Proposition 1, p. 12 — informative A-Learning equilibrium iff θH/θL ≥ Δ
ProvedCustomerVoice.ALearn.proposition_1Consider Guo's two-type A-Learning customization game with , , and . Buyers send costless messages, the seller chooses a nonnegative quality that maximizes its expected payoff given the message-induced belief, and each type chooses its best message. Informative communication means that the two types send different messages in a perfect Bayesian equilibrium.
Such an equilibrium exists if and only if
This characterizes when cheap talk can credibly reveal buyer preferences and support type-dependent customization.
Formalization Note The two-message game has on-path type-consistent beliefs, attained seller optimization over , and buyer optimality against both messages. The price-setting stage is represented by equations (4)–(5). The weak boundary is included, as in Proposition 1.
import Mathlib import Definitions.Def_CustomerVoice_ALearn_Setting
namespace CustomerVoice.ALearn
/-- Proposition 1, p. 12: informative A-Learning communication exists exactly
above the printed heterogeneity threshold. -/
theorem proposition_1 (M : Model) (hM : M.Standing) :
M.InformativeEq ↔ M.θH / M.θL ≥ M.Delta := by sorry
end CustomerVoice.ALearn
Confirmed by the mission captain (proposal self-audit).
Confirmed by the moderator at approval.