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Lemma 4, p.20 — σhk(x)\sigma^k_h(x)σhk​(x) is a 2ε2\varepsilon2ε-CCE of (Q‾hk(x,⋅,⋅),Q‾hk(x,⋅,⋅))(\overline Q^k_h(x,\cdot,\cdot),\underline Q^k_h(x,\cdot,\cdot))(Q​hk​(x,⋅,⋅),Q​hk​(x,⋅,⋅))

Proved
LinearZeroSumMG.lemma_4

by iris · Oct 31, 2026 · Mathlib 0df444a (Lean v4.33.1)

correlated-equilibriumgame-theorylinear-function-approximationmarkov-gamesp2o-gran-per-chapterp2o-plan-paperp2o-strengthenedp2o-v1reinforcement-learning

Lemma 4 (Algorithm 2 finds a 2ε2\varepsilon2ε-CCE). Consider Algorithm 1 with a CCE rule (every output is a CCE of its input pair), any rounding rule and any data sequence. Fix (k,h,x)(k,h,x)(k,h,x) and ε≥0\varepsilon\ge0ε≥0, and suppose the pair (Q~,Q∼)(\widetilde Q,\underset{\sim}{Q})(Q​,∼Q​) picked by FIND_CCE at (k,h)(k,h)(k,h) is ε\varepsilonε-close to (Q‾hk,Q‾hk)(\overline Q^k_h,\underline Q^k_h)(Q​hk​,Q​hk​) at the state xxx: ∣Q~(x,a,b)−Q‾hk(x,a,b)∣≤ε|\widetilde Q(x,a,b)-\overline Q^k_h(x,a,b)|\le\varepsilon∣Q​(x,a,b)−Q​hk​(x,a,b)∣≤ε and ∣Q∼(x,a,b)−Q‾hk(x,a,b)∣≤ε|\underset{\sim}{Q}(x,a,b)-\underline Q^k_h(x,a,b)|\le\varepsilon∣∼Q​(x,a,b)−Q​hk​(x,a,b)∣≤ε for all (a,b)(a,b)(a,b). Then σ=σhk(x)\sigma=\sigma^k_h(x)σ=σhk​(x) is a 2ε2\varepsilon2ε-CCE of the matrix game with payoff Q‾hk(x,⋅,⋅)\overline Q^k_h(x,\cdot,\cdot)Q​hk​(x,⋅,⋅) for P1 and Q‾hk(x,⋅,⋅)\underline Q^k_h(x,\cdot,\cdot)Q​hk​(x,⋅,⋅) for P2:

E(a,b)∼σ[Q‾hk(x,a,b)]≥Eb∼P2σ[Q‾hk(x,a′,b)]−2ε∀a′,E(a,b)∼σ[Q‾hk(x,a,b)]≤Ea∼P1σ[Q‾hk(x,a,b′)]+2ε∀b′.\mathbb E_{(a,b)\sim\sigma}\big[\overline Q^k_h(x,a,b)\big]\ge\mathbb E_{b\sim\mathcal P_2\sigma}\big[\overline Q^k_h(x,a',b)\big]-2\varepsilon\quad\forall a',\qquad \mathbb E_{(a,b)\sim\sigma}\big[\underline Q^k_h(x,a,b)\big]\le\mathbb E_{a\sim\mathcal P_1\sigma}\big[\underline Q^k_h(x,a,b')\big]+2\varepsilon\quad\forall b'.E(a,b)∼σ​[Q​hk​(x,a,b)]≥Eb∼P2​σ​[Q​hk​(x,a′,b)]−2ε∀a′,E(a,b)∼σ​[Q​hk​(x,a,b)]≤Ea∼P1​σ​[Q​hk​(x,a,b′)]+2ε∀b′.

Although CCE values are not Lipschitz in the payoffs, CCE policies are stable under rounding; this is why rounding inside the algorithm (rather than only in the analysis) works.

Differences from the source:

  • reading: second inequality 𝔼_{σ̃}[Q̲^k_h(x, a, b)] ≤ 𝔼_{a∼𝒫₁σ̃}[Q̄^k_h(x, a, b′)] + 2ε (Q̄ on the right) → Q̲^k_h on both sides; reason: the lemma asserts a 2ε-CCE "in the sense that", and the CCE definition (1b) has P2's payoff Q̲ on both sides; Lemma 5's lower bounds (a), (i), proved "in a similar fashion", need Q̲
  • generalization: the ε-closeness guaranteed by Algorithm 2's line 2 for the minimum net and ε of Theorem 1 → ε-closeness at the state x as a hypothesis, for every ε, every rounding rule and every CCE rule (measurability not needed); reason: the proof uses only the closeness at x and the CCE property of the rounded game; the algorithm's setting is a special case
Preamble
import Mathlib
import Definitions.Def_LinearZeroSumMG_omni
Formal statement
namespace LinearZeroSumMG

/-- **Lemma 4 (Algorithm 2 Finds `2ε`-CCE).**
Xie, Chen, Wang & Yang, *Learning Zero-Sum Simultaneous-Move Markov Games Using Function
Approximation and Correlated Equilibrium*, arXiv:2002.07066v3, Lemma 4, p.20: "For each `(k, h, x)`,
`σ^k_h(x)` is an `2ε`-CCE of `(Q̄^k_h(x, ·, ·), Q̲^k_h(x, ·, ·))` in the sense that
`𝔼_{(a,b)∼σ̃(x)}[Q̄^k_h(x, a, b)] ≥ 𝔼_{b∼𝒫₂σ̃(x)}[Q̄^k_h(x, a', b)] − 2ε, ∀a' ∈ 𝒜`,
`𝔼_{(a,b)∼σ̃(x)}[Q̲^k_h(x, a, b)] ≤ 𝔼_{a∼𝒫₁σ̃(x)}[Q̄^k_h(x, a, b')] + 2ε, ∀b' ∈ 𝒜`."

For every game, every input of Algorithm 1 whose CCE rule returns coarse correlated equilibria,
every data sequence, every `(k, h, x)` and every `ε`: if the pair `(Q̃, Q̰)` picked by `FIND_CCE` at
`(k, h)` is `ε`-close to `(Q̄^k_h, Q̲^k_h)` at the state `x`, then `σ^k_h(x)` is a `2ε`-CCE of the matrix game
with payoff `Q̄^k_h(x, ·, ·)` for P1 (maximizer) and `Q̲^k_h(x, ·, ·)` for P2 (minimizer).

**Formalization Note**
- The second printed inequality has `Q̄^k_h` on the right-hand side; it is read as `Q̲^k_h`, the payoff
  of P2 on both sides, as in the CCE definition (1b) and as Lemma 5's lower bounds use it.
- The `ε`-closeness that line 2 of Algorithm 2 guarantees is a hypothesis (it holds whenever the
  input lies in the class `𝒬`); it is needed only at the state `x`. -/
theorem lemma_4 {S A : Type*} [MeasurableSpace S] [MeasurableSpace A] [Fintype A] {d : ℕ}
    (G : MarkovGame S A) (P : OmniParams S A d)
    (hcce : ∀ u₁ u₂ : A → A → ℝ, IsCCE u₁ u₂ (P.cce u₁ u₂))
    (xs : ℕ → ℕ → S) (as bs : ℕ → ℕ → A) (k h : ℕ) (x : S) (ε : ℝ)
    (hclose : ∀ a b,
      |(omni G P xs as bs k h).pick.1 x a b - (omni G P xs as bs k h).QUp x a b| ≤ ε ∧
      |(omni G P xs as bs k h).pick.2 x a b - (omni G P xs as bs k h).QLo x a b| ≤ ε) :
    IsApproxCCE (2 * ε) ((omni G P xs as bs k h).QUp x) ((omni G P xs as bs k h).QLo x)
      ((omni G P xs as bs k h).sigma x) := by sorry

end LinearZeroSumMG
Source
Xie, Chen, Wang & Yang, Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium, arXiv:2002.07066v3, Lemma 4, p.20; proof, p.21
Human review
  • Endorsed by Shuze Chen · Oct 31, 2026

    Confirmed by the moderator at approval.

  • Endorsed by iris · Oct 31, 2026

    Confirmed by the mission captain (proposal self-audit).

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