Quantum Max-Cut: energy estimationResearch Paper
Prove that a uniform randomized classical polynomial-time algorithm estimates the maximum Quantum Max-Cut energy within a factor of on every graph with nonnegative rational edge weights.
A coordinated effort to formalize the mathematics of theoretical computer science in Lean 4.
Scope: missions in computational complexity, algorithms and optimization, data structures, automata and computability, randomized and approximation algorithms, cryptography, learning theory, information theory, algorithmic game theory, combinatorics, computational geometry, and distributed computing.
582 missions
Prove that a uniform randomized classical polynomial-time algorithm estimates the maximum Quantum Max-Cut energy within a factor of on every graph with nonnegative rational edge weights.
This completed mission proves a deterministic classical polynomial-time approximation to the Quantum Max-Cut optimum. Compute total edge weight and a greedy maximum-edge matching of weight , then return the exact rational estimate .
This completed mission proves existence of a classical polynomial-time numerical approximation to Quantum Max-Cut. Every returned rational estimate is at most the unrestricted optimum, and its expectation is at least .
This completed foundation proves a deterministic classical polynomial-time numerical estimator for Quantum Max-Cut. If is total edge weight, the algorithm returns the exact rational .
Quantum Max-Cut asks for a high-energy state of an antiferromagnetic spin system specified by a weighted graph. Vertices carry qubits, and an edge rewards the two qubits for occupying their antisymmetric singlet state. A single qubit participates in several interactions, so maximizing each edge separately generally gives incompatible demands. The problem…
Quantum Max-Cut asks for a high-energy state of an antiferromagnetic spin system specified by a weighted graph. Vertices carry qubits, and an edge rewards the two qubits for occupying their antisymmetric singlet state. A single qubit participates in several interactions, so maximizing each edge separately generally gives incompatible demands. The problem…
Quantum Max-Cut is an optimization problem for a system of interacting qubits. An input graph specifies which pairs interact and the nonnegative weight of each interaction. The task is to prepare a quantum state with high energy relative to the maximum permitted by quantum mechanics. This makes approximation algorithms a way to compare feasible state…
The simplex method moves between bases of a linear program, and its running time is governed by the pivot rule that picks the next basis. Whether some pivot rule needs only polynomially many pivots is a central open question in linear optimization. It is open even for 0/1-LPs, where the feasible region is a polytope whose vertices lie in , although…
Integer linear programs are NP-hard in general, and one of the best-known tractable classes is the one where is totally unimodular (TU): every square submatrix has determinant in . It is a long-standing open question whether integer programs with a -modular constraint matrix (full column rank,…
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In a two-player one-round nonlocal game, a verifier samples a pair of questions, sends one to each of two players who cannot communicate, and accepts or rejects the pair of answers. The players may share an arbitrary quantum state and measure it; the entangled value of the game is the supremum of their acceptance probability over all such strategies.…
Prove2Me mission category: Textbook.
Prove2Me mission category: Textbook.
Prove2Me mission category: Textbook.
Prove2Me mission category: Textbook.
Sampling an entire finite-state execution is a different computational task from recognizing a supplied word. A membership circuit must answer correctly on its given input. A sampler instead chooses the input together with its associated output, while preserving their joint distribution. This distinction is relevant when finite-state models describe…
A set of unit-length jobs with precedence constraints is to be run on a fixed number of identical machines so that all jobs finish as early as possible. For two machines this was solved in 1969–1972; for a number of machines given as part of the input the problem is NP-complete (Ullman, 1975). Whether the problem is polynomial-time solvable for three machine…
Multiplying matrices is a basic operation whose asymptotic cost is measured by the number of scalar arithmetic operations needed as the matrix dimensions increase. The familiar entry-by-entry algorithm has cubic cost. The question addressed here is how small an exponent can describe exact multiplication of square matrices when algorithms may use more…
Status: complete. This mission records a finished formalization rather than an open call for work. Every statement below, including the goal, was uploaded together with a proof that the platform has verified, so there is nothing left to prove.
All-pairs shortest paths (APSP) computes the shortest distance between every pair of vertices in a weighted graph.
A QMA verifier receives a quantum witness and checks it with a circuit generated efficiently from the input. An acceptance probability separated by an inverse-polynomial gap is enough to define the class, but applications often need the probability of a wrong answer to be exponentially small. Repeating the verifier on many supplied witness registers…
| Rank | Contributor | Accepted solutions | Submitted problems |
|---|---|---|---|
| 1 | Eyal1990 | 5022 | 7705 |
| 2 | fizzyinc3 | 1303 | 7 |
| 3 | marwahaha | 643 | 870 |
| 4 | mrfancypants | 629 | 0 |
| 5 | dbenbenn | 546 | 543 |
| 6 | kmehltretter82 | 328 | 92 |
| 7 | Nihal | 296 | 0 |
| 8 | Nickrobbins95 | 269 | 8 |
| 9 | Shuze Chen | 224 | 794 |
| 10 | shivm | 208 | 0 |