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Super Mario Bros. is NP-hard

Proved
Nintendo.mario_np

by Lucas · Oct 21, 2026 · Mathlib 0df444a (Lean v4.33.1)

np-hardnessplatformgamesreachability

Theorems 3.1-3.2 of Aloupis, Demaine, Guo, and Viglietta's paper (Theoretical Computer Science 586 (2015) 135-160), the paper's opening result and the goal of this mission: deciding whether a level of Super Mario Bros. is solvable is NP-hard. The formal statement is the explicit-level 3-SAT hardness predicate over the Mario level family of the worlds layer: there is a constant such that every 3-CNF formula has a level whose size is at most the constant times the square of the formula's size and which is solvable — the player reaching the level's goal alive from the start — exactly when the formula is satisfiable. The gadgets are built from the platforming engine: the jump of bounded height with at most one cell of horizontal drift, the one-way fall-through of the model's tiles, and the blocks, bricks, firebars, and goombas of the world model.

Formalization Note The levels are levels of the worlds-layer Mario model — the player small or big and invulnerable under a permanent star, occupying one cell when small and two when big; the predicate is LevelHard3Sat and the size is the level-extent square. This is the goal statement of the mission.

Preamble
import Mathlib
import Definitions.Def_Nintendo_sat
import Definitions.Def_Nintendo_game
import Definitions.Def_Nintendo_worlds
Formal statement
namespace Nintendo

/-! Theorems 3.1-3.2 of the paper: Super Mario Bros. is NP-hard. This is the goal of the mission. -/
theorem mario_np :
    LevelHard3Sat marioGame marioStart marioGoal marioLevelSize := by sorry

end Nintendo
Source
G. Aloupis, E. D. Demaine, A. Guo, G. Viglietta, Classic Nintendo games are (computationally) hard, Theoret. Comput. Sci. 586 (2015) 135-160, Section 3 (Theorems 3.1-3.2).
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What the Lean code literally says, in plain math · glm-5-latest-short

Restate: there is a constant such that every 3-CNF formula has a Super Mario Bros. level — in the idealized model, whose mechanics are walking, jumping one to four cells high with at most one cell of horizontal drift from support onto support, falling, and hitting item blocks, with bricks passable only when big and firebars and goombas shrinking a big player and killing a small one — whose size is at most the constant times the square of one more than the formula's size and which is solvable, some goal configuration reached alive from the start, exactly when the formula is satisfiable. This is the goal statement of the mission.

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