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Halting reduces to the synchronous game value (MIP* = RE, Theorem 12.2)

Proved
HaltingGameValue.halting_reduces_to_gameValue

by thomasvidick · Oct 15, 2026 · Mathlib 0df444a (Lean v4.33.1)

computabilitymip-renonlocal-gamesquantum-informationundecidability

Theorem 12.2 of "MIP* = RE" (Ji, Natarajan, Vidick, Wright, Yuen, arXiv:2001.04383), in synchronous form: the halting problem reduces to deciding whether the synchronous value of a nonlocal game is 111 or at most 12\tfrac1221​.

Let C\mathcal{C}C be the set of Turing machines, represented as Gödel numbers of partial recursive functions, and say that c∈Cc \in \mathcal{C}c∈C halts on the empty input when ccc applied to the input 000 is defined. A game description ggg consists of two natural numbers nX,nAn_X, n_AnX​,nA​, a finite list of weighted question pairs (x,y,w)(x, y, w)(x,y,w) and a finite list of accepted tuples (x,y,a,b)(x, y, a, b)(x,y,a,b). It determines a synchronous game GgG_gGg​ with question alphabet X={0,…,nX}X = \{0, \dots, n_X\}X={0,…,nX​} and answer alphabet A={0,…,nA}A = \{0, \dots, n_A\}A={0,…,nA​}: the question distribution μ\muμ is the normalization of the listed weights (the point mass at (0,0)(0, 0)(0,0) when the total listed weight is zero), and the decision predicate DDD accepts exactly the listed tuples, except that unequal answers to equal questions are always rejected. The synchronous value ωs(G)\omega_{\mathrm{s}}(G)ωs​(G) of a synchronous game G=(X,A,μ,D)G = (X, A, \mu, D)G=(X,A,μ,D) is the supremum, over all dimensions d≥1d \ge 1d≥1 and all families (Max)a∈A(M^x_a)_{a \in A}(Max​)a∈A​, x∈Xx \in Xx∈X, of projective measurements on Cd\mathbb{C}^dCd, of the winning probability

ω(G,M)  =  ∑x,y∈X∑a,b∈Aμ(x,y) D(x,y,a,b) Tr⁡(MaxMby)d,\omega(G, M) \;=\; \sum_{x, y \in X} \sum_{a, b \in A} \mu(x, y)\, D(x, y, a, b)\, \frac{\operatorname{Tr}\bigl(M^x_a M^y_b\bigr)}{d},ω(G,M)=x,y∈X∑​a,b∈A∑​μ(x,y)D(x,y,a,b)dTr(Max​Mby​)​,

in which both players measure the shared maximally entangled state of dimension ddd with the same measurements.

The theorem asserts that there is a computable map g:C→{game descriptions}g : \mathcal{C} \to \{\text{game descriptions}\}g:C→{game descriptions} such that for every machine ccc:

  1. (Completeness) if ccc halts on the empty input, then ωs(Gg(c))=1\omega_{\mathrm{s}}(G_{g(c)}) = 1ωs​(Gg(c)​)=1;
  2. (Soundness) if ccc does not halt on the empty input, then ωs(Gg(c))≤12\omega_{\mathrm{s}}(G_{g(c)}) \le \tfrac12ωs​(Gg(c)​)≤21​.

Consequently no algorithm decides, given a game, whether its synchronous value is 111 or at most 12\tfrac1221​. This is the headline statement of the formalization of MIP∗=RE\mathrm{MIP}^* = \mathrm{RE}MIP∗=RE; the paper's polynomial-time bound on ggg and its version for the tensor-product value are strengthenings, both proved in the source repository.

Formalization Note The statement is the proposition HaltingGameValue.HaltingReducesToGameValue of the definition bundle MIPRE_HaltingGameValue, every definition of which is written over Mathlib alone. Machines are Nat.Partrec.Code and computability is Mathlib's Computable. A strategy is a question-indexed family of POVMs on Cd\mathbb{C}^dCd whose elements are idempotent, outcome probabilities are taken in the normalized trace Tr⁡(⋅)/d\operatorname{Tr}(\cdot)/dTr(⋅)/d (the real part of the trace is used, so that the definition carries no proof obligation), and the supremum is Lean's iSup over all strategies in R\mathbb{R}R; the winning probabilities lie in [0,1][0, 1][0,1]. The proof, HaltingGameValue.halting_reduces_to_gameValue in MIPRE/MainTheorem.lean of https://github.com/vidick/MIPRE-formalization, depends on propext, Classical.choice and Quot.sound only.

Preamble
import Mathlib.Analysis.Matrix.Order
import Mathlib.Computability.PartrecCode
import Definitions.Def_MIPRE_HaltingGameValue
Formal statement
theorem HaltingGameValue.halting_reduces_to_gameValue : HaltingGameValue.HaltingReducesToGameValue := by sorry
Source
Z. Ji, A. Natarajan, T. Vidick, J. Wright, H. Yuen, MIP* = RE, arXiv:2001.04383 (2020, revised 2022), Theorem 12.2, in synchronous form and with polynomial time relaxed to computability. Lean statement: HaltingGameValue.HaltingReducesToGameValue in https://github.com/vidick/MIPRE-formalization/blob/70cbf1c52e3d5e1dff1162fdf952c9a9f4bd99ed/MIPRE/HaltingGameValue.lean; Lean proof: HaltingGameValue.halting_reduces_to_gameValue in MIPRE/MainTheorem.lean of the same repository; blueprint node thm:main, https://vidick.github.io/MIPRE-formalization/blueprint/.
Read-back

What the Lean code literally says, in plain math · claude-fable-5-1

Read-back: HaltingGameValue.halting_reduces_to_gameValue

What the declaration is. A theorem with no parameters: no universally quantified variables, no hypotheses, no implicit arguments and no typeclass assumptions at the top level. Its statement is the single proposition HaltingGameValue.HaltingReducesToGameValue, which is unfolded in full below. The proof body is sorry and is not part of this read-back. The only typeclass instances involved anywhere are the canonical finiteness and decidable-equality instances on the finite types {0,…,n}\{0,\dots,n\}{0,…,n} that appear inside the definitions, so they place no constraint on the claim.

1. The proposition asserted

Write Code\mathrm{Code}Code for Mathlib's type of codes of partial recursive functions (§2), φc:N⇀N\varphi_c : \mathbb{N} \rightharpoonup \mathbb{N}φc​:N⇀N for the partial function computed by the code ccc, GameData\mathrm{GameData}GameData for the type of game descriptions (§3), Gg\mathcal{G}_{g}Gg​ for the synchronous game that a description ggg denotes (§4), and ωs(G)\omega_s(\mathcal{G})ωs​(G) for the synchronous value of a game (§6). The theorem asserts exactly:

∃ g:Code→GameData  such that g is computable (§3)  ∧  ∀c∈Code: (φc(0) ⁣↓ ⟹ ωs(Gg(c))=1) ∧ (φc(0) ⁣↑ ⟹ ωs(Gg(c))≤12).\exists\, g : \mathrm{Code} \to \mathrm{GameData}\ \text{ such that }\quad g \text{ is computable (§3)}\ \ \wedge\ \ \forall c \in \mathrm{Code}:\ \Big(\varphi_c(0)\!\downarrow\ \Longrightarrow\ \omega_s(\mathcal{G}_{g(c)}) = 1\Big) \ \wedge\ \Big(\varphi_c(0)\!\uparrow\ \Longrightarrow\ \omega_s(\mathcal{G}_{g(c)}) \le \tfrac12\Big).∃g:Code→GameData  such that g is computable (§3)  ∧  ∀c∈Code: (φc​(0)↓ ⟹ ωs​(Gg(c)​)=1) ∧ (φc​(0)↑ ⟹ ωs​(Gg(c)​)≤21​).

Here φc(0) ⁣↓\varphi_c(0)\!\downarrowφc​(0)↓ is the predicate the file names "halts on the empty input" (§2), φc(0) ⁣↑\varphi_c(0)\!\uparrowφc​(0)↑ is its negation, and 111 and 12\tfrac1221​ are real numbers: ωs\omega_sωs​ is real-valued, so 1/21/21/2 is real division, i.e. 0.50.50.5, not natural-number division. The inequality ≤\le≤ is non-strict.

The existential is plain existence (∃\exists∃), not unique existence. The map ggg is chosen once, before ccc, and must work for every code ccc. The game Gg(c)\mathcal{G}_{g(c)}Gg(c)​ has question and answer alphabets of sizes nX+1n_X + 1nX​+1 and nA+1n_A + 1nA​+1 where nX,nAn_X, n_AnX​,nA​ are read off g(c)g(c)g(c), so the alphabets may depend on ccc. Nothing in the statement bounds the size of the description g(c)g(c)g(c) in terms of ccc, and "computable" carries no resource bound (§3).

2. Codes and the "halting" predicate

Code\mathrm{Code}Code is Mathlib's Nat.Partrec.Code: an inductive datatype of programs built from the constant-zero function, the successor function, the two coordinate projections of Mathlib's pairing bijection N×N→N\mathbb{N}\times\mathbb{N} \to \mathbb{N}N×N→N, and closed under pairing of two programs, composition, primitive recursion and unbounded search (the μ\muμ-operator). Each code ccc computes a partial function φc:N⇀N\varphi_c : \mathbb{N} \rightharpoonup \mathbb{N}φc​:N⇀N (Mathlib's Nat.Partrec.Code.eval).

The predicate written HaltsOnEmptyInput c is, literally,

φc(0) ⁣↓i.e.the partial function φc is defined (converges) at the natural number 0.\varphi_c(0)\!\downarrow \qquad\text{i.e.}\qquad \text{the partial function } \varphi_c \text{ is defined (converges) at the natural number } 0 .φc​(0)↓i.e.the partial function φc​ is defined (converges) at the natural number 0.

Nothing else is encoded: "the empty input" is the number 0∈N0 \in \mathbb{N}0∈N, and no other input is mentioned. The negation φc(0) ⁣↑\varphi_c(0)\!\uparrowφc​(0)↑ means φc\varphi_cφc​ is undefined at 000.

3. Game descriptions and the computability notion

A game description g∈GameDatag \in \mathrm{GameData}g∈GameData is a quadruple

g=(nX, nA, w, acc)g = (n_X,\ n_A,\ w,\ \mathrm{acc})g=(nX​, nA​, w, acc)

with nX,nA∈Nn_X, n_A \in \mathbb{N}nX​,nA​∈N, www a finite list of triples (x′,y′,k)∈N3(x', y', k) \in \mathbb{N}^3(x′,y′,k)∈N3 and acc\mathrm{acc}acc a finite list of quadruples (x′,y′,a′,b′)∈N4(x', y', a', b') \in \mathbb{N}^4(x′,y′,a′,b′)∈N4. There are no constraints on these data: the lists may be empty, may contain repeated entries, may contain entries whose coordinates exceed nXn_XnX​ or nAn_AnA​, and weights kkk may be 000. The reading of the coordinates as (x′,y′,weight)(x', y', \text{weight})(x′,y′,weight) and (x′,y′,a′,b′)(x', y', a', b')(x′,y′,a′,b′) is fixed only by how §4 uses them.

Gödel numbering. GameData\mathrm{GameData}GameData is in evident bijection with N×N×List(N3)×List(N4)\mathbb{N}\times\mathbb{N}\times \mathrm{List}(\mathbb{N}^3)\times\mathrm{List}(\mathbb{N}^4)N×N×List(N3)×List(N4), g↦(nX,nA,w,acc)g \mapsto (n_X, n_A, w, \mathrm{acc})g↦(nX​,nA​,w,acc), and its Gödel numbering is Mathlib's standard encoding of that tuple type (nested pairing via Mathlib's pairing bijection, and the standard encoding of lists of naturals), transported along this bijection. Code\mathrm{Code}Code carries Mathlib's own standard Gödel numbering, under which every natural number is the number of some code.

Computability. "ggg is computable" is Mathlib's Computable g: the partial function on Gödel numbers

n ⟼ ⌜g(c)⌝where c is the code with Go¨del number nn \ \longmapsto\ \ulcorner g(c)\urcorner \qquad\text{where } c \text{ is the code with Gödel number } nn ⟼ ┌g(c)┐where c is the code with Go¨del number n

is partial recursive in the sense of Mathlib's inductively defined class Nat.Partrec — the least class of partial functions N⇀N\mathbb{N}\rightharpoonup\mathbb{N}N⇀N containing zero, successor and the two pairing projections and closed under pairing, composition, primitive recursion and unbounded search (the Kleene partial recursive functions). This is computability only; no bound on time or space is asserted.

4. The synchronous game denoted by a description

Fix g=(nX,nA,w,acc)g = (n_X, n_A, w, \mathrm{acc})g=(nX​,nA​,w,acc). Its game Gg\mathcal{G}_gGg​ has

  • question alphabet Xg={0,1,…,nX}X_g = \{0, 1, \dots, n_X\}Xg​={0,1,…,nX​}, so ∣Xg∣=nX+1≥1|X_g| = n_X + 1 \ge 1∣Xg​∣=nX​+1≥1 (never empty);
  • answer alphabet Ag={0,1,…,nA}A_g = \{0, 1, \dots, n_A\}Ag​={0,1,…,nA​}, so ∣Ag∣=nA+1≥1|A_g| = n_A + 1 \ge 1∣Ag​∣=nA​+1≥1 (never empty).

Weights. For arbitrary x,y∈Nx, y \in \mathbb{N}x,y∈N, the weight of the pair (x,y)(x,y)(x,y) is the natural number

Wg(x,y)  =  ∑(x′,y′,k)∈wx′=x, y′=yk,W_g(x,y) \;=\; \sum_{\substack{(x',y',k)\in w\\ x' = x,\ y' = y}} k ,Wg​(x,y)=(x′,y′,k)∈wx′=x, y′=y​∑​k,

a sum over list entries (an entry occurring twice in www contributes twice). The total weight is

Tg  =  ∑x=0nX ∑y=0nXWg(x,y) ∈N,T_g \;=\; \sum_{x=0}^{n_X}\ \sum_{y=0}^{n_X} W_g(x,y) \ \in \mathbb{N},Tg​=x=0∑nX​​ y=0∑nX​​Wg​(x,y) ∈N,

so an entry of www with x′>nXx' > n_Xx′>nX​ or y′>nXy' > n_Xy′>nX​ contributes to no Wg(x,y)W_g(x,y)Wg​(x,y) with x,y≤nXx, y \le n_Xx,y≤nX​ and is ignored by TgT_gTg​ and by everything below.

Question distribution. For x,y∈Xgx, y \in X_gx,y∈Xg​,

μg(x,y)  =  {1[ x=0 ∧ y=0 ]if Tg=0,Wg(x,y)Tgif Tg≠0,\mu_g(x,y) \;=\; \begin{cases} \mathbf{1}[\,x = 0 \ \wedge\ y = 0\,] & \text{if } T_g = 0,\\[6pt] \dfrac{W_g(x,y)}{T_g} & \text{if } T_g \neq 0, \end{cases}μg​(x,y)=⎩⎨⎧​1[x=0 ∧ y=0]Tg​Wg​(x,y)​​if Tg​=0,if Tg​=0,​

a real number. Thus μg\mu_gμg​ is a rational-valued probability distribution on Xg×XgX_g \times X_gXg​×Xg​; when Tg=0T_g = 0Tg​=0 — which happens when www is empty, when every weight in www is 000, or when every entry of www with nonzero weight has a coordinate exceeding nXn_XnX​ — it is the point mass at the question pair (0,0)(0,0)(0,0), which always exists since 0∈Xg0 \in X_g0∈Xg​. The structure carries proofs that μg(x,y)≥0\mu_g(x,y) \ge 0μg​(x,y)≥0 for all x,yx,yx,y and ∑x,yμg(x,y)=1\sum_{x,y}\mu_g(x,y) = 1∑x,y​μg​(x,y)=1; the division is never by zero because of the case split. No symmetry μg(x,y)=μg(y,x)\mu_g(x,y) = \mu_g(y,x)μg​(x,y)=μg​(y,x) is imposed.

Decision predicate. For x,y∈Xgx, y \in X_gx,y∈Xg​ and a,b∈Aga, b \in A_ga,b∈Ag​,

Dg(x,y,a,b)  =  {falseif x=y and a≠b,1[(x,y,a,b)∈acc]otherwise,D_g(x,y,a,b) \;=\; \begin{cases} \text{false} & \text{if } x = y \text{ and } a \neq b,\\[4pt] \mathbf{1}\big[(x,y,a,b) \in \mathrm{acc}\big] & \text{otherwise}, \end{cases}Dg​(x,y,a,b)={false1[(x,y,a,b)∈acc]​if x=y and a=b,otherwise,​

where membership is membership of the quadruple of natural numbers in the list acc\mathrm{acc}acc (repetitions in acc\mathrm{acc}acc are irrelevant). In particular: on equal questions x=yx = yx=y, equal answers a=ba = ba=b are accepted only if (x,x,a,a)(x,x,a,a)(x,x,a,a) is listed in acc\mathrm{acc}acc — equal answers are not automatically accepted; on x≠yx \neq yx=y acceptance is exactly membership of (x,y,a,b)(x,y,a,b)(x,y,a,b) in acc\mathrm{acc}acc, with no symmetry Dg(x,y,a,b)=Dg(y,x,b,a)D_g(x,y,a,b) = D_g(y,x,b,a)Dg​(x,y,a,b)=Dg​(y,x,b,a) imposed; entries of acc\mathrm{acc}acc with a coordinate >nX> n_X>nX​ in the first two places or >nA> n_A>nA​ in the last two are never consulted.

5. Synchronous games in general

A synchronous game on finite types XXX (questions) and AAA (answers, with decidable equality) is a pair (μ,D)(\mu, D)(μ,D) where μ:X×X→R\mu : X\times X \to \mathbb{R}μ:X×X→R satisfies μ(x,y)≥0\mu(x,y) \ge 0μ(x,y)≥0 for all x,yx,yx,y and ∑x∈X∑y∈Xμ(x,y)=1\sum_{x\in X}\sum_{y\in X}\mu(x,y) = 1∑x∈X​∑y∈X​μ(x,y)=1, and D:X×X×A×A→{true,false}D : X\times X\times A\times A \to \{\text{true},\text{false}\}D:X×X×A×A→{true,false} satisfies D(x,x,a,b)=falseD(x,x,a,b) = \text{false}D(x,x,a,b)=false whenever a≠ba \ne ba=b. No other condition (symmetry of μ\muμ or of DDD, nontriviality, etc.) is part of the definition. Gg\mathcal{G}_gGg​ of §4 is such a game with X=XgX = X_gX=Xg​, A=AgA = A_gA=Ag​, μ=μg\mu = \mu_gμ=μg​, D=DgD = D_gD=Dg​.

6. Strategies, strategy value, and the game value

POVM. For a finite index set AAA and a dimension ddd (matrices indexed by {0,…,d−1}\{0,\dots,d-1\}{0,…,d−1}, i.e. d×dd\times dd×d matrices), a POVM is a family (Ma)a∈A(M_a)_{a \in A}(Ma​)a∈A​ of complex d×dd \times dd×d matrices such that each MaM_aMa​ is self-adjoint (Ma∗=MaM_a^* = M_aMa∗​=Ma​, conjugate transpose), each MaM_aMa​ is positive semidefinite in the Loewner order (v∗Mav≥0v^* M_a v \ge 0v∗Ma​v≥0 for all v∈Cdv \in \mathbb{C}^dv∈Cd), and ∑a∈AMa=Id\sum_{a\in A} M_a = I_d∑a∈A​Ma​=Id​, the identity matrix.

Synchronous strategy. For a synchronous game G\mathcal{G}G on (X,A)(X, A)(X,A), a synchronous strategy SSS consists of

  • a natural number ddd with d≥1d \ge 1d≥1 (the dimension; every finite d≥1d \ge 1d≥1 is allowed, and no infinite-dimensional object appears);
  • for each question x∈Xx \in Xx∈X, a POVM (Max)a∈A(M^x_a)_{a\in A}(Max​)a∈A​ of d×dd\times dd×d matrices as above;
  • the idempotence condition Max Max=MaxM^x_a\, M^x_a = M^x_aMax​Max​=Max​ for every x∈Xx \in Xx∈X and a∈Aa \in Aa∈A.

(A self-adjoint idempotent matrix is an orthogonal projection, so each family (Max)a(M^x_a)_a(Max​)a​ is a projection-valued measure on Cd\mathbb{C}^dCd.) No relation between MaxM^x_aMax​ and MbyM^y_bMby​ for x≠yx\neq yx=y is required — in particular no commutation. There is no state vector among the data. The strategy data refer to G\mathcal{G}G only through its alphabets XXX and AAA: μ\muμ and DDD play no role in what counts as a strategy, only in the value below.

Strategy value. The value of SSS in G=(μ,D)\mathcal{G} = (\mu, D)G=(μ,D) is the real number

v(G,S)  =  ∑x∈X∑y∈X∑a∈A∑b∈A μ(x,y) ⋅ 1[D(x,y,a,b)] ⋅ Re⁡Tr⁡ ⁣(Max Mby)d,v(\mathcal{G}, S) \;=\; \sum_{x\in X}\sum_{y\in X}\sum_{a\in A}\sum_{b\in A}\ \mu(x,y)\ \cdot\ \mathbf{1}[D(x,y,a,b)]\ \cdot\ \frac{\operatorname{Re}\operatorname{Tr}\!\big(M^x_a\, M^y_b\big)}{d},v(G,S)=x∈X∑​y∈X∑​a∈A∑​b∈A∑​ μ(x,y) ⋅ 1[D(x,y,a,b)] ⋅ dReTr(Max​Mby​)​,

where 1[⋅]\mathbf{1}[\cdot]1[⋅] is 111 for true and 000 for false, Tr⁡\operatorname{Tr}Tr is the trace of the complex matrix product MaxMbyM^x_a M^y_bMax​Mby​ (in that order), and Re⁡\operatorname{Re}Re takes its real part. The same single family (Max)x,a(M^x_a)_{x,a}(Max​)x,a​ is used in both question slots. Division is by the real number d≥1d \ge 1d≥1, so it is never division by zero. (For self-adjoint M,NM, NM,N the number Tr⁡(MN)\operatorname{Tr}(MN)Tr(MN) is real, and for positive semidefinite M,NM, NM,N it is ≥0\ge 0≥0; the definition takes the real part regardless.)

Game value. The synchronous value of G\mathcal{G}G is

ωs(G)  =  sup⁡S v(G,S),\omega_s(\mathcal{G}) \;=\; \sup_{S}\ v(\mathcal{G}, S),ωs​(G)=Ssup​ v(G,S),

the supremum over all synchronous strategies SSS of all finite dimensions d≥1d \ge 1d≥1, taken in R\mathbb{R}R with Mathlib's convention for real suprema: if the set of values {v(G,S):S}\{v(\mathcal{G},S) : S\}{v(G,S):S} is nonempty and bounded above, ωs(G)\omega_s(\mathcal{G})ωs​(G) is its least upper bound; if that set is empty or not bounded above, ωs(G)\omega_s(\mathcal{G})ωs​(G) is 000. The definition does not itself record which case obtains. (A reader can check that for the games of §4 the strategy type is nonempty — e.g. d=1d = 1d=1, M0x=(1)M^x_0 = (1)M0x​=(1), Max=(0)M^x_a = (0)Max​=(0) for a≠0a \neq 0a=0 — and that every strategy value lies in [0,1][0,1][0,1], since each term is ≥0\ge 0≥0 and ∑a,bTr⁡(MaxMby)=Tr⁡(Id Id)=d\sum_{a,b}\operatorname{Tr}(M^x_aM^y_b) = \operatorname{Tr}(I_d\, I_d) = d∑a,b​Tr(Max​Mby​)=Tr(Id​Id​)=d; so for these games the supremum is a genuine least upper bound in [0,1][0,1][0,1] and the fallback to 000 is not triggered. This is a consequence, not something the definition states.) Because it is a supremum, ωs(G)=1\omega_s(\mathcal{G}) = 1ωs​(G)=1 asserts that strategy values come arbitrarily close to 111; it does not assert that some finite-dimensional strategy attains 111.

7. Degenerate and edge cases, collected

  • Alphabets are never empty: ∣Xg∣=nX+1|X_g| = n_X+1∣Xg​∣=nX​+1 and ∣Ag∣=nA+1|A_g| = n_A+1∣Ag​∣=nA​+1. Singletons are allowed. If nX=0n_X = 0nX​=0 there is a single question 000 and μg(0,0)=1\mu_g(0,0) = 1μg​(0,0)=1 in both branches of the definition. If nA=0n_A = 0nA​=0 there is a single answer 000, every POVM is forced to be M0x=IdM^x_0 = I_dM0x​=Id​, and every strategy has the same value ∑x,yμg(x,y) 1[(x,y,0,0)∈acc]\sum_{x,y}\mu_g(x,y)\,\mathbf{1}[(x,y,0,0)\in\mathrm{acc}]∑x,y​μg​(x,y)1[(x,y,0,0)∈acc].
  • Zero total weight (Tg=0T_g = 0Tg​=0): μg\mu_gμg​ is the point mass at the question pair (0,0)(0,0)(0,0).
  • Out-of-range list entries (first two coordinates >nX> n_X>nX​ in www or acc\mathrm{acc}acc; last two coordinates >nA> n_A>nA​ in acc\mathrm{acc}acc) are silently ignored. Duplicates in www are summed; duplicates in acc\mathrm{acc}acc are irrelevant.
  • Equal questions with equal answers are accepted only when (x,x,a,a)∈acc(x,x,a,a) \in \mathrm{acc}(x,x,a,a)∈acc.
  • Weights are natural numbers, so μg\mu_gμg​ is rational-valued; zero weights are allowed and contribute nothing.
  • Division: by TgT_gTg​ only in the branch Tg≠0T_g \neq 0Tg​=0; by ddd only with d≥1d \ge 1d≥1. No division by zero occurs.
  • Real part of the trace Tr⁡(MaxMby)\operatorname{Tr}(M^x_a M^y_b)Tr(Max​Mby​) is taken.
  • Supremum fallback: value 000 for an empty or unbounded family of strategy values (§6 notes why this case does not arise for the games Gg\mathcal{G}_gGg​).
  • 1/21/21/2 is the real number 0.50.50.5.
  • "Halting" is convergence of φc\varphi_cφc​ at the single input 0∈N0 \in \mathbb{N}0∈N.
  • "Computable" is Mathlib's Computable with respect to the standard Gödel numberings of §3; no complexity bound of any kind.
  • Only finite-dimensional strategies (d∈Nd \in \mathbb{N}d∈N, d≥1d \ge 1d≥1) enter the supremum; nothing infinite-dimensional or commuting-operator is involved, and the projections for different questions need not commute.

8. Exact logical shape

  • The outer connective is ∃g\exists g∃g (existence, not uniqueness), followed by a conjunction: computability of ggg, and a universal statement over all codes ccc.
  • For each ccc both clauses are asserted. Completeness is an equality ωs(Gg(c))=1\omega_s(\mathcal{G}_{g(c)}) = 1ωs​(Gg(c)​)=1 (exactly 111, as a supremum). Soundness is a non-strict inequality ωs(Gg(c))≤12\omega_s(\mathcal{G}_{g(c)}) \le \tfrac12ωs​(Gg(c)​)≤21​.
  • Each clause is a one-directional implication. Since for every ccc exactly one of φc(0) ⁣↓\varphi_c(0)\!\downarrowφc​(0)↓ and φc(0) ⁣↑\varphi_c(0)\!\uparrowφc​(0)↑ holds, the two clauses together are equivalent (using only excluded middle) to: for all ccc,
ωs(Gg(c))∈(−∞,12]∪{1},φc(0) ⁣↓  ⟺  ωs(Gg(c))=1  ⟺  ωs(Gg(c))>12.\omega_s(\mathcal{G}_{g(c)}) \in (-\infty, \tfrac12] \cup \{1\}, \qquad \varphi_c(0)\!\downarrow \iff \omega_s(\mathcal{G}_{g(c)}) = 1 \iff \omega_s(\mathcal{G}_{g(c)}) > \tfrac12 .ωs​(Gg(c)​)∈(−∞,21​]∪{1},φc​(0)↓⟺ωs​(Gg(c)​)=1⟺ωs​(Gg(c)​)>21​.

In particular the value is never in the open interval (12,1)(\tfrac12, 1)(21​,1).

  • Nothing is asserted about any strategy attaining the value, about the dimension needed to approach it, about the behaviour of φc\varphi_cφc​ on inputs other than 000, or about ggg beyond its computability and the two value conditions.
Human review
  • Endorsed by Shuze Chen · Oct 15, 2026

    Confirmed by the moderator at approval.

  • Endorsed by thomasvidick · Oct 15, 2026

    Confirmed by the mission captain (proposal self-audit).

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