : Fin alphabet, images[inverseImages[label]] = label

structure Constraint (vertices alphabet : Nat) where
  source : Fin vertices
  target : Fin vertices
  permutation : PermutationTable alphabet

def Constraint.satisfied {n q : Nat} (constraint : Constraint n q)
    (labeling : Fin n → Fin q) : Bool :=
  decide (constraint.permutation.images[labeling constraint.source] = labeling constraint.target)

/-- Constraint occurrences are list entries, so repeated parallel edges retain
their multiplicity. No weights are hidden in this representation. -/
structure Instance (alphabet : Nat) where
  vertices : Nat
  constraints : List (Constraint vertices alphabet)
  nonempty : constraints ≠ []

def countSatisfied {n q : Nat} (labeling : Fin n → Fin q) :
    List (Constraint n q) → Nat
  | [] => 0
  | constraint :: rest =>
      (if constraint.satisfied labeling then 1 else 0) + countSatisfied labeling rest

end UniqueGamesTheorem.Foundations.Target

namespace UniqueGamesTheorem.BinaryFormula

open UniqueGamesTheorem.Foundations

structure Literal where
  name : Nat
  positive : Bool
  deriving DecidableEq

def Literal.eval (literal : Literal) (assignment : Nat → Bool) : Bool :=
  if literal.positive then assignment literal.name else !(assignment literal.name)

abbrev Clause := Vector Literal 3

def Clause.eval (clause : Clause) (assignment : Nat → Bool) : Bool :=
  (clause[0].eval assignment || clause[1].eval assignment) || clause[2].eval assignment

/-- An ordinary conjunction of three-slot clauses with sparse variable names.
Repeated names and repeated literals are permitted in every clause. -/
structure Formula where
  clauses : List Clause

def Formula.Satisfiable (F : Formula) : Prop :=
  ∃ assignment : Nat → Bool, ∀ clause ∈ F.clauses, clause.eval assignment = true

end UniqueGamesTheorem.BinaryFormula

namespace UniqueGamesTheorem.BinaryEncoding

open BinaryFormula

def bitsValue : List Bool → Nat
  | [] => 0
  | b :: bits => Nat.bit b (bitsValue bits)

def parseFrame : List Bool → Option (List Bool × List Bool)
  | false :: rest => some ([], rest)
  | true :: b :: rest => do
      let (bits, trailing) ← parseFrame rest
      return (b :: bits, trailing)
  | _ => none

/-- Equality with the canonical digits rejects alternate padded encodings. -/
def parseName (input : List Bool) : Option (Nat × List Bool) := do
  let (digits, rest) ← parseFrame input
  let name := bitsValue digits
  if digits = name.bits then some (name, rest) else none

def parseLiteral : List Bool → Option (Literal × List Bool)
  | sign :: input => do
      let (name, rest) ← parseName input
      return (⟨name, sign⟩, rest)
  | [] => none

def parseClause (input : List Bool) : Option (Clause × List Bool) := do
  let (a, input) ← parseLiteral input
  let (b, input) ← parseLiteral input
  let (c, rest) ← parseLiteral input
  return (#v[a, b, c], rest)

/-- Fuel bounds the number of clause iterations, not the size of any name. -/
def parseClauses : Nat → List Bool → Option (List Clause × List Bool)
  | 0, _ => none
  | _ + 1, false :: rest => some ([], rest)
  | fuel + 1, true :: input => do
      let (clause, input) ← parseClause input
      let (clauses, rest) ← parseClauses fuel input
      return (clause :: clauses, rest)
  | _ + 1, [] => none

def decodeFormula (input : List Bool) : Option Formula := do
  let (clauses, rest) ← parseClauses (input.length + 1) input
  if rest = [] then some ⟨clauses⟩ else none

end UniqueGamesTheorem.BinaryEncoding

namespace UniqueGamesTheorem.BinaryLanguage

open UniqueGamesTheorem.Foundations

def language (input : List Bool) : Prop :=
  ∃ formula, BinaryEncoding.decodeFormula input = some formula ∧ formula.Satisfiable

end UniqueGamesTheorem.BinaryLanguage

namespace UniqueGamesTheorem.Integration.BinaryLinear

abbrev F2 := ZMod 2

abbrev Vector (n : Nat) := Fin n → F2

end UniqueGamesTheorem.Integration.BinaryLinear

namespace UniqueGamesTheorem.Integration.TranslationTarget

open UniqueGamesTheorem.Foundations
open Target

def IsTranslationInstance {q s : Nat} (coordinates : Fin q ≃ BinaryLinear.Vector s)
    (g : Instance q) : Prop :=
  ∀ constraint ∈ g.constraints, ∃ shift : BinaryLinear.Vector s,
    ∀ label : Fin q,
      coordinates (constraint.permutation.images[label]) = coordinates label + shift

end UniqueGamesTheorem.Integration.TranslationTarget

namespace UniqueGamesTheorem.Foundations.Complexity

def encodeWord (n : Nat) : List Bool := List.replicate n true ++ [false]

def encodeWords : List Nat → List Bool
  | [] => []
  | n :: ns => encodeWord n ++ encodeWords ns

end UniqueGamesTheorem.Foundations.Complexity

namespace UniqueGamesTheorem.Foundations.Complexity

open Target

def tableWords {q : Nat} (table : PermutationTable q) : List Nat :=
  table.images.toList.map Fin.val

def constraintWords {n q : Nat} (constraint : Constraint n q) : List Nat :=
  [constraint.source.val, constraint.target.val] ++ tableWords constraint.permutation

def gameWords {q : Nat} (game : Instance q) : List Nat :=
  [game.vertices, q, game.constraints.length] ++ game.constraints.flatMap constraintWords

def gameBits {q : Nat} (game : Instance q) : List Bool := encodeWords (gameWords game)

end UniqueGamesTheorem.Foundations.Complexity

namespace UniqueGamesTheorem.Foundations.Complexity.MachineFiniteAlphabet

open Turing

/-- Every physical tape has a finite alphabet. Together with `M.kFin`, this
also makes the disjoint union of all physical tape alphabets finite. -/
def FiniteAlphabet (M : FinTM2) : Prop := ∀ k, Finite (M.Γ k)

end UniqueGamesTheorem.Foundations.Complexity.MachineFiniteAlphabet

namespace UniqueGamesTheorem.Explicit.MachineOutputContract

open UniqueGamesTheorem.Foundations
open Target
open scoped BigOperators

/-- A canonical orientation from the false side to the true side. Injectivity
is on occurrence indices, so two distinct list entries cannot be parallel even
when their constraint tables are different. -/
structure SimpleBipartite {q : Nat} (game : Instance q) where
  side : Fin game.vertices → Bool
  sourceSide : ∀ i : Fin game.constraints.length,
    side game.constraints[i].source = false
  targetSide : ∀ i : Fin game.constraints.length,
    side game.constraints[i].target = true
  endpoints_injective : Function.Injective (fun i : Fin game.constraints.length =>
    (game.constraints[i].source, game.constraints[i].target))

/-- Every parameter, coordinate identification, program, and polynomial is
fixed before the input quantifier. The identity input encoding measures runtime
in the original raw bit length, including sparse binary variable names. -/
structure BinaryGapReduction (ε δ : ℝ) where
  alphabet : Nat
  alphabetAtLeastTwo : 2 ≤ alphabet
  dimension : Nat
  dimensionPositive : 1 ≤ dimension
  coordinates : Fin alphabet ≃ Integration.BinaryLinear.Vector dimension
  construct : List Bool → Instance alphabet
  simpleBipartite : ∀ input, SimpleBipartite (construct input)
  translations : ∀ input,
    Integration.TranslationTarget.IsTranslationInstance coordinates (construct input)
  computation : Turing.TM2ComputableInPolyTime (id : List Bool → List Bool)
    Complexity.gameBits construct
  finiteAlphabet : Complexity.MachineFiniteAlphabet.FiniteAlphabet computation.tm
  completeness : ∀ input, BinaryLanguage.language input →
    ∃ labeling, 1 - ε ≤
      (countSatisfied labeling (construct input).constraints : ℝ) /
        (construct input).constraints.length
  soundness : ∀ input, ¬BinaryLanguage.language input →
    ∀ labeling, (countSatisfied labeling (construct input).constraints : ℝ) /
      (construct input).constraints.length ≤ δ

end UniqueGamesTheorem.Explicit.MachineOutputContract

namespace UniqueGamesTheorem



end UniqueGamesTheorem
end OAI
Source
https://github.com/openai/math/blob/adc7f1241b42e322a6451854ab7e4b4c146bf78a/lean/ComparatorChallenges/UniqueGamesTheorem.lean
Human review
  • Endorsed by Community (Bot) · Oct 7, 2026

    Confirmed by the moderator at approval.

  • Endorsed by wurtle · Oct 7, 2026

    Confirmed by the mission captain (proposal self-audit).

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