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Algorithmic Game Theory

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Machine LearningOperations Research·Captain: mikedeng1

Calibrated Learning and Correlated Equilibrium I: Calibrated Forecasts with Best Responses Converge to the Set of Correlated EquilibriaResearch Paper

Motivation

A correlated equilibrium (Aumann 1974) is a joint distribution over the players' strategy profiles such that no player gains by deviating from the strategy the distribution recommends to them. It is the equilibrium notion that learning dynamics in repeated games most naturally reach, and a basic question in learning in games is which simple rules, played repeatedly, drive the empirical distribution of play to the set of correlated equilibria.

Foster and Vohra (1997) answer this with a hypothesis on forecasts instead of a particular algorithm. Each player forecasts the other's next move and best-responds to the forecast. They only require the forecasts to be calibrated in the sense of Dawid (1982): among the rounds in which a player forecast a given probability vector, the empirical frequencies of the opponent's moves must approach that vector. Their Theorem 1 says that this already forces the empirical joint distribution of play to approach the set of correlated equilibria. The paper uses this to argue that Bayesian players under a common prior, whose forecasts are calibrated by Dawid's theorem, end up playing a correlated equilibrium. That is an alternative to Aumann's (1987) derivation of correlated equilibrium from common priors and rationality.

Timeline:

  • Aumann (1974, 1987) introduces correlated equilibrium and derives it from Bayesian rationality.
  • Dawid (1982) proposes calibration as a minimal requirement on probability forecasts.
  • Foster and Vohra (1997) prove Theorem 1 (this mission) and show that calibrated forecasts exist once the forecaster may randomize.
  • Hart and Mas-Colell (2000) give regret matching, an adaptive procedure with the same limit set.

Setting

A finite two-player game GGG has strategy sets S(1)={0,…,m−1}S(1) = \{0, \dots, m-1\}S(1)={0,…,m−1} and S(2)={0,…,n−1}S(2) = \{0, \dots, n-1\}S(2)={0,…,n−1} and payoff matrices u1,u2:S(1)×S(2)→Ru_1, u_2 : S(1) \times S(2) \to \mathbb{R}u1​,u2​:S(1)×S(2)→R, which the players maximize. A joint distribution DDD is a nonnegative m×nm \times nm×n matrix with entries summing to 111. It is a correlated equilibrium if

∑x,yD(x,y) u1(Φ(x),y)≤∑x,yD(x,y) u1(x,y)for all Φ:S(1)→S(1),\sum_{x,y} D(x,y)\, u_1(\Phi(x), y) \le \sum_{x,y} D(x,y)\, u_1(x,y) \quad \text{for all } \Phi : S(1) \to S(1),x,y∑​D(x,y)u1​(Φ(x),y)≤x,y∑​D(x,y)u1​(x,y)for all Φ:S(1)→S(1),

and symmetrically for player 2. The set of correlated equilibria is π(G)\pi(G)π(G).

The game is played in rounds s=0,1,2,…s = 0, 1, 2, \dotss=0,1,2,…. In round sss player 1 issues a forecast f1(s)f_1(s)f1​(s), a probability vector over S(2)S(2)S(2), and player 2 issues a forecast f2(s)f_2(s)f2​(s) over S(1)S(1)S(1). Each player then plays a best response to its forecast, x(s)=R1(f1(s))x(s) = R_1(f_1(s))x(s)=R1​(f1​(s)) and y(s)=R2(f2(s))y(s) = R_2(f_2(s))y(s)=R2​(f2​(s)). Here R1R_1R1​ and R2R_2R2​ are best-reply functions: R1(p)R_1(p)R1​(p) maximizes ∑ypyu1(⋅,y)\sum_y p_y u_1(\cdot, y)∑y​py​u1​(⋅,y) for every probability vector ppp, and R1R_1R1​ is a fixed function of the forecast alone. This is the paper's standing assumption of a stationary, deterministic tie-breaking rule.

For a forecast sequence fff and the opponent's plays zzz, N(p,t)N(p,t)N(p,t) counts the rounds among the first ttt in which fff forecast ppp. ρ(p,j,t)\rho(p,j,t)ρ(p,j,t) is the fraction of those rounds in which the opponent played jjj, and 000 if there are none. The forecast is calibrated with respect to zzz if for every jjj

∑p∣ρ(p,j,t)−pj∣ N(p,t)t⟶0(t→∞).\sum_p |\rho(p,j,t) - p_j|\, \frac{N(p,t)}{t} \longrightarrow 0 \qquad (t \to \infty).p∑​∣ρ(p,j,t)−pj​∣tN(p,t)​⟶0(t→∞).

The empirical joint distribution Dt(x,y)D_t(x,y)Dt​(x,y) is the fraction of the first ttt rounds in which player 1 played xxx and player 2 played yyy.

Formalization targets

Goal: Theorem 1

If f1f_1f1​ is calibrated with respect to yyy and f2f_2f2​ is calibrated with respect to xxx, then

min⁡D∈π(G) max⁡x∈S(1), y∈S(2)∣Dt(x,y)−D(x,y)∣⟶0(t→∞).\min_{D \in \pi(G)} \ \max_{x \in S(1),\, y \in S(2)} |D_t(x,y) - D(x,y)| \longrightarrow 0 \qquad (t \to \infty).D∈π(G)min​ x∈S(1),y∈S(2)max​∣Dt​(x,y)−D(x,y)∣⟶0(t→∞).

The goal fixes no rate and no particular forecasting method: it asserts only convergence of DtD_tDt​ to the set π(G)\pi(G)π(G), for every calibrated forecast.

Milestones: the steps of the proof (pp. 44–45)

  1. DtD_tDt​ lies in the simplex for t≥1t \ge 1t≥1.
  2. For each x∈S(1)x \in S(1)x∈S(1), the set Mb(x)M_b(x)Mb​(x) of mixtures to which xxx is a best response is closed and convex.
  3. The mixtures Mp(x)M_p(x)Mp​(x) at which player 1 actually plays xxx satisfy Mp(x)⊆Mb(x)M_p(x) \subseteq M_b(x)Mp​(x)⊆Mb​(x).
  4. The identity writing Dt(x,y)D_t(x,y)Dt​(x,y) as a forecast-weighted term plus a calibration error.
  5. Calibration makes the error term vanish.
  6. The weighted average of the forecasts at which player 1 plays xxx lies in Mb(x)M_b(x)Mb​(x).
  7. For a convergent subsequence Dti→DD_{t_i} \to DDti​​→D, every row of DDD with positive mass, normalized, lies in Mb(x)M_b(x)Mb​(x).
  8. Every subsequential limit of DtD_tDt​ is a correlated equilibrium.

Further result: matching pennies (p. 46)

With the constant forecast (1/2,1/2)(1/2, 1/2)(1/2,1/2) and the non-stationary tie-break "heads on even rounds, tails on odd rounds", both forecasts are calibrated and every play is a best reply, yet DtD_tDt​ does not approach π(G)\pi(G)π(G). The stationarity assumption cannot be dropped.

Significance

The result. Theorem 1 separates what learning needs from how it is achieved. Any forecasting procedure that is calibrated, combined with myopic best responses, yields correlated equilibrium behaviour in the long run. The paper's Theorem 3 constructs a randomized calibrated forecaster, so the theorem gives an uncoupled learning procedure for correlated equilibrium, one that needs no knowledge of the opponent's payoffs. The converse direction, that every correlated equilibrium arises this way for almost every game, is the paper's Theorem 2 (a separate mission of this series).

Formalizing it. The theorem is proved in the paper and has no machine-checked proof on Prove2Me or, to the knowledge of this mission, elsewhere. The platform's existing correlated-equilibrium results (the Algorithmic Game Theory swap-regret development, AGT.swap_regret_correlated_equilibrium) reach correlated equilibrium through swap regret of mixed strategies, a different hypothesis and a different object. This mission adds a formal notion of calibration and the convergence argument, both reusable for the paper's Theorems 2 and 3 and for later work on calibration and learning.

Difficulty

The obvious reading of calibration is that each player's forecast converges to the opponent's empirical distribution; if that held, best responses to it would give convergence. It does not hold. Calibration constrains the opponent's frequencies only conditionally on the forecast issued, and the forecasts need not converge at all. What must be shown is a statement about the conditional distributions of the joint play given each strategy of player 1, while the set of forecasts issued keeps growing. Rows of the limit with zero mass carry no conditional distribution. The "min → 0" form also asks for more than a property of limit points: it is a uniform statement about all large ttt.

Formalization scope

  • Strategies are Fin m and Fin n; payoffs are real matrices; forecasts are real vectors required to be probability vectors in every round.
  • A correlated equilibrium is the joint-distribution form of p. 44 (the correlated strategy on a finite probability space is represented by its law). It is the ε=0\varepsilon = 0ε=0, two-player, payoff (not cost) instance of the published AGT.IsCorrelatedEquilibrium, restated rather than imported.
  • The stationary deterministic tie-break is modelled by arbitrary best-reply functions RiR_iRi​ of the forecast. They do not depend on the round, and the statements quantify over all of them, which includes the lowest-index rule.
  • Forecasts are sequences fi:N→Rkf_i : \mathbb{N} \to \mathbb{R}^kfi​:N→Rk. The theorem uses only the realized forecasts, and every sequence is realized by a rule reading the round number from the history.
  • Rounds are indexed from 000: "the first ttt rounds" are 0,…,t−10, \dots, t-10,…,t−1. D0=0D_0 = 0D0​=0 by Lean's division convention; only t≥1t \ge 1t≥1 and limits are used.
  • The calibration sum runs over the forecasts issued in the first ttt rounds, which is the paper's sum over all ppp with its zero terms removed. ρ(p,j,t)=0\rho(p,j,t) = 0ρ(p,j,t)=0 when N(p,t)=0N(p,t) = 0N(p,t)=0, as on the page.
  • "min … → 0" is stated as: for every ε>0\varepsilon > 0ε>0, eventually some D∈π(G)D \in \pi(G)D∈π(G) is within ε\varepsilonε of DtD_tDt​ in every coordinate. The two forms are equivalent because π(G)\pi(G)π(G) is compact and nonempty. The formalization avoids an infimum over π(G)\pi(G)π(G), which Lean would evaluate to 000 on an empty set.
  • A statement that drops the best-reply property, the probability-vector condition on forecasts, or the stationarity of RiR_iRi​ is not Theorem 1: the matching pennies example shows the last one is essential. Swapping the calibration hypotheses (player 1's forecast calibrated against player 1's own plays) type-checks when m=nm = nm=n and is not the theorem.
  • Only the two-player case is claimed. The paper says the results "generalize easily to the nnn-person case" without proof.

Proofs of any milestone, and reusable lemmas about calibration scores and compactness of the simplex of joint distributions, are welcome.

Selected references

  • D. P. Foster, R. V. Vohra, Calibrated learning and correlated equilibrium, Games and Economic Behavior 21 (1997) 40–55. https://doi.org/10.1006/game.1997.0595
  • R. J. Aumann, Subjectivity and correlation in randomized strategies, Journal of Mathematical Economics 1 (1974) 67–96. https://doi.org/10.1016/0304-4068(74)90037-8
  • R. J. Aumann, Correlated equilibrium as an expression of Bayesian rationality, Econometrica 55 (1987) 1–18. https://doi.org/10.2307/1911154
  • A. P. Dawid, The well-calibrated Bayesian, Journal of the American Statistical Association 77 (1982) 605–610. https://doi.org/10.1080/01621459.1982.10477856
  • S. Hart, A. Mas-Colell, A simple adaptive procedure leading to correlated equilibrium, Econometrica 68 (2000) 1127–1150. https://doi.org/10.1111/1468-0262.00153
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Mechanism DesignOperations ResearchProbability·Captain: mikedeng1

Bargaining under Incomplete Information I: Class A Equilibrium Offer Strategies Satisfy the Linked Differential EquationsResearch Paper

Motivation

A buyer and a seller negotiate over a single indivisible good. Each knows how much the good is worth to them, but not how much it is worth to the other side. Whether the two will trade, and at what price, then depends on how each party shades its offer to exploit the other's uncertainty. Chatterjee and Samuelson (Bargaining under Incomplete Information, Operations Research 31(5), 1983) modelled this situation as a one-shot game in which both parties submit sealed offers simultaneously, and characterised its Bayesian equilibria.

The model became the standard reference point for bilateral trade with two-sided private information. Myerson and Satterthwaite (J. Econ. Theory 29, 1983) showed that no mechanism can guarantee efficient trade in this setting, and that the equilibrium of the Chatterjee–Samuelson game with k=1/2k = 1/2k=1/2 and uniform values attains the second-best efficiency bound. Later work on the kkk-double auction (Satterthwaite and Williams, J. Econ. Theory 48, 1989; Leininger, Linhart and Radner, J. Econ. Theory 48, 1989) studies the continuum of equilibria of exactly this game. The object of the present mission, a pair of linked differential equations, is the tool these papers use to construct and classify equilibria.

Setting

A seller has reservation price vs∈[v‾s,vˉs]v_s \in [\underline v_s, \bar v_s]vs​∈[v​s​,vˉs​] and a buyer has reservation price vb∈[v‾b,vˉb]v_b \in [\underline v_b, \bar v_b]vb​∈[v​b​,vˉb​]. Each knows their own value. The buyer's belief about vsv_svs​ is a probability measure μb\mu_bμb​ with distribution function FbF_bFb​; the seller's belief about vbv_bvb​ is μs\mu_sμs​ with distribution function FsF_sFs​. The subscript names the player who holds the belief, not the variable. Each belief is regular: F(v‾)=0F(\underline v) = 0F(v​)=0, F(vˉ)=1F(\bar v) = 1F(vˉ)=1, and FFF is strictly increasing and differentiable on the value interval, with density fbf_bfb​ (respectively fsf_sfs​).

Under the Bargaining Rule, the seller asks sss and the buyer offers bbb simultaneously. If b≥sb \ge sb≥s the good is sold at P=kb+(1−k)sP = kb + (1-k)sP=kb+(1−k)s for a fixed k∈[0,1]k \in [0, 1]k∈[0,1]; otherwise nothing happens. Profits are P−vsP - v_sP−vs​ for the seller and vb−Pv_b - Pvb​−P for the buyer on trade, and zero otherwise.

An offer strategy is a function SSS (for the seller) or BBB (for the buyer) from values to offers. Against SSS, a buyer with value vvv offering bbb earns in expectation

πb(b,v)=∫1{S(vs)≤b} (v−kb−(1−k)S(vs)) dμb(vs),\pi_b(b, v) = \int \mathbf 1\{S(v_s) \le b\}\,\bigl(v - kb - (1-k)S(v_s)\bigr)\,d\mu_b(v_s),πb​(b,v)=∫1{S(vs​)≤b}(v−kb−(1−k)S(vs​))dμb​(vs​),

and symmetrically πs(s,v)=∫1{s≤B(vb)} (kB(vb)+(1−k)s−v) dμs(vb)\pi_s(s, v) = \int \mathbf 1\{s \le B(v_b)\}\,(kB(v_b) + (1-k)s - v)\,d\mu_s(v_b)πs​(s,v)=∫1{s≤B(vb​)}(kB(vb​)+(1−k)s−v)dμs​(vb​). The pair (S,B)(S, B)(S,B) is an equilibrium if B(v)B(v)B(v) maximises πb(⋅,v)\pi_b(\cdot, v)πb​(⋅,v) over all real offers for every buyer value vvv, and S(v)S(v)S(v) maximises πs(⋅,v)\pi_s(\cdot, v)πs​(⋅,v) for every seller value vvv.

A strategy is of class AAA if its offers are bounded, it is nondecreasing, it is strictly increasing except where it sits at its lowest offer mmm or its highest offer MMM, and it is differentiable wherever its offer lies strictly between mmm and MMM. A class AAA equilibrium is an equilibrium in which both strategies are of class AAA.

Formalization targets

Goal: Theorem 2, the linked differential equations

In a class AAA equilibrium, wherever the seller's strategy is strictly increasing around yyy and the buyer value xxx offers B(x)=S(y)B(x) = S(y)B(x)=S(y),

kFb(y)S′(y)+fb(y)S(y)=x fb(y),(3a)k F_b(y) S'(y) + f_b(y) S(y) = x\, f_b(y), \tag{3a}kFb​(y)S′(y)+fb​(y)S(y)=xfb​(y),(3a)

and wherever the buyer's strategy is strictly increasing around xxx and the seller value yyy asks S(y)=B(x)S(y) = B(x)S(y)=B(x),

(1−k)(1−Fs(x))B′(x)−fs(x)B(x)=− y fs(x).(3b)(1-k)\bigl(1 - F_s(x)\bigr) B'(x) - f_s(x) B(x) = -\,y\, f_s(x). \tag{3b}(1−k)(1−Fs​(x))B′(x)−fs​(x)B(x)=−yfs​(x).(3b)

The paper writes x=B−1(S(y))x = B^{-1}(S(y))x=B−1(S(y)) in (3a) and y=S−1(B(x))y = S^{-1}(B(x))y=S−1(B(x)) in (3b).

Milestones: the displays of the proof

  1. Gb(S(y))=Fb(y)G_b(S(y)) = F_b(y)Gb​(S(y))=Fb​(y): the buyer's probability that the seller asks at most S(y)S(y)S(y) equals Fb(y)F_b(y)Fb​(y).
  2. The buyer's first-order condition: ∂πb/∂b=(v−b)gb(b)−kGb(b)\partial \pi_b / \partial b = (v - b) g_b(b) - k G_b(b)∂πb​/∂b=(v−b)gb​(b)−kGb​(b) at b=S(y)b = S(y)b=S(y), with offer density gb(S(y))=fb(y)/S′(y)g_b(S(y)) = f_b(y)/S'(y)gb​(S(y))=fb​(y)/S′(y), and it vanishes at an equilibrium offer.
  3. The seller's first-order condition: ∂πs/∂s=(v−s)gs(s)+(1−k)(1−Gs(s))\partial \pi_s / \partial s = (v - s) g_s(s) + (1-k)(1 - G_s(s))∂πs​/∂s=(v−s)gs​(s)+(1−k)(1−Gs​(s)) at s=B(x)s = B(x)s=B(x), and it vanishes at an equilibrium ask.

The milestones assume S′(y)>0S'(y) > 0S′(y)>0 (respectively B′(x)>0B'(x) > 0B′(x)>0), which the paper's formula for the offer density needs. The goal does not assume it.

Significance

Theorem 2 reduces the search for equilibria to the analysis of a pair of ordinary differential equations. Every explicit equilibrium in the paper and in the later kkk-double-auction literature is found as a solution of (3a)–(3b) with suitable boundary conditions: the linear equilibrium for uniform beliefs (the paper's Example 1), the one-parameter families of Satterthwaite–Williams, and the non-linear equilibria of Leininger–Linhart–Radner. The equations also expose how the split parameter kkk distributes bargaining power: at k=1k = 1k=1 equation (3b) forces the seller to ask their own value, and at k=0k = 0k=0 equation (3a) forces the buyer to bid theirs.

The result is proved in the paper. To the best of a search of the platform, no formalization of it or of the bargaining model exists. This mission produces a machine-checked version of the necessary conditions. Its definitions of beliefs, expected profits, equilibrium and class AAA are also the basis for companion missions on the uniform linear equilibrium and its trade probability.

Difficulty

The paper's proof is four lines: differentiate the expected profit, set the derivative to zero, substitute. Three steps of that argument do not survive a careful reading.

First, the paper differentiates under an offer density gbg_bgb​ that exists only if SSS is strictly increasing and has a positive derivative. Class AAA allows SSS to be flat at its bounds, to jump between them, and to have zero derivative. The formal goal assumes none of this. It must handle the case S′(y)=0S'(y) = 0S′(y)=0, where the offer distribution has an infinite density at S(y)S(y)S(y) and the first-order condition becomes a one-sided argument.

Second, identifying Gb(S(y))G_b(S(y))Gb​(S(y)) with Fb(y)F_b(y)Fb​(y) requires that no seller value outside a neighbourhood of yyy makes the same offer. That is a global statement about SSS, and it is where monotonicity on the whole interval and the "flat only at the bounds" clause of class AAA enter.

Third, the first-order condition needs the equilibrium offer S(y)S(y)S(y) to be an interior maximiser of a function of bbb that is differentiable there. The profit πb\pi_bπb​ is an integral over the belief, and its differentiability at S(y)S(y)S(y) must be derived from the differentiability of SSS at the single point yyy and of FbF_bFb​. Neither SSS nor πb\pi_bπb​ is assumed continuous elsewhere.

Formalization scope

Values, offers and kkk are real numbers. Beliefs are probability measures on R\mathbb RR, with distribution function Mathlib's ProbabilityTheory.cdf. Expected profits are Bochner integrals over the opponent's value, not over an offer density. The two agree whenever the density exists, and the integral form needs none. Integrability is not assumed: for a class AAA strategy and a regular belief supported on the value interval, the integrand is bounded and almost everywhere measurable. Ties (b=sb = sb=s) trade. Deviations range over all real offers. Strategies are arbitrary functions R→R\mathbb R \to \mathbb RR→R whose values outside the value interval play no role.

The derivative S′(y)S'(y)S′(y) is deriv S y. The paper's inverses B−1B^{-1}B−1 and S−1S^{-1}S−1 are not introduced as functions. The matching value is a universally quantified variable xxx with B(x)=S(y)B(x) = S(y)B(x)=S(y), so no junk value of an inverse can make an equation true or false. The equations are asserted only at values yyy interior to an open subinterval on which SSS is strictly increasing. A formalization that assumed the first-order condition, or restricted to strategies with S′>0S' > 0S′>0 everywhere, would be a different and weaker theorem.

A complete development needs: differentiation of parametric integrals of indicator type (the derivative of b↦∫1{S≤b} h dμb \mapsto \int \mathbf 1\{S \le b\}\,h\,d\mub↦∫1{S≤b}hdμ), the change of variables from values to offers under a strictly increasing strategy, and Fermat's rule (IsLocalMax.hasDerivAt_eq_zero). The first two are reusable for auctions and other Bayesian games with monotone strategies. Proofs of the milestones, alternative proofs of the goal, and general lemmas about monotone strategies are welcome.

Selected references

  • K. Chatterjee and W. Samuelson, Bargaining under Incomplete Information, Operations Research 31(5):835–851, 1983. https://doi.org/10.1287/opre.31.5.835
  • R. B. Myerson and M. A. Satterthwaite, Efficient Mechanisms for Bilateral Trading, Journal of Economic Theory 29(2):265–281, 1983. https://doi.org/10.1016/0022-0531(83)90048-0
  • M. A. Satterthwaite and S. R. Williams, Bilateral Trade with the Sealed Bid k-Double Auction: Existence and Efficiency, Journal of Economic Theory 48(1):107–133, 1989. https://doi.org/10.1016/0022-0531(89)90120-8
  • W. Leininger, P. B. Linhart and R. Radner, Equilibria of the Sealed-Bid Mechanism for Bargaining with Incomplete Information, Journal of Economic Theory 48(1):63–106, 1989. https://doi.org/10.1016/0022-0531(89)90121-X
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Operations ResearchProbability·Captain: mikedeng1

Subjectivity and Correlation in Randomized Strategies I: Subjective Mixed Equilibria of Two-Person Games Have Objective PayoffsResearch Paper

Motivation

Classical non-cooperative game theory randomizes with objective, independent devices: each player spins a private wheel whose odds everyone agrees on. Aumann's 1974 paper (doi:10.1016/0304-4068(74)90037-8) asks what changes when the randomizing events are ordinary events of the world, about which players may hold different subjective probabilities and may be differently informed. The paper introduced correlated equilibrium, and it also separates two effects that the classical model fuses: subjectivity (players disagree about probabilities) and correlation (players peg their choices on common or dependent events).

This mission formalizes the paper's result on subjectivity without correlation. Example 2.3 of the paper exhibits a three-person game in which strategies pegged on subjective but mutually secret events form an equilibrium that every player prefers to every classical mixed equilibrium. Proposition 5.1 shows that this cannot happen with two players.

Setting

A game has a finite set N={1,…,n}N=\{1,\dots,n\}N={1,…,n} of players, a finite set SiS_iSi​ of pure strategies for each player, a finite set XXX of outcomes and an outcome function ggg from S=×i∈NSiS=\times_{i\in N}S_iS=×i∈N​Si​ onto XXX. Player iii has a utility ui:X→Ru_i:X\to\mathbb Rui​:X→R; write hi(a)=ui(g(a))h_i(a)=u_i(g(a))hi​(a)=ui​(g(a)) for a∈Sa\in Sa∈S.

A randomizing structure consists of a set Ω\OmegaΩ of states of the world with a σ\sigmaσ-field B\mathcal BB of events, a sub-σ\sigmaσ-field Ji⊆B\mathcal J_i\subseteq\mathcal BJi​⊆B for each player (the events iii is informed about), and a probability measure pip_ipi​ on B\mathcal BB for each player (the subjective probability of iii). A strategy of iii is a map si:Ω→Sis_i:\Omega\to S_isi​:Ω→Si​ whose level sets {si=a}\{s_i=a\}{si​=a} lie in Ji\mathcal J_iJi​. For a profile s=(s1,…,sn)s=(s_1,\dots,s_n)s=(s1​,…,sn​) of strategies the payoff of iii is

Hi(s)=∫Ωhi(s(ω)) dpi(ω),H_i(s)=\int_\Omega h_i\big(s(\omega)\big)\,dp_i(\omega),Hi​(s)=∫Ω​hi​(s(ω))dpi​(ω),

computed under player iii's own beliefs. An equilibrium point is a profile sss with Hi(s)≥Hi(s1,…,ti,…,sn)H_i(s)\ge H_i(s_1,\dots,t_i,\dots,s_n)Hi​(s)≥Hi​(s1​,…,ti​,…,sn​) for every player iii and every strategy tit_iti​ of iii.

An event AAA is iii-secret if A∈JiA\in\mathcal J_iA∈Ji​ and every other player jjj regards AAA as independent of every event in the σ\sigmaσ-field generated by the Jk\mathcal J_kJk​, k≠ik\ne ik=i: pj(A∩B)=pj(A)pj(B)p_j(A\cap B)=p_j(A)p_j(B)pj​(A∩B)=pj​(A)pj​(B). A strategy is mixed if its level sets are iii-secret, and objective if each level set has the same probability under every pjp_jpj​. A measure is non-atomic on a σ\sigmaσ-field R\mathcal RR if every event of R\mathcal RR of positive measure contains an event of R\mathcal RR of strictly smaller positive measure; a roulette is a sub-σ\sigmaσ-field of B\mathcal BB on which every pjp_jpj​ is non-atomic. Throughout, Assumption II holds: every player iii has a σ\sigmaσ-field Ri\mathcal R_iRi​ of iii-secret events on which every pjp_jpj​ is non-atomic.

For distributions σi\sigma_iσi​ on SiS_iSi​ the classical payoff is Fi(σ)=∑a∈Shi(a)∏jσj(aj)F_i(\sigma)=\sum_{a\in S}h_i(a)\prod_j\sigma_j(a_j)Fi​(σ)=∑a∈S​hi​(a)∏j​σj​(aj​), and σ\sigmaσ is a Nash equilibrium point if no player gains by switching to another distribution.

Formalization targets

Goal: Proposition 5.1 (p. 78)

Let n=2n=2n=2 and assume

p1(B)=0  ⟺  p2(B)=0for every B∈B.(5.2)p_1(B)=0\iff p_2(B)=0\qquad\text{for every }B\in\mathcal B.\tag{5.2}p1​(B)=0⟺p2​(B)=0for every B∈B.(5.2)

Then for every equilibrium point sss in mixed strategies there is an equilibrium point ttt in objective mixed strategies with

H(s)=H(t).H(s)=H(t).H(s)=H(t).

The game need not be zero-sum.

Milestones

  1. Lemma 7.1 (p. 81): in a roulette R\mathcal RR, for events B1,…,BlB^1,\dots,B^lB1,…,Bl and α∈[0,1]\alpha\in[0,1]α∈[0,1], there is an objective A∈RA\in\mathcal RA∈R with pi(A)=αp_i(A)=\alphapi​(A)=α and pi(A∩Bk)=pi(A)pi(Bk)p_i(A\cap B^k)=p_i(A)p_i(B^k)pi​(A∩Bk)=pi​(A)pi​(Bk) for all i,ki,ki,k.
  2. Lemma 4.1 (p. 77): every distribution σi\sigma_iσi​ on SiS_iSi​ is realised by an objective mixed strategy sis_isi​ with p{si=a}=σi(a)p\{s_i=a\}=\sigma_i(a)p{si​=a}=σi​(a).
  3. Lemma 7.3 (p. 82): if every sjs_jsj​, j≠ij\ne ij=i, is mixed, then pi{s=a}=pi{si=ai} pi{sj=aj ∀j≠i}=∏jpi{sj=aj}p_i\{s=a\}=p_i\{s_i=a_i\}\,p_i\{s_j=a_j\ \forall j\ne i\}=\prod_j p_i\{s_j=a_j\}pi​{s=a}=pi​{si​=ai​}pi​{sj​=aj​ ∀j=i}=∏j​pi​{sj​=aj​}.
  4. Corollary 7.4 (p. 83): mixed strategies are independent under every pkp_kpk​.
  5. Proposition 4.3 (p. 77): {F(σ):σ Nash}={H(s):s an equilibrium point in objective mixed strategies}\{F(\sigma):\sigma\text{ Nash}\}=\{H(s): s\text{ an equilibrium point in objective mixed strategies}\}{F(σ):σ Nash}={H(s):s an equilibrium point in objective mixed strategies}.

Significance

The result. Proposition 5.1 isolates correlation as the source of the new equilibrium payoffs of the subjective model in two-person games: disagreement about probabilities alone, with strategies pegged on secret events, reproduces only payoffs already achievable by classical mixed strategies (by Proposition 4.3, only Nash equilibrium payoffs). The paper uses it to explain Example 2.9, where two zero-sum players both expect more than the value, as an effect of subjectivity combined with correlation. Proposition 4.3 is the bridge that embeds classical Nash theory in the subjective model; with Nash's theorem it gives existence of equilibrium points in every game.

Formalizing it. The results are proved in the paper; to our knowledge none of them has been machine-checked. The mission produces a reusable measure-theoretic model of randomized strategies with private information and subjective beliefs (secret events, mixed and objective strategies, roulettes), a non-atomicity notion relative to a sub-σ\sigmaσ-field, and the Lyapunov-type construction of Lemma 7.1, none of which exists in Mathlib at the pinned revision.

Difficulty

The equilibrium conditions quantify over all strategies of the deviator, i.e. all Ji\mathcal J_iJi​-measurable maps, and the deviator may know events on which the opponent's mixed strategy is pegged. The obvious computation of H1(t1,s2)H_1(t_1,s_2)H1​(t1​,s2​) as a sum of products of marginal probabilities is valid only because the opponent's strategy is pegged on secret events, which is the content of Lemma 7.3; for correlated strategies it fails, and Example 2.9 shows the proposition then fails. A second obstacle is that the replacement t1t_1t1​ must reproduce player 2's beliefs about s1s_1s1​, while player 1's own equilibrium condition is stated under p1p_1p1​; condition (5.2) is what transfers "aaa is played with positive probability" from one player's beliefs to the other's. Constructing objective strategies with prescribed probabilities (Lemmas 7.1 and 4.1) needs the convexity of the range of a non-atomic vector measure (Lyapunov's theorem), which is not in Mathlib.

Formalization scope

Players are a finite type (Fin 2 in the goal, players 1,2↦0,11,2\mapsto 0,11,2↦0,1); the SiS_iSi​ and XXX are finite types, and ggg is surjective. The σ\sigmaσ-field B\mathcal BB is an explicit parameter mΩ of the structure RandomizingStructure ι Ω mΩ, which carries the Ji\mathcal J_iJi​ and the probability measures pip_ipi​. Probabilities are [0,∞][0,\infty][0,∞]-valued Mathlib measures. Utilities and pip_ipi​ are data (Assumption I is used only to compare lotteries by expected utility; the uniqueness of pip_ipi​ is not encoded). HiH_iHi​ is a Bochner integral; for strategy profiles the integrand has finitely many values and is measurable, hence integrable. Non-atomicity on a sub-σ\sigmaσ-field is defined directly; Mathlib's NoAtoms (singletons are null) would trivialize Assumption II and is not used. "Mixed" means pegged on the family of all iii-secret events, not on the σ\sigmaσ-field Ri\mathcal R_iRi​ of Assumption II. Classical distributions, FiF_iFi​ and Nash equilibrium points are AGT.IsLottery, AGT.expectedPayoff and AGT.IsMixedNash from the published definition agt_games.

A formalization that restricted deviations to mixed or objective strategies, or dropped "mixed" from the hypothesis on sss, would state a different theorem and is ruled out.

Useful contributions: Lyapunov's convexity theorem for finite-dimensional non-atomic vector measures (or the special case needed for Lemma 7.1), the factorization of Lemma 7.3, and the payoff identities used in the proof of Proposition 4.3. The model definitions are shared in meaning with the companion mission on two-person zero-sum games.

Selected references

  • R. J. Aumann, Subjectivity and Correlation in Randomized Strategies, Journal of Mathematical Economics 1 (1974) 67–96. https://doi.org/10.1016/0304-4068(74)90037-8
  • J. Nash, Non-Cooperative Games, Annals of Mathematics 54 (1951) 286–295. https://doi.org/10.2307/1969529
  • A. Liapounoff, Sur les fonctions-vecteurs complètement additives, Izv. Akad. Nauk SSSR Ser. Mat. 4 (1940) 465–478.
  • L. J. Savage, The Foundations of Statistics, Wiley, 1954.
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Dynamic ProgrammingMarkov ChainOperations Research·Captain: mikedeng1

Markovian Decision Processes with Uncertain Transition Probabilities I: The Max-Min Policy-Iteration Algorithm Terminates at a Max-Min Optimal Pure Stationary PolicyResearch Paper

Motivation

Howard's finite Markovian decision process (MDP) models a controller who, at each instant, observes the state of a system, chooses a decision, collects a reward and moves to a random next state with known transition probabilities. Howard's policy-iteration algorithm computes an optimal policy, and the model has been applied to inventory control, equipment replacement, quality control and marketing. Its weak point is the requirement that every transition probability be known exactly: in applications these numbers are estimated and are hard to measure.

Satia and Lave (Operations Research 21(3), 1973) relax this requirement. In their game-theoretic formulation, the controller knows only a set of admissible probability rows for every state–decision pair, and nature chooses the rows adversarially. This is the model now called a robust MDP with (s,a)-rectangular uncertainty, studied later by Iyengar (Math. Oper. Res. 2005) and Nilim and El Ghaoui (Oper. Res. 2005), who reprove and extend the dynamic-programming results for it. The paper gives a policy-iteration algorithm for the max-min criterion and proves that it terminates at an optimal policy. This mission formalizes that part of the paper (pp. 728–732).

Timeline:

  • 1953: Shapley introduces stochastic games (PNAS 39).
  • 1960: Howard, Dynamic Programming and Markov Processes, policy iteration for known transitions.
  • 1973: Satia and Lave, max-min and max-max policy iteration for uncertain transitions (dynamic-programming equations and optimality of pure stationary policies cited from Satia's 1968 Stanford thesis).
  • 2005: Iyengar; Nilim and El Ghaoui, robust dynamic programming under rectangular uncertainty.

Setting

There are finitely many states iii and, in state iii, a finite nonempty set DiD_iDi​ of decisions kkk. A transition i→ji\to ji→j under decision kkk earns reward rijkr^k_{ij}rijk​; rewards are discounted by β\betaβ with 0≤β<10\le\beta<10≤β<1. For every pair (i,k)(i,k)(i,k) there is a nonempty, closed, convex set SikS_i^kSik​ of probability rows p=(p1,…,pN)p=(p_1,\dots,p_N)p=(p1​,…,pN​), pj≥0p_j\ge0pj​≥0, ∑jpj=1\sum_j p_j=1∑j​pj​=1. Nature's choice is a matrix P∈SP\in SP∈S: one row pik∈Sikp_i^k\in S_i^kpik​∈Sik​ for every pair.

A pure stationary policy A=(A1,…,AN)A=(A_1,\dots,A_N)A=(A1​,…,AN​) selects Ai∈DiA_i\in D_iAi​∈Di​. Under PPP its present value vA(P)v^A(P)vA(P) is the unique solution of equations (5),

viA=∑jpijAi(rijAi+βvjA).v_i^A=\sum_j p^{A_i}_{ij}\big(r^{A_i}_{ij}+\beta v_j^A\big).viA​=j∑​pijAi​​(rijAi​​+βvjA​).

Nature's minimum is v‾i(A)=inf⁡P∈SviA(P)\underline v_i(A)=\inf_{P\in S}v_i^A(P)v​i​(A)=infP∈S​viA​(P), and the max-min return of criterion (2) is vˉi=max⁡Av‾i(A)\bar v_i=\max_A\underline v_i(A)vˉi​=maxA​v​i​(A). A policy is max-min optimal if v‾(A)=vˉ\underline v(A)=\bar vv​(A)=vˉ in every state.

The algorithm alternates two routines. Phase 1 (nature's policy evaluation) fixes AAA, computes vAv^AvA from the current rows, replaces each row at AiA_iAi​ by a minimizer of ∑jpj(rijAi+βvjA)\sum_j p_j(r^{A_i}_{ij}+\beta v^A_j)∑j​pj​(rijAi​​+βvjA​) over SiAiS_i^{A_i}SiAi​​ (6), and stops when the minima reproduce vAv^AvA. Phase 2 (policy improvement) chooses in each state a decision BiB_iBi​ maximizing the test quantity (7),

tik(v)=min⁡p∈Sik∑jpj(rijk+βvj),t_i^k(v)=\min_{p\in S_i^k}\sum_j p_j\big(r^k_{ij}+\beta v_j\big),tik​(v)=p∈Sik​min​j∑​pj​(rijk​+βvj​),

at v=v‾(A)v=\underline v(A)v=v​(A), keeping AiA_iAi​ on ties; if B=AB=AB=A the algorithm terminates.

Formalization targets

Goal: Proposition 5 with Proposition 3

Along every run A0,A1,…A^0,A^1,\dotsA0,A1,… of Phase 2 steps,

v‾(An)≤v‾(An+1)  ∀n,∃ n<#{policies}: An+1=An,  v‾(An)=vˉ,\underline v(A^n)\le\underline v(A^{n+1})\ \ \forall n,\qquad \exists\,n<\#\{\text{policies}\}:\ A^{n+1}=A^n,\ \ \underline v(A^n)=\bar v,v​(An)≤v​(An+1)  ∀n,∃n<#{policies}: An+1=An,  v​(An)=vˉ,

and the terminal policy attains the solution of the equations (4) and is ε\varepsilonε-optimal for every ε>0\varepsilon>0ε>0.

Milestones

  • Eq. (5): the present-value equations have a unique solution.
  • [I−βP]−1[I-\beta P]^{-1}[I−βP]−1 is nonnegative with diagonal at least 1 for stochastic PPP (proof of Proposition 5).
  • Proposition 1: equations (4), with randomized decisions and mixed choices of nature, have a unique solution, and it is the max-min return.
  • Proposition 2: a pure stationary policy attains it.
  • A non-final Phase 1 iteration lowers nature's value weakly everywhere and strictly somewhere (proof of Proposition 4).
  • Proposition 4: Phase 1 comes within ε\varepsilonε of nature's optimum after finitely many iterations.
  • Proposition 3: at termination no pure stationary policy is better.
  • Each policy change strictly improves the max-min return (proof of Proposition 5).

Significance

The goal certifies a complete algorithm for the max-min problem: it computes a policy that is optimal against the worst admissible transition probabilities, in all states at once, in finitely many improvement steps. Propositions 1 and 2 show that the dynamic-programming equations (4) characterize the max-min value and that neither side gains from randomization. The known-transition case (every SikS_i^kSik​ a single row) recovers Howard's policy iteration.

On the platform, Howard-type policy iteration for known transitions has been formalized (the Bertsekas Dynamic Programming and Optimal Control missions); nothing with uncertain transitions exists. The results of this paper are proved in the literature (Satia's thesis, and in greater generality by Iyengar and by Nilim and El Ghaoui); none has a machine-checked proof. This mission produces the first formal robust-MDP model and robust policy-iteration theorem on the platform.

Difficulty

The obvious argument copies Howard's improvement lemma. It fails at two points. First, the value of a policy is itself the result of an inner optimization by nature, so comparing two policies requires comparing two different worst-case transition matrices; the matrix P∗BP^{*B}P∗B minimizing against BBB is not the one minimizing against AAA. Second, the proof of Proposition 4 as printed shows only that nature's values decrease and converge; that the limit is nature's optimum, over a continuum of admissible rows, needs a separate argument. Finally, Proposition 1 involves randomized strategies and probability measures on the uncertainty sets, and reducing them to pure strategies is the content of Propositions 1 and 2, not a definitional convenience.

Formalization scope

States are a finite type S (nonemptiness is not needed: every statement is unchanged in meaning at N=1N=1N=1 and trivially true at N=0N=0N=0), decisions a family D : S → Type* of finite nonempty types. The model fixes these conventions and readings:

  • 0≤β<10\le\beta<10≤β<1 (not printed; every return is an infinite discounted sum) and nonempty SikS_i^kSik​ (not printed; Phase 1 presupposes a feasible row) are added standing hypotheses; closedness and convexity are the paper's.
  • The present value is [I−βPA]−1[I-\beta P^A]^{-1}[I−βPA]−1 applied to the one-step rewards; the Eq. (5) milestone proves it is the unique solution of (5).
  • "min over pik∈Sikp_i^k\in S_i^kpik​∈Sik​" in (2) is an infimum over the nonempty type of admissible choices P∈SP\in SP∈S, bounded below; "max over all policies" is a maximum over pure stationary policies, with randomization handled in (4).
  • In (4), τ\tauτ ranges over probability vectors on DjD_jDj​ and α\alphaα over probability measures on row vectors with α(Sjk)=1\alpha(S_j^k)=1α(Sjk​)=1; the missing integral sign and unmatched brace of the printed display are corrected.
  • "Optimal" = equal to the max-min return in every state; "ε\varepsilonε-optimal" = within ±ε\pm\varepsilon±ε in every state (p. 731); "ε\varepsilonε-optimal for nature" = within ε\varepsilonε of nature's minimum.
  • "Terminates" = Phase 2 returns the same policy; "a finite number of iterations" is stated with the explicit bound "fewer than the number of policies".
  • Phase 1 is taken exact in Phase 2 (the proofs of Propositions 3 and 5 use exact minimizers); the Phase 1 stopping test is printed without Σ\SigmaΣ and the sum is formalized.
  • Retention rule: Phase 2 keeps AiA_iAi​ when it is already a maximizer. It is not printed, but it is Howard's rule and Proposition 5 is false without it.
  • Proposition 5's "ε\varepsilonε-optimal … in a finite number of iterations" is formalized as exact termination at an optimal policy, which implies the printed claim for every ε\varepsilonε.

Equation (4) must not be collapsed to max⁡kmin⁡p∈Sjk\max_k\min_{p\in S_j^k}maxk​minp∈Sjk​​ in its definition: that would make Proposition 2 true by definition. Similarly, the Phase 2 relation always has a successor and algorithm runs exist from every policy, so the goal is not vacuous.

Needed infrastructure: Neumann series for I−βPI-\beta PI−βP with stochastic PPP, monotonicity of policy evaluation, existence of minimizers of linear functions on compact subsets of the simplex, and the contraction argument for the robust Bellman operator. These are reusable for any robust or known-transition MDP development. Proofs of any milestone, alternative arguments for Propositions 1 and 2, and extensions to the max-max criterion are welcome.

Selected references

  • J. K. Satia and R. E. Lave, Jr., Markovian Decision Processes with Uncertain Transition Probabilities, Operations Research 21(3), 728–740, 1973. https://doi.org/10.1287/opre.21.3.728
  • R. A. Howard, Dynamic Programming and Markov Processes, MIT Press, 1960.
  • L. S. Shapley, Stochastic Games, PNAS 39(10), 1095–1100, 1953. https://doi.org/10.1073/pnas.39.10.1095
  • G. N. Iyengar, Robust Dynamic Programming, Mathematics of Operations Research 30(2), 257–280, 2005. https://doi.org/10.1287/moor.1040.0129
  • A. Nilim and L. El Ghaoui, Robust Control of Markov Decision Processes with Uncertain Transition Matrices, Operations Research 53(5), 780–798, 2005. https://doi.org/10.1287/opre.1050.0216
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Operations ResearchOptimization·Captain: mikedeng1

Supermodularity and Complementarity V: Existence of Equilibrium in Supermodular GamesTextbook

Motivation

Existence of equilibrium is the first question any model of strategic interaction must answer, and the classical answer — Nash's theorem via Kakutani's fixed point theorem — asks for a convex, compact strategy space and continuous payoffs. Many of the models economists actually use do not have that: a firm's technology set can be discrete or irregular, and a payoff need only be upper semicontinuous, not continuous. Topkis [1979] showed that when a game's structure is instead order-theoretic — each player's strategies form a lattice, and the players' incentives reinforce each other in a precise sense — an equilibrium exists without any convexity or continuity assumption at all, and the proof method delivers something Kakutani's theorem cannot: a greatest and a least equilibrium point, with the whole equilibrium set forming a complete lattice. Zhou [1994] later showed the completeness of the equilibrium lattice in full generality; this mission formalizes the resulting theorem (Topkis's Theorem 4.2.1) together with its parametric extension (Theorem 4.2.2, established independently by Milgrom and Roberts [1990a] and Sobel [1988]), which shows how the greatest and least equilibria move as a parameter of the game — its technology, its cost structure — changes. This machinery underlies monotone comparative statics for games throughout economics: oligopoly models with strategic complements, coordination games, and search and matching models with increasing returns.

Setting

A noncooperative game (N,S,{fi:i∈N})(N, S, \{f_i : i \in N\})(N,S,{fi​:i∈N}) consists of a finite player set NNN, a set S⊆RmS \subseteq \mathbb{R}^mS⊆Rm of feasible joint strategies x=(xi)i∈Nx = (x_i)_{i \in N}x=(xi​)i∈N​ (allowing the set of strategies feasible for one player to depend on the others' choices, so SSS need not be a product set), and a payoff function fif_ifi​ for each player iii. Write x−ix_{-i}x−i​ for the strategies of every player but iii, Si(x−i)S_i(x_{-i})Si​(x−i​) for the section of SSS at x−ix_{-i}x−i​ — player iii's feasible strategies given the others' choice — and Yi(x−i)=argmax⁡yi∈Si(x−i)fi(yi,x−i)Y_i(x_{-i}) = \operatorname{argmax}_{y_i \in S_i(x_{-i})} f_i(y_i, x_{-i})Yi​(x−i​)=argmaxyi​∈Si​(x−i​)​fi​(yi​,x−i​) for player iii's best-response set. The best joint response correspondence is Y(x)=∏i∈NYi(x−i)Y(x) = \prod_{i \in N} Y_i(x_{-i})Y(x)=∏i∈N​Yi​(x−i​). A feasible x′x'x′ is an equilibrium point if fi(yi,x−i′)≤fi(x′)f_i(y_i, x'_{-i}) \le f_i(x')fi​(yi​,x−i′​)≤fi​(x′) for every player iii and every feasible deviation yi∈Si(x−i′)y_i \in S_i(x'_{-i})yi​∈Si​(x−i′​) — no player can unilaterally improve.

A lattice is a partially ordered set in which every pair of elements has a join ∨\vee∨ and a meet ∧\wedge∧. A function ggg is supermodular on a subset if g(x)+g(y)≤g(x∨y)+g(x∧y)g(x) + g(y) \le g(x \vee y) + g(x \wedge y)g(x)+g(y)≤g(x∨y)+g(x∧y) for all x,yx, yx,y in it, and has increasing differences in two of its arguments (y,t)(y,t)(y,t) if y↦g(y,t′′)−g(y,t′)y \mapsto g(y, t'') - g(y, t')y↦g(y,t′′)−g(y,t′) is monotone whenever t′≺t′′t' \prec t''t′≺t′′. A game (N,S,{fi})(N, S, \{f_i\})(N,S,{fi​}) is a supermodular game if SSS is a sublattice, fi(yi,x−i)f_i(y_i, x_{-i})fi​(yi​,x−i​) is supermodular in yiy_iyi​ for every fixed x−ix_{-i}x−i​ and every iii, and fi(yi,x−i)f_i(y_i, x_{-i})fi​(yi​,x−i​) has increasing differences in (yi,x−i)(y_i, x_{-i})(yi​,x−i​) for every iii — jointly, the conditions under which each player's own strategy components are complements and complementary to the other players' strategies (Theorem 2.6.1 of chunk 01-lattices/02-monotonicity's book).

Formalization targets

Goal — Theorem 4.2.1

If (N,S,{fi})(N, S, \{f_i\})(N,S,{fi​}) is a supermodular game, SSS is nonempty and compact, and each fi(yi,x−i)f_i(y_i, x_{-i})fi​(yi​,x−i​) is upper semicontinuous in yiy_iyi​ on Si(x−i)S_i(x_{-i})Si​(x−i​) for every x−ix_{-i}x−i​ and every iii, then

{equilibrium points of (N,S,{fi})}\{\text{equilibrium points of } (N, S, \{f_i\})\}{equilibrium points of (N,S,{fi​})}

is nonempty, has a greatest and a least element, and, under the order it inherits from Rm\mathbb{R}^mRm, is itself a nonempty complete lattice.

Theorem 4.2.2 (the parametric extension)

Let TTT be a partially ordered set and, for each t∈Tt \in Tt∈T, (N,St,{fit})(N, S^t, \{f_i^t\})(N,St,{fit​}) a supermodular game with StS^tSt nonempty, compact, and increasing in ttt; suppose each fit(yi,x−i)f_i^t(y_i, x_{-i})fit​(yi​,x−i​) is upper semicontinuous in yiy_iyi​ and has increasing differences in (yi,t)(y_i, t)(yi​,t). Then for every ttt there exist a greatest and a least equilibrium point of game ttt, and both are increasing functions of ttt on TTT — the equilibrium set moves monotonically as the parameter increases.

Two supporting results are formalized as milestones because Theorem 4.2.1's own proof uses them directly: Lemma 4.2.1 (equilibrium points are exactly the fixed points of the best joint response correspondence) and Lemma 4.2.2, parts (b) and (f) (the best joint response set is a nonempty compact sublattice for every feasible xxx, and the correspondence is increasing in xxx).

Significance

The result itself. Theorem 4.2.1 is the lattice-theoretic alternative to Nash/Kakutani existence: it needs no convexity of SSS and no continuity of fif_ifi​ (upper semicontinuity suffices), and in exchange it delivers a greatest and a least equilibrium — with an explicit order-theoretic characterization via Theorem 2.5.1 of chunk 01-lattices — and the guarantee that the entire equilibrium set is a complete lattice, not merely nonempty. Theorem 4.2.2 gives this existence result teeth for applied comparative statics: it says that if a firm's cost structure, a market's demand parameter, or any other feature of the game increases (in the sense of the induced set order on StS^tSt and increasing differences in the payoffs), the extremal equilibria increase too — the qualitative content behind results such as "more competition leads to lower prices" in supermodular oligopoly models.

Formalizing it. The platform's existing Nash-equilibrium theorem (AGT.nash_existence, Theorem 1.8 of Algorithmic Game Theory) is a Brouwer/Kakutani argument for finite games with mixed strategies: it needs finiteness of every player's strategy set (so that mixed strategies form a compact convex simplex) and gives no lattice structure on the equilibrium set at all. Theorem 4.2.1 is a different technique entirely — it needs no finiteness, no mixing, and no convexity, and its conclusion (a complete lattice of equilibria) is exactly the content Brouwer/Kakutani cannot give. This mission is therefore not a restatement of Nash's theorem in different notation, but a second, independent existence technique with a strictly different structural payoff, formalized here for the first time on the platform. It builds directly on chunk 01-lattices's Theorem 2.5.1 (Zhou's fixed point theorem for increasing correspondences) and chunk 02-monotonicity's supermodularity/increasing differences definitions, both formalized earlier in this series.

Difficulty

The natural first idea for existence — "the best joint response correspondence has a fixed point by some general fixed-point theorem for correspondences" — needs the correspondence to be convex-valued and upper hemicontinuous for a Kakutani argument, neither of which supermodularity or upper semicontinuity alone supply: a best-response set under only upper semicontinuity can be a disconnected, non-convex set (e.g. the maximizers of a supermodular but non-quasiconcave function). The actual route goes through order instead of topology: Lemma 4.2.2 shows the best joint response set is a compact sublattice (hence subcomplete, by Theorem 2.3.1) and that the correspondence is increasing under the induced set order, which is exactly the hypothesis Theorem 2.5.1's non-constructive supremum/infimum construction needs — no convexity anywhere. A second subtlety, which the mission is careful not to elide: the equilibrium set of a supermodular game need be neither compact nor a sublattice of Rm\mathbb{R}^mRm when there are more than one player (Topkis's Examples 4.2.1 and 4.2.2 exhibit both failures); only the weaker claim — a complete lattice under the inherited order — is true in general, and that is what Theorem 2.5.1(b) supplies.

Formalization scope

A joint strategy is represented as a dependent function ∀ i, Fin (m i) → ℝ over a finite player type ι, with a player's own strategy accessed and overwritten via Function.update, so that x−ix_{-i}x−i​ is never reified as a separate object — every statement about fi(yi,x−i)f_i(y_i, x_{-i})fi​(yi​,x−i​) or membership in Si(x−i)S_i(x_{-i})Si​(x−i​) substitutes y for x's own i-th coordinate directly. IsSupermodularGame reuses chunk 02-monotonicity's SupermodularOn and IncreasingDifferencesOn verbatim, applied to each player's own payoff, rather than restating the supermodularity/increasing- differences conditions from scratch — a formalization that inlined a weaker, ad hoc notion here (e.g. supermodularity of the joint payoff vector rather than each player's own payoff in their own strategy) would trivialize the connection to chunk 02-monotonicity's theorems that the book's own proof relies on. Theorem 4.2.1's "nonempty complete lattice" conclusion is formalized, as in chunk 01-lattices, via IsLUB/IsGLB on the subtype of equilibrium points — never as membership of the ambient Rm\mathbb{R}^mRm supremum/infimum in the equilibrium set, which the book's own Examples 4.2.1–4.2.2 refute; a solution that instead proved the equilibrium set compact or a sublattice of Rm\mathbb{R}^mRm would be proving a strictly stronger and false claim. Only parts (b) and (f) of Lemma 4.2.2 are formalized, since those are the only two of its eight parts the proof of Theorem 4.2.1 uses; a complete development still needs chunk 01-lattices's Theorem 2.3.1 (subcomplete iff compact) and Theorem 2.5.1/2.5.2, and chunk 02-monotonicity's Theorem 2.8.1 and Corollary 2.7.1, none of which are restated here.

Selected references

  • Topkis, D. M., Equilibrium points in nonzero-sum n-person submodular games, SIAM Journal on Control and Optimization 17(6), 1979, pp. 773–787. https://doi.org/10.1137/0317054
  • Zhou, L., The set of Nash equilibria of a supermodular game is a complete lattice, Games and Economic Behavior 7(2), 1994, pp. 295–300. https://doi.org/10.1006/game.1994.1051
  • Milgrom, P. and Roberts, J., Rationalizability, learning, and equilibrium in games with strategic complementarities, Econometrica 58(6), 1990, pp. 1255–1277. https://doi.org/10.2307/2938316
  • Sobel, M. J., Isotone comparative statics for supermodular games, unpublished manuscript, 1988 (cited by Topkis [2011], Theorem 4.2.2).
  • Topkis, D. M., Supermodularity and Complementarity, Princeton University Press, 2011 (DOI 10.1515/9781400822539), Chapter 4, §4.1–4.2.
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Convex OptimizationLinear OptimizationMachine Learning+1·Captain: mikedeng1

Introduction to Online Convex Optimization VIII: Solving Zero-Sum Games and Linear Programs via Regret MinimizationTextbook

Motivation

Two-player zero-sum games and linear programming are, on their surface, unrelated pieces of 20th-century mathematics: von Neumann's minimax theorem for games (1928) was proved with tools from topology, and linear programming duality (Dantzig, 1940s) with convexity and geometry. Yet the two are formally equivalent — Dantzig recounts von Neumann conjecturing the equivalence outright, on first hearing a description of linear programming, because he had "just recently completed a book with Oscar Morgenstern on the theory of games" [Albers, Alexanderson, and Reid, More Mathematical People, 1990]. Freund and Schapire (1999) later showed that both concepts reduce, in one uniform way, to online regret minimization: a decades-old topological existence proof and a decades-old LP-duality argument both become corollaries of a single fact about no-regret learning. This mission formalizes the algorithmic content of that reduction — Hazan's Lemma 8.4, which is not merely an existence statement but a concrete, efficient algorithm with an explicit convergence rate.

Setting

A two-player zero-sum game in normal form is a real matrix A∈Rn×mA \in \mathbb{R}^{n \times m}A∈Rn×m (Hazan restricts entries to [−1,1][-1,1][−1,1] for interpretability as losses/rewards, a convention this mission's theorems drop as inessential — the argument is invariant to scaling and shifting). The row player picks a mixed strategy xxx in the probability simplex Δn={x∈Rn:xi≥0,∑ixi=1}\Delta_n = \{x \in \mathbb{R}^n : x_i \ge 0, \sum_i x_i = 1\}Δn​={x∈Rn:xi​≥0,∑i​xi​=1}; the column player picks y∈Δmy \in \Delta_my∈Δm​. The row player's expected loss, and simultaneously the column player's expected reward, is the bilinear form xTAyx^{\mathsf T} A yxTAy.

The row player's guaranteed loss is λR=min⁡x∈Δnmax⁡y∈ΔmxTAy\lambda_R = \min_{x \in \Delta_n} \max_{y \in \Delta_m} x^{\mathsf T} A yλR​=minx∈Δn​​maxy∈Δm​​xTAy: the smallest loss she can secure no matter what the column player does. Symmetrically, the column player's guaranteed reward is λC=max⁡y∈Δmmin⁡x∈ΔnxTAy\lambda_C = \max_{y \in \Delta_m} \min_{x \in \Delta_n} x^{\mathsf T} A yλC​=maxy∈Δm​​minx∈Δn​​xTAy. Always λR≥λC\lambda_R \ge \lambda_CλR​≥λC​ ("weak duality" — an elementary max-min/min-max inequality, Direction 1 of Section 8.3). Von Neumann's minimax theorem (Theorem 8.3) is the nontrivial converse: λR=λC\lambda_R = \lambda_CλR​=λC​, a common value λ⋆\lambda^\starλ⋆ called the value of the game, whose optimal strategies form a Nash equilibrium — already on the platform as AGT.zero_sum_minimax.

Algorithm 28 ("Simple LP", p. 147) computes an approximate equilibrium constructively. The row player runs a multiplicative-weights / Exponentiated Gradient update against the sequence of best-response losses the column player generates in a repeated TTT-round play of the game: starting from the uniform strategy x1=(1/n,…,1/n)x_1 = (1/n, \dots, 1/n)x1​=(1/n,…,1/n), at each round ttt the column player best-responds with yt∈arg⁡max⁡y∈ΔmxtTAyy_t \in \arg\max_{y \in \Delta_m} x_t^{\mathsf T} A yyt​∈argmaxy∈Δm​​xtT​Ay, and the row player updates xt+1(i)∝xt(i) e−η(Ayt)ix_{t+1}(i) \propto x_t(i)\, e^{-\eta (A y_t)_i}xt+1​(i)∝xt​(i)e−η(Ayt​)i​. The algorithm returns the time-averaged strategy xˉ=1T∑t=1Txt\bar{x} = \frac{1}{T}\sum_{t=1}^T x_txˉ=T1​∑t=1T​xt​.

Formalization targets

Goal — Lemma 8.4

max⁡y′∈ΔmxˉTAy′  ≤  λR(A)+2log⁡nT\max_{y' \in \Delta_m} \bar{x}^{\mathsf T} A y' \;\le\; \lambda_R(A) + \frac{\sqrt{2 \log n}}{\sqrt{T}}y′∈Δm​max​xˉTAy′≤λR​(A)+T​2logn​​

for the vector xˉ\bar{x}xˉ returned by Algorithm 28 after TTT rounds with learning rate η=2log⁡n/T\eta = \sqrt{2 \log n / T}η=2logn/T​. The book calls xˉ\bar{x}xˉ a "2log⁡n/T\sqrt{2 \log n}/\sqrt{T}2logn​/T​-approximate solution" to the zero-sum game — and, via Section 8.2.1's equivalence, to the linear program the game encodes — in exactly this sense. The goal is stated against λR\lambda_RλR​, the quantity the algorithm's own analysis produces; Theorem 8.3 identifies it with λC\lambda_CλC​ and with the book's λ⋆\lambda^\starλ⋆, so nothing about the bound is lost by this choice of rendering.

Supporting milestone — Eq. (8.1)

∑t=0T−1xtTAyt  ≤  min⁡x′∈Δn∑t=0T−1(x′)TAyt  +  2Tlog⁡n\sum_{t=0}^{T-1} x_t^{\mathsf T} A y_t \;\le\; \min_{x' \in \Delta_n} \sum_{t=0}^{T-1} (x')^{\mathsf T} A y_t \;+\; \sqrt{2T \log n}t=0∑T−1​xtT​Ayt​≤x′∈Δn​min​t=0∑T−1​(x′)TAyt​+2Tlogn​

the external-regret bound the row player's multiplicative-weights update achieves against the adaptively-chosen linear loss sequence ft(⋅)=(⋅)TAytf_t(\cdot) = (\cdot)^{\mathsf T} A y_tft​(⋅)=(⋅)TAyt​ — the single analytical fact the goal's proof needs.

Significance

The result itself. Lemma 8.4 gives a genuinely efficient algorithm: O(log⁡n/ε2)O(\log n / \varepsilon^2)O(logn/ε2) rounds of a trivial multiplicative update to reach an ε\varepsilonε-approximate value and equilibrium of an n×mn \times mn×m zero-sum game, and — through the equivalence with LP duality — an approximation algorithm for a broad class of linear programs, predating and prefiguring the multiplicative-weights-based approximation schemes surveyed by Arora, Hazan, and Kale (2012). It is also the constructive engine behind Theorem 8.3: unlike the classical topological proof of the minimax theorem, this one produces the equilibrium, not just its existence.

Formalizing it. The equilibrium-existence half of this story, Theorem 8.3, is already a published, proved-format Prove2Me theorem (AGT.zero_sum_minimax, from the Algorithmic Game Theory series) and is reused here as a reference item rather than redrafted. What that theorem does not capture — and what makes this mission non-trivial rather than a restatement — is the quantitative, algorithmic content: that one specific, simple, Hedge-type update, run for a specific number of rounds, provably gets within a specific, explicit distance of the value, using only the existence of some sublinear-regret online algorithm as a black box.

Difficulty

The tempting shortcut is to formalize only "no-regret learning dynamics converge to an equilibrium" as a qualitative statement, discharging it by citing AGT.zero_sum_minimax (equilibria exist) plus a generic regret bound. That collapses Lemma 8.4 into a restatement of Theorem 8.3 and drops exactly what is new here: the explicit rate 2log⁡n/T\sqrt{2\log n}/\sqrt{T}2logn​/T​, tied to one concrete update rule (Algorithm 28) rather than an arbitrary sublinear-regret black box. The real content is in chaining three quantitative facts — Eq. (8.1)'s specific regret bound for the multiplicative-weights update, the column player's best-response equality (Eq. (8.2)), and the definitional unfolding of λR\lambda_RλR​ — with none of the slack that a purely qualitative "an algorithm with sublinear regret exists" argument would tolerate.

Formalization scope

Matrices are Matrix (Fin n) (Fin m) ℝ with n, m ≥ 1 (empty strategy sets are excluded throughout, matching this mission's reference item AGT.zero_sum_minimax); mixed strategies use Mathlib's stdSimplex ℝ (Fin n). lambdaR/lambdaC are rendered with iInf/iSup over simplex membership, the same convention Introduction to Online Convex Optimization III fixed for RegretT earlier in this series. Algorithm 28's run is packaged as a Prop-valued structure (IsSimpleLPRun) rather than a computable function, in the style of this series' other algorithm-run definitions (IsHedgeRun, IsOnlineGradientDescent): initial uniform strategy, a best-response condition on the column player at every round, and the multiplicative-weights recursion on the row player, with the learning rate η left free and fixed to √(2 log n / T) only at the point the theorems need the book's specific constant.

The trivializing risk here is stating only that some sublinear-regret algorithm secures the bound (already implied, vacuously, by AGT.zero_sum_minimax plus any regret bound); this mission rules that out by fixing the exact update rule of Algorithm 28 in IsSimpleLPRun and proving the bound for that rule specifically, with the book's exact constant √(2 log n)/√T, not an unspecified O(·).

Chapter 5's Corollary 5.7 (the general RFTL/Exponentiated-Gradient regret bound) belongs to a different mission of this series and is not imported; eg_regret_bound restates, locally and self-containedly, exactly the instance of it this chapter's proof needs. A later mission for Chapter 5, once published, could supersede this local restatement by specializing its general bound — a natural contribution for a solver with that mission's Lean available.

Selected references

  • J. von Neumann, "Zur Theorie der Gesellschaftsspiele", Mathematische Annalen, 1928.
  • Y. Freund and R. E. Schapire, "Adaptive Game Playing Using Multiplicative Weights", Games and Economic Behavior, 1999. https://doi.org/10.1006/game.1999.0738
  • E. Hazan, Introduction to Online Convex Optimization, 2nd ed., 2022. arXiv:1909.05207v3
  • N. Nisan, T. Roughgarden, E. Tardos, and V. V. Vazirani (eds.), Algorithmic Game Theory, Cambridge University Press, 2007. https://doi.org/10.1017/CBO9780511800481
  • S. Arora, E. Hazan, and S. Kale, "The Multiplicative Weights Update Method: a Meta-Algorithm and Applications", Theory of Computing, 2012. https://doi.org/10.4086/toc.2012.v008a006
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Theoretical Computer Science·Captain: Shuze Chen

Algorithmic Game Theory I: Existence of Nash EquilibriumTextbook

Motivation

The strategic-form game is the basic object of noncooperative game theory, and the Nash equilibrium — a profile of randomized strategies from which no player benefits by deviating unilaterally — is its central solution concept. Nash proved in 1951 that every game with finitely many players and finite strategy sets has such an equilibrium (Nash, Non-cooperative games, Ann. Math. 54 (1951)); this single existence theorem is the reason the concept organizes the rest of the field, from the computational complexity of finding equilibria to the price of anarchy. The theorem is stated as Theorem 1.8 of Nisan–Roughgarden–Tardos–Vazirani (eds.), Algorithmic Game Theory (Cambridge, 2007), the source text of this mission series, whose first chapter (Tardos–Vazirani) also treats the two special cases that admit direct algorithmic proofs: two-person zero-sum games, where equilibria are exactly the optimal solutions of a dual pair of linear programs (von Neumann 1928; Theorem 1.11), and a simple linear market, where equilibrium prices are computed by an ascending tight-set algorithm (Theorem 1.17).

A timeline of the existence theorem: von Neumann (1928) proved the minimax theorem for two-person zero-sum games; Nash (1950, 1951) extended existence to arbitrary finite games, first via Kakutani's fixed-point theorem and then via Brouwer's. All known proofs of the general theorem pass through a fixed-point principle, and this is not an artifact: computing a Nash equilibrium is PPAD-complete (Daskalakis–Goldberg–Papadimitriou 2009; Chen–Deng–Teng 2009), and PPAD is precisely the complexity class of the fixed-point arguments.

Setting

A finite strategic-form game consists of a finite set ι\iotaι of players, for each player iii a finite nonempty set SiS_iSi​ of pure strategies, and for each player a payoff function ui:∏jSj→Ru_i : \prod_j S_j \to \mathbb{R}ui​:∏j​Sj​→R; all players are utility maximizers. A mixed strategy for player iii is a probability distribution on SiS_iSi​, represented as a weight function σi:Si→R\sigma_i : S_i \to \mathbb{R}σi​:Si​→R with σi≥0\sigma_i \ge 0σi​≥0 and ∑sσi(s)=1\sum_{s} \sigma_i(s) = 1∑s​σi​(s)=1 (a lottery). Players randomize independently, so a mixed profile σ=(σi)i\sigma = (\sigma_i)_{i}σ=(σi​)i​ induces the product distribution on pure strategy vectors, and player iii's expected payoff is

Ui(σ)  =  ∑s∈∏jSj(∏jσj(sj)) ui(s).U_i(\sigma) \;=\; \sum_{s \in \prod_j S_j} \Big(\prod_j \sigma_j(s_j)\Big)\, u_i(s).Ui​(σ)=s∈∏j​Sj​∑​(j∏​σj​(sj​))ui​(s).

A mixed profile σ\sigmaσ is a (mixed) Nash equilibrium if for every player iii and every lottery τ\tauτ on SiS_iSi​, replacing σi\sigma_iσi​ by τ\tauτ does not increase UiU_iUi​.

A two-person zero-sum game is given by a matrix A∈Rm×nA \in \mathbb{R}^{m \times n}A∈Rm×n: the row player picks a row distribution ppp, the column player a column distribution qqq, and the column player pays the row player pTAqp^{\mathsf T} A qpTAq in expectation.

The market of §1.8.1 of the source has finitely many divisible goods, good aaa in sas_asa​ units, and finitely many buyers, buyer jjj bringing budget mj>0m_j > 0mj​>0 and interested in a nonempty set of goods; utilities are linear 0/1, so a buyer wants any goods from her interest set and none other. Market-clearing prices are positive prices under which each buyer can spend her whole budget on cheapest goods in her interest set while every good sells out exactly.

Formalization targets

Goal (capstone) — Theorem 1.8

Every finite strategic-form game has a mixed Nash equilibrium.\text{Every finite strategic-form game has a mixed Nash equilibrium.}Every finite strategic-form game has a mixed Nash equilibrium.

Stated for an arbitrary finite family of finite nonempty strategy types; no bound on the number of players, no genericity assumptions.

Supporting — Brouwer fixed-point theorem

K⊆E nonempty compact convex, E finite-dimensional, f:K→K continuous  ⟹  ∃x, f(x)=x.K \subseteq E \text{ nonempty compact convex},\ E \text{ finite-dimensional},\ f : K \to K \text{ continuous} \implies \exists x,\ f(x) = x.K⊆E nonempty compact convex, E finite-dimensional, f:K→K continuous⟹∃x, f(x)=x.

Mathlib currently has no form of Brouwer's theorem; every known proof of Theorem 1.8 needs it (or an equivalent), so it enters the mission as an explicit milestone rather than an assumed library fact.

Theorem 1.11 — zero-sum games

∃ p∗,q∗:∀p, pTAq∗≤p∗TAq∗,∀q, p∗TAq∗≤p∗TAq,and(p∗,q∗) is a mixed Nash equilibrium\exists\, p^\ast, q^\ast:\quad \forall p,\ p^{\mathsf T} A q^\ast \le {p^\ast}^{\mathsf T} A q^\ast, \quad \forall q,\ {p^\ast}^{\mathsf T} A q^\ast \le {p^\ast}^{\mathsf T} A q, \quad\text{and}\quad (p^\ast, q^\ast) \text{ is a mixed Nash equilibrium}∃p∗,q∗:∀p, pTAq∗≤p∗TAq∗,∀q, p∗TAq∗≤p∗TAq,and(p∗,q∗) is a mixed Nash equilibrium

of the explicit two-player game with payoffs AxyA_{xy}Axy​ to the row player and −Axy-A_{xy}−Axy​ to the column player. The source states the result as: optimal solutions of a dual pair of LPs form a Nash equilibrium of the zero-sum game; the first two conjuncts are the saddle point that LP optimality amounts to, and the third states the Nash-equilibrium clause against the mission's own game vocabulary, so "zero-sum" is formal (the two payoffs sum to zero) rather than implicit in the shape of the statement.

Theorem 1.17 (existence form)

The 0/1-utilities linear market admits market-clearing prices and allocations.\text{The 0/1-utilities linear market admits market-clearing prices and allocations.}The 0/1-utilities linear market admits market-clearing prices and allocations.

The source proves this by an ascending-price algorithm and also bounds its running time; the complexity half has no formal counterpart in this mission.

Significance

The capstone is the foundation of the whole mission series: correlated equilibria, price-of-anarchy bounds, and mechanism-design characterizations in later missions all quantify over or compare against Nash equilibria, and the series inherits its game vocabulary (IsLottery, IsMixedProfile, expectedPayoff, IsMixedNash) from this mission.

Formalizing it produces the first Brouwer fixed-point theorem in this environment — a well-known gap in mathlib with reuse value far beyond game theory (every degree-theoretic and equilibrium-existence argument needs it). The zero-sum milestone yields the minimax theorem, reusable for the learning-dynamics mission that follows. All results here are classical and proved on paper; the work requested is machine-checked proof, not new mathematics.

Difficulty

The central difficulty is Brouwer. The standard routes are (i) Sperner's lemma plus a limit argument, which needs a formal theory of simplicial subdivisions that does not exist in mathlib; (ii) algebraic topology (no retraction of the ball onto the sphere), for which mathlib has singular homology but not yet the homology of spheres in usable form; (iii) analytic proofs (Milnor–Rogers). None is short; the milestone is deliberately stated for a general nonempty compact convex set in a finite-dimensional normed space so that any route serves, and so the lemma lands in reusable generality.

Given Brouwer, Theorem 1.8 still requires Nash's gain-function construction on the product of simplices and the verification that fixed points are equilibria — bookkeeping-heavy but standard. Theorem 1.11 does not need Brouwer: mathlib's Sion minimax theorem (Mathlib.Topology.Sion) applies to the bilinear payoff on the product of standard simplices, or one can argue by LP duality directly. Theorem 1.17 needs the tight-set/max-flow argument of Lemmas 1.15–1.16 or any direct construction of the equilibrium.

Formalization scope

Games are presented concretely: players form a finite index type, strategies a finite type per player, payoffs are functions into R\mathbb{R}R; mixed strategies are weight functions with a IsLottery predicate, not measure-theoretic distributions. Deviations in the equilibrium definition range over all lotteries (not only pure strategies): the pure-deviation reduction is a lemma a solver may prove, not part of the definition. Strategy sets are assumed nonempty in the capstone; the player set need not be. In the zero-sum milestone both dimensions are positive (Fin (m+1), Fin (n+1)), payoffs flow from the column player to the row player, stdSimplex plays the role of the mixed-strategy space, and the Nash-equilibrium conjunct is stated for the Boolean-indexed two-player game built by matrixGameStrat/zeroSumPayoff/matrixGameProfile from the definitions bundle. In the market milestone all supplies and budgets are positive, every buyer's interest set is nonempty, and every good has an interested buyer, matching the standing assumptions of §1.8.1; allocations are recorded as money spent, so the clearing condition is ∑jxja=pasa\sum_j x_{ja} = p_a s_a∑j​xja​=pa​sa​ with no division anywhere.

Trivializing readings are ruled out: the empty simplex has no lotteries, so nonemptiness hypotheses appear exactly where their absence would make an existence claim false (Brouwer on the empty set, games with an empty strategy set, zero-dimensional matrix games).

Selected references

  • J. F. Nash, Non-cooperative games, Annals of Mathematics 54 (1951), 286–295. DOI
  • J. von Neumann, Zur Theorie der Gesellschaftsspiele, Mathematische Annalen 100 (1928), 295–320. DOI
  • N. Nisan, T. Roughgarden, É. Tardos, V. V. Vazirani (eds.), Algorithmic Game Theory, Cambridge University Press, 2007, Chapter 1. DOI
  • C. Daskalakis, P. W. Goldberg, C. H. Papadimitriou, The complexity of computing a Nash equilibrium, SIAM J. Computing 39 (2009), 195–259. DOI
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Economics·Captain: mikedeng1

Acquihiring for Monopsony Power 1: In the Baseline Model the Acquirer Hires the Employee Only Through Acquihiring, Exactly When v_a > v_s, and the Employee Prefers Direct HiringResearch Paper

Why acquihiring matters

Technology firms often buy small startups mainly to obtain their staff, a practice known as acquihiring; Chatterji and Patro (2014) identify 98 such deals between 2009 and 2013. Bar-Isaac, Johnson and Nocke (CRC TR 224 Discussion Paper No. 500, 2024, www.crctr224.de; published in Management Science, 2025, doi:10.1287/mnsc.2024.04604) study the labour-market side instead. A firm that wants a startup's essential employee can compete for her in wages, or it can buy her employer and so remove the only rival bidder for her services. Their baseline model, the subject of this mission, isolates that choice. It shows that whenever the acquirer hires the employee, it does so by buying the startup, and that the employee is always worse off as a result.

This mission is the first of a series of three on the paper. The second formalizes the extension with Nash bargaining over the price and possible poaching after a failed bid (Proposition 2). The third formalizes the version in which the employee's private benefit is private information (Proposition 5).

Setting

There are three players: a startup sss, an employee eee, and a potential acquirer aaa. The employee generates value vsv_svs​ when working at the startup and vav_ava​ when working at the acquirer. At either firm she is paid a wage of at least the floor w‾\underline{w}w​ (written wl in Lean), and at the startup she also enjoys a private benefit bbb. Throughout the paper,

b>0,min⁡{va,vs}>b+w‾.b > 0, \qquad \min\{v_a, v_s\} > b + \underline{w}.b>0,min{va​,vs​}>b+w​.

In Lean these four numbers form the structure Params (fields va, vs, b, wl), and the displayed assumption is the predicate Params.Standing.

The acquirer first chooses a mode.

  • Direct hiring. The acquirer and the startup simultaneously offer wages wa,ws≥w‾w_a, w_s \ge \underline{w}wa​,ws​≥w​. The employee then joins the acquirer (payoff waw_awa​) or stays at the startup (payoff ws+bw_s + bws​+b). The acquirer earns va−wav_a - w_ava​−wa​ if she joins it, and the startup earns vs−wsv_s - w_svs​−ws​ if she stays; the firm that loses her earns 000.
  • Acquihiring. The acquirer bids a price ppp for the startup. If the startup accepts, the acquirer makes the employee a wage offer wa≥w‾w_a \ge \underline{w}wa​≥w​ and earns va−wa−pv_a - w_a - pva​−wa​−p, while the startup receives ppp. If the startup declines, it makes a wage offer ws≥w‾w_s \ge \underline{w}ws​≥w​ and earns vs−wsv_s - w_svs​−ws​. The employee has no alternative offer at that stage.

The paper restricts attention to equilibria in undominated strategies: no firm offers or bids more than its willingness to pay (footnote 13). A continuation equilibrium of each mode is a profile (offers, bid, and the accept/decline rules of the employee and of the startup at every possible offer) in which every player best-responds, both on and off the path of play. The total surplus of an outcome is vav_ava​ if the employee ends up at the acquirer and vs+bv_s + bvs​+b if she stays; wages and the price are transfers. An outcome is efficient when its surplus equals max⁡{va,vs+b}\max\{v_a, v_s + b\}max{va​,vs​+b}.

Formalization targets

Goal: Proposition 1

For every continuation equilibrium of the direct-hiring subgame and every continuation equilibrium of the acquihiring subgame:

va>vs  ⟹  the bid is accepted and πaAH>πaDH,va<vs  ⟹  no hiring under either mode,v_a > v_s \;\Longrightarrow\; \text{the bid is accepted and } \pi_a^{\mathrm{AH}} > \pi_a^{\mathrm{DH}}, \qquad v_a < v_s \;\Longrightarrow\; \text{no hiring under either mode},va​>vs​⟹the bid is accepted and πaAH​>πaDH​,va​<vs​⟹no hiring under either mode, ueAH<ueDHfor all admissible parameters,u_e^{\mathrm{AH}} < u_e^{\mathrm{DH}} \quad\text{for all admissible parameters},ueAH​<ueDH​for all admissible parameters,

where πa\pi_aπa​ denotes the acquirer's payoff and ueu_eue​ the employee's payoff under each mode. The goal also states that continuation equilibria exist away from the knife edges va=vs+bv_a = v_s + bva​=vs​+b (direct hiring) and va=vsv_a = v_sva​=vs​ (acquihiring), so that the universal statements are not vacuous. In words: if the acquirer hires the employee, which happens exactly when va>vsv_a > v_sva​>vs​, then it does so through acquihiring, and the employee always prefers direct hiring.

Milestones

  1. Lemma 1 (p. 5). Under direct hiring, the acquirer hires the employee at wage vs+bv_s + bvs​+b if va>vs+bv_a > v_s + bva​>vs​+b; the startup retains her at wage va−bv_a - bva​−b if va<vs+bv_a < v_s + bva​<vs​+b; and the outcome is efficient.
  2. Lemma 2 (pp. 5–6). Under acquihiring, if va>vsv_a > v_sva​>vs​ the bid p=vs−w‾p = v_s - \underline{w}p=vs​−w​ is accepted and the employee is paid w‾\underline{w}w​; if va<vsv_a < v_sva​<vs​ the bid (for instance p=va−w‾p = v_a - \underline{w}p=va​−w​) is declined and the startup pays w‾\underline{w}w​. The outcome is efficient if va≥vs+bv_a \ge v_s + bva​≥vs​+b or va<vsv_a < v_sva​<vs​, and inefficient if vs<va<vs+bv_s < v_a < v_s + bvs​<va​<vs​+b.
  3. The acquirer's direct-hiring payoff (proof of Proposition 1, p. 6): max⁡{0,va−vs−b}\max\{0, v_a - v_s - b\}max{0,va​−vs​−b}.
  4. The employee's direct-hiring payoff (proof of Proposition 1, p. 6): vs+bv_s + bvs​+b if va≥vs+bv_a \ge v_s + bva​≥vs​+b, and vav_ava​ otherwise.

Significance

The proposition carries the paper's main message in its simplest form. Buying the startup removes wage competition: the acquirer pays the startup its retention profit vs−w‾v_s - \underline{w}vs​−w​ and then pays the employee only the floor w‾\underline{w}w​. It never compensates her for the private benefit she loses. As a result, acquihiring occurs whenever va>vsv_a > v_sva​>vs​, including the range vs<va<vs+bv_s < v_a < v_s + bvs​<va​<vs​+b in which it destroys surplus, and the employee loses relative to direct hiring in every case. Formalization adds a fully explicit version of the equilibrium analysis. The paper calls Lemmas 1 and 2 "immediate" and does not spell out the employee's tie-breaking or the off-path behaviour that the equilibrium concept requires. Here each subgame is an explicit predicate on strategy profiles, so a complete proof also has to show that the stated outcomes are the only ones. The results are proved in the paper. No machine-checked proof of them is known, and the platform currently has no formalization of acquisitions or of wage competition between firms.

Difficulty

The algebra is elementary; the work lies in the uniqueness half of Lemma 1. Exhibiting one equilibrium is routine. Showing that every equilibrium has the stated outcome requires ruling out each alternative: a winning offer above the rival's reservation level can be undercut, and a losing firm with surplus left can overbid. Each deviation has to be shown both feasible (at least w‾\underline{w}w​, which is where the standing assumption enters) and profitable against the employee's rule. A naive treatment that fixes the employee's choice only on the equilibrium path fails, because a firm's deviation could then be "punished" by an employee who chooses the worse offer. A treatment with strict tie-breaking fails too: when va>vs+bv_a > v_s + bva​>vs​+b the acquirer would want the unattained infimum vs+bv_s + bvs​+b, and no equilibrium would exist. Lemma 2 needs the same care with the startup's acceptance rule. There, the bid is not unique when va<vsv_a < v_sva​<vs​.

Formalization scope

All quantities are real numbers. The direct-hiring profile DHProfile consists of the two offers and a Bool-valued acceptance rule acceptA x y defined at every pair of offers (x,y)(x, y)(x,y). The predicate IsDHEquilibrium requires:

  • feasible, undominated offers: w‾≤wa≤va\underline{w} \le w_a \le v_aw​≤wa​≤va​ and w‾≤ws≤vs\underline{w} \le w_s \le v_sw​≤ws​≤vs​;
  • an employee who is sequentially rational at every pair of offers, with the tie hers to break;
  • offers that are best responses among all feasible offers.

The acquihiring profile AHProfile consists of the bid, the startup's acceptance rule at every bid, and the two post-bid wages. The predicate IsAHEquilibrium requires:

  • cost-minimizing wages at the monopsony stage, which forces both wages to equal w‾\underline{w}w​, as the page states in words;
  • an optimal accept/decline decision at every bid;
  • the undominated-bid cap p≤va−wap \le v_a - w_ap≤va​−wa​;
  • an optimal bid.

The standing assumption (b>0b > 0b>0 and min⁡{va,vs}>b+w‾\min\{v_a, v_s\} > b + \underline{w}min{va​,vs​}>b+w​) is a hypothesis of every theorem. Footnote 13 enters only through these caps. The other hypotheses added relative to the page are:

  • the existence clauses that give "the continuation equilibrium" a meaning;
  • in Lemma 2, the existence (rather than uniqueness) of the bid va−w‾v_a - \underline{w}va​−w​ when va<vsv_a < v_sva​<vs​.

The knife edges va=vsv_a = v_sva​=vs​ and va=vs+bv_a = v_s + bva​=vs​+b are not covered by the page's case distinctions, and the corresponding clauses stay conditional on strict inequalities. Milestones 3–4 and the employee's preference hold at the knife edges as well and are stated without exclusions.

The payoffs are never defined by their closed forms (max⁡{0,va−vs−b}\max\{0, v_a - v_s - b\}max{0,va​−vs​−b} or va−vsv_a - v_sva​−vs​ as definitions would turn Proposition 1 into arithmetic), the standing assumption and the employee-preference clause are never dropped, and the declined bid va−w‾v_a - \underline{w}va​−w​ is never claimed unique.

All definitions live in AcquihiringMonopsony.Baseline.Model. The direct-hiring wage game, an asymmetric Bertrand contest for a single worker with a private benefit at one firm, is reusable for the other missions of this series. Contributions are welcome at every level: proofs of the two lemmas, of the payoff identities, and of the goal from them.

Selected references

  • H. Bar-Isaac, J. P. Johnson, V. Nocke, Acquihiring for Monopsony Power, CRC TR 224 Discussion Paper No. 500, January 2024. https://www.crctr224.de (Discussion Papers)
  • H. Bar-Isaac, J. P. Johnson, V. Nocke, Acquihiring for Monopsony Power, Management Science, 2025. https://doi.org/10.1287/mnsc.2024.04604
  • A. K. Chatterji, A. Patro, Dynamic Capabilities and Managing Human Capital, Academy of Management Perspectives 28(4), 2014, 395–408.
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EconomicsOperations Research·Captain: mikedeng1

Revenue Sharing at Music Streaming Platforms II: The Core of the Streaming Game Is the Set of Allocations Splitting Each User's Payment Among the Artists That User PlayedResearch Paper

Why streaming revenue is a cooperative-game question

Music streaming platforms collect a subscription fee from each user and have to pass the revenue on to the artists whose content was played. The two rules used in practice are pro-rata (each artist is paid in proportion to their total number of streams, over all users) and user-centric (each user's fee is split among the artists that user played, in proportion to that user's streams). Which rule is fair has been debated by platforms, rights holders and regulators. Bergantiños and Moreno-Ternero (arXiv:2310.11861, Management Science, 2025) study the problem axiomatically, and in their §4 also through cooperative game theory: they associate a transferable-utility game with every streaming problem and ask which revenue allocations no coalition of artists could object to.

This mission formalizes their Theorem 2. It gives an explicit description of the core of that game.

Setting

There are nnn artists N={1,…,n}N=\{1,\dots,n\}N={1,…,n} and a finite set MMM of users, each of whom pays 111, so m=∣M∣m=|M|m=∣M∣ is to be shared. A streaming problem records the number tij∈Nt_{ij}\in\mathbb Ntij​∈N of times user jjj played artist iii. Every user in MMM is assumed to have played at least one artist.

  • The list of user jjj is Lj={i∈N:tij>0}L^j=\{i\in N:t_{ij}>0\}Lj={i∈N:tij​>0}, the artists that user played.
  • The streaming game gives a coalition S⊆NS\subseteq NS⊆N of artists the fees of the users who played only artists in SSS:
v(S)=∣{j∈M:Lj⊆S}∣.v(S)=\bigl|\{j\in M: L^j\subseteq S\}\bigr|.v(S)=​{j∈M:Lj⊆S}​.

This is a pessimistic estimate of what a group of artists could earn by leaving to found its own platform. Because every list is nonempty, v(∅)=0v(\emptyset)=0v(∅)=0.

  • The core of vvv is the set of payoff vectors x∈RNx\in\mathbb R^Nx∈RN that distribute exactly v(N)=mv(N)=mv(N)=m and give every coalition at least its worth:
C(N,v)={x: ∑i∈Nxi=v(N), ∑i∈Sxi≥v(S) for all S⊆N}.C(N,v)=\Bigl\{x:\ \sum_{i\in N}x_i=v(N),\ \sum_{i\in S}x_i\ge v(S)\ \text{for all } S\subseteq N\Bigr\}.C(N,v)={x: i∈N∑​xi​=v(N), i∈S∑​xi​≥v(S) for all S⊆N}.
  • The allocation set A(N,M,t)A(N,M,t)A(N,M,t) consists of the vectors x=∑j∈Mxjx=\sum_{j\in M}x^jx=∑j∈M​xj, where each xj∈RNx^j\in\mathbb R^Nxj∈RN is nonnegative, vanishes outside LjL^jLj, and sums to 111. Each user's fee is split in any way among the artists that user played, and the shares are added up.

The proof goes through two classical objects of cooperative game theory. The Harsanyi dividends are Δv(R)=∑S⊆R(−1)∣R∣−∣S∣v(S)\Delta_v(R)=\sum_{S\subseteq R}(-1)^{|R|-|S|}v(S)Δv​(R)=∑S⊆R​(−1)∣R∣−∣S∣v(S). A sharing system p=(pR)∅≠R⊆Np=(p^R)_{\emptyset\ne R\subseteq N}p=(pR)∅=R⊆N​ assigns to each nonempty coalition RRR a probability vector pRp^RpR supported on RRR. The Harsanyi set H(N,v)H(N,v)H(N,v) is the set of allocations yip=∑R∋iΔv(R) piRy^p_i=\sum_{R\ni i}\Delta_v(R)\,p^R_iyip​=∑R∋i​Δv​(R)piR​ that a sharing system induces. The unanimity game uRu_RuR​ has uR(S)=1u_R(S)=1uR​(S)=1 if R⊆SR\subseteq SR⊆S and 000 otherwise.

Formalization targets

Goal: Theorem 2 (p. 14)

C(N,v)=A(N,M,t)for every streaming problem (N,M,t).C(N,v)=A(N,M,t)\qquad\text{for every streaming problem }(N,M,t).C(N,v)=A(N,M,t)for every streaming problem (N,M,t).

Milestones (the proof in the paper's appendix, pp. 22–23)

  1. Harsanyi (1959). For every TU game, v=∑∅≠R⊆NΔv(R) uRv=\sum_{\emptyset\ne R\subseteq N}\Delta_v(R)\,u_Rv=∑∅=R⊆N​Δv​(R)uR​, and these weights are unique.
  2. Vasil'ev (1981). If Δv(R)≥0\Delta_v(R)\ge 0Δv​(R)≥0 for every nonempty RRR, then C(N,v)=H(N,v)C(N,v)=H(N,v)C(N,v)=H(N,v).
  3. The streaming game decomposes as v=∑∅≠R⊆N∣{j∈M:Lj=R}∣ uRv=\sum_{\emptyset\ne R\subseteq N}|\{j\in M:L^j=R\}|\,u_Rv=∑∅=R⊆N​∣{j∈M:Lj=R}∣uR​.
  4. Its dividends are Δv(R)=∣{j∈M:Lj=R}∣≥0\Delta_v(R)=|\{j\in M:L^j=R\}|\ge 0Δv​(R)=∣{j∈M:Lj=R}∣≥0.
  5. H(N,v)⊆A(N,M,t)H(N,v)\subseteq A(N,M,t)H(N,v)⊆A(N,M,t).
  6. A(N,M,t)⊆H(N,v)A(N,M,t)\subseteq H(N,v)A(N,M,t)⊆H(N,v).
  7. Companion (§4, p. 13): vvv is a convex (supermodular) game.

Significance

Theorem 2 says that the core-stable allocations of streaming revenue are exactly those that split each user's fee among the artists that user played. The user-centric rule is such a split, so its rewards always lie in the core. The pro-rata rule can fall outside the core: in the paper's Example 1 a coalition of one artist receives less than the fee of the user who played only that artist. This observation underlies the paper's Theorem 3, where core selection together with homogeneity and additivity characterizes the user-centric index. Beyond streaming, the theorem gives an explicit core for a class of games built from users' lists. The museum-pass games of Ginsburg and Zang have the same structure.

The paper's proof combines two cited classical theorems (Harsanyi's unanimity decomposition and Vasil'ev's identification of core and Harsanyi set for games with nonnegative dividends) with bookkeeping specific to streaming. None of these is formalized on the platform except the bare existence of a unanimity decomposition (Young 1985's exists_unanimity_expansion, Proved, referenced here). The mission therefore produces reusable statements of Harsanyi dividends, the Harsanyi set and Vasil'ev's theorem for arbitrary finite TU games, as well as the streaming result itself.

Difficulty

Most of the mission is finite bookkeeping: Möbius inversion over the subset lattice and regrouping sums by users' lists. The central difficulty is the inclusion C(N,v)⊆H(N,v)C(N,v)\subseteq H(N,v)C(N,v)⊆H(N,v) in Vasil'ev's theorem. One has to show that every core vector can be generated by splitting each dividend among the members of its coalition. This is a feasibility statement for a transportation problem whose supplies are the dividends and whose demands are the core payoffs, with each coalition allowed to ship only to its own members. The core inequalities have to be turned into such a shipment plan, and neither of the obvious candidates does that. Splitting each dividend equally among a coalition's members gives the Shapley value, a single point. Taking extreme points of the core gives the marginal vectors, and writing an arbitrary core point through them is the same feasibility question again. The paper cites the result without proof.

Formalization scope

  • Artists and users. Artists are Fin n, numbered from 000. Users are named by natural numbers. A problem is a finitely supported map t : ℕ →₀ (Fin n → ℕ) with t j i =tij=t_{ij}=tij​; the user set MMM is its support. Every user in MMM therefore has a nonempty list, which is the paper's standing assumption Lj≠∅L^j\ne\emptysetLj=∅ (recalled on p. 19). Streams are natural numbers. The empty problem is allowed; there both sides of Theorem 2 are {0}\{0\}{0}.
  • Inclusions. The paper's ⊂\subset⊂ is read as ⊆\subseteq⊆ throughout: R=NR=NR=N is a coalition, and S=∅S=\emptysetS=∅ and S=NS=NS=N are core constraints.
  • Vectors. Payoff vectors are Fin n → ℝ. The core is the published Supermodularity.Cooperative.Core Finset.univ. Convexity is the published Supermodularity.Cooperative.IsConvexGame. The unanimity game is the published MonotonicSolutions.StrongMono.unanimity.
  • Dividends. The paper defines the dividends implicitly, as the unique weights of the unanimity decomposition. The formalization uses the explicit formula Δv(R)=∑S⊆R(−1)∣R∣−∣S∣v(S)\Delta_v(R)=\sum_{S\subseteq R}(-1)^{|R|-|S|}v(S)Δv​(R)=∑S⊆R​(−1)∣R∣−∣S∣v(S), and milestone 1 states that it gives those unique weights. A sharing system is a function on all coalitions whose value at ∅\emptyset∅ is never read.
  • No trivialization. The allocation set is the set of sums of user-indexed probability vectors supported on the users' lists. It is not the larger set "x≥0x\ge 0x≥0, ∑ixi=m\sum_i x_i=m∑i​xi​=m", which would make Theorem 2 false. Theorem 2 is stated directly as a set equality between the core and the allocation set, not through the Harsanyi set. Vasil'ev's theorem is stated for every TU game with nonnegative dividends, as cited.
  • Reusable parts. The Harsanyi dividend, sharing systems, the Harsanyi set, Harsanyi's uniqueness theorem and Vasil'ev's theorem apply to any finite TU game. Proofs of these, especially of Vasil'ev's inclusion C⊆HC\subseteq HC⊆H, are the most valuable contributions. The streaming steps (milestones 3 to 6) are welcome as independent footholds.
  • The same streaming objects are restated in the sibling missions Revenue Sharing at Music Streaming Platforms I and III.

Selected references

  • G. Bergantiños, J. D. Moreno-Ternero, Revenue sharing at music streaming platforms, Management Science, 2025; preprint arXiv:2310.11861v1, 2023. https://arxiv.org/abs/2310.11861
  • J. C. Harsanyi, A bargaining model for the cooperative n-person game, in Contributions to the Theory of Games IV, Annals of Mathematics Studies 40, Princeton University Press, 1959.
  • V. A. Vasil'ev, On a class of imputations in cooperative games, Soviet Mathematics Doklady 23 (1981), 53–57.
  • R. van den Brink, G. van der Laan, V. Vasil'ev, Constrained core solutions for totally positive games with ordered players, International Journal of Game Theory, 2014 (the presentation of the Harsanyi set the paper follows, footnote 22).
  • H. P. Young, Monotonic solutions of cooperative games, International Journal of Game Theory 14 (1985), 65–72. https://doi.org/10.1007/BF01769885
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Convex OptimizationDynamical Systems·Captain: mikedeng1

Learning in Games via Reinforcement and Regularization 3: In 2-Player Zero-Sum Games with an Interior Equilibrium, Time-Averaged Play Converges to the Nash SetResearch Paper

Motivation

Learning dynamics in games describe how players who repeatedly interact adjust their strategies from observed payoffs. A central question is whether such dynamics lead to Nash equilibrium. For the replicator dynamics, the canonical model of evolutionary game theory, the answer is negative in general: in Matching Pennies and in generic zero-sum games with a unique interior equilibrium, replicator trajectories cycle forever. A classical positive result survives: if a replicator trajectory of a 2-player game stays a bounded distance away from the boundary of the strategy space, its time average converges to the Nash set (Hofbauer and Sigmund, 1998, Ch. 7).

Mertikopoulos and Sandholm (arXiv:1407.6267v2; Math. Oper. Res. 41(4), 2016) study a broad family of continuous-time learning dynamics, regularized reinforcement learning: each player aggregates payoffs into scores and plays the mixed strategy that maximizes score minus a strongly convex penalty function. The family contains the replicator dynamics (entropic penalty) and the projection dynamics (quadratic penalty). For non-steep penalties, trajectories can enter and leave the boundary of the strategy space infinitely often, so the classical "stay away from the boundary" criterion is no longer natural. Section 6 of the paper replaces it with a condition on scores and derives convergence of time averages in zero-sum games with an interior equilibrium.

Setting

A 2-player finite game G\mathcal GG has players k=1,2k = 1, 2k=1,2, finite pure strategy sets Ak\mathcal A_kAk​, and payoff functions uku_kuk​ on pure profiles. A mixed strategy xkx_kxk​ is a probability vector on Ak\mathcal A_kAk​; X\mathcal XX is the set of mixed profiles x=(x1,x2)x = (x_1, x_2)x=(x1​,x2​) and uk(x)u_k(x)uk​(x) the expected payoff (2.1). The payoff vector of player kkk is vkα(x)=uk(α;x−k)v_{k\alpha}(x) = u_k(\alpha; x_{-k})vkα​(x)=uk​(α;x−k​), the payoff of the pure strategy α\alphaα against the opponent's mixed strategy (2.2). A profile x∗x^*x∗ is a Nash equilibrium if no player gains by a unilateral deviation to another mixed strategy; it is interior if xkα∗>0x^*_{k\alpha} > 0xkα∗​>0 for every kkk and α\alphaα. The game is zero-sum if u1=−u2u_1 = -u_2u1​=−u2​.

On the simplex Δ\DeltaΔ of a finite set, a penalty function hhh (Definition 2.1) is continuous on Δ\DeltaΔ, smooth on the relative interior of every face, and KKK-strongly convex for some K>0K > 0K>0:

h(tx1+(1−t)x2)≤th(x1)+(1−t)h(x2)−12Kt(1−t)∥x1−x2∥2.h(tx_1 + (1-t)x_2) \le t h(x_1) + (1-t) h(x_2) - \tfrac12 K t(1-t)\|x_1 - x_2\|^2 .h(tx1​+(1−t)x2​)≤th(x1​)+(1−t)h(x2​)−21​Kt(1−t)∥x1​−x2​∥2.

No steepness is required. The choice map is Q(y)=arg⁡max⁡x∈Δ{⟨y∣x⟩−h(x)}Q(y) = \arg\max_{x\in\Delta}\{\langle y|x\rangle - h(x)\}Q(y)=argmaxx∈Δ​{⟨y∣x⟩−h(x)} (Definition 2.2), the convex conjugate is h∗(y)=max⁡x∈Δ{⟨y∣x⟩−h(x)}h^*(y) = \max_{x\in\Delta}\{\langle y|x\rangle - h(x)\}h∗(y)=maxx∈Δ​{⟨y∣x⟩−h(x)} (C.1), and the Fenchel coupling is Fh(p,y)=h(p)+h∗(y)−⟨y∣p⟩F_h(p, y) = h(p) + h^*(y) - \langle y|p\rangleFh​(p,y)=h(p)+h∗(y)−⟨y∣p⟩ (C.10).

Each player kkk has its own penalty function hkh_khk​. An orbit of (RL) is a pair of trajectories (y(t),x(t))(y(t), x(t))(y(t),x(t)), t≥0t \ge 0t≥0, of score vectors and mixed profiles with

y˙k(t)=vk(x(t)),xk(t)=Qk(yk(t)).\dot y_k(t) = v_k(x(t)), \qquad x_k(t) = Q_k(y_k(t)) .y˙​k​(t)=vk​(x(t)),xk​(t)=Qk​(yk​(t)).

The time average of the orbit is xˉ(t)=t−1∫0tx(s) ds\bar x(t) = t^{-1}\int_0^t x(s)\,dsxˉ(t)=t−1∫0t​x(s)ds.

Formalization targets

Goal: Proposition 6.2 (p. 26)

If G\mathcal GG is a 2-player zero-sum game with an interior Nash equilibrium, then for every orbit of (RL),

dist⁡(xˉ(t),NE(G))→t→∞0.\operatorname{dist}\big(\bar x(t), \mathrm{NE}(\mathcal G)\big) \xrightarrow[t\to\infty]{} 0 .dist(xˉ(t),NE(G))t→∞​0.

The statement fixes no rate and no particular penalty function: it holds for every choice of h1,h2h_1, h_2h1​,h2​.

Milestones

  1. Proposition C.1 (p. 33): QQQ is Lipschitz and Q=dh∗Q = dh^*Q=dh∗.
  2. Lemma C.6 (p. 36): along (RL), ddtFhk(pk,yk(t))=⟨vk(x(t))∣xk(t)−pk⟩\frac{d}{dt}F_{h_k}(p_k, y_k(t)) = \langle v_k(x(t)) | x_k(t) - p_k\rangledtd​Fhk​​(pk​,yk​(t))=⟨vk​(x(t))∣xk​(t)−pk​⟩.
  3. (6.5) (p. 26): in the goal's setting, Fh(x∗,y(t))=∑kFhk(xk∗,yk(t))F_h(x^*, y(t)) = \sum_k F_{h_k}(x_k^*, y_k(t))Fh​(x∗,y(t))=∑k​Fhk​​(xk∗​,yk​(t)) is constant.
  4. Proposition A.1(iii) (p. 31): Qα(y)→0Q_\alpha(y) \to 0Qα​(y)→0 when yα−yβ→−∞y_\alpha - y_\beta \to -\inftyyα​−yβ​→−∞.
  5. Proposition C.5 (pp. 35–36): for interior ppp, bounded Fh(p,yj)F_h(p, y_j)Fh​(p,yj​) forces bounded score differences.
  6. Theorem 6.1 (p. 25): in any 2-player game, bounded score differences imply convergence of xˉ(t)\bar x(t)xˉ(t) to the Nash set.

Significance

The result. Proposition 6.2 shows that the time-average convergence known for the replicator dynamics in zero-sum games is a property of the whole class of regularized reinforcement learning schemes, including those whose trajectories hit the boundary of the strategy space infinitely often, such as the projection dynamics. Time-averaged play of no-regret-type dynamics in zero-sum games is the continuous-time counterpart of the standard argument that averaged learning computes minimax strategies. Theorem 6.1 isolates the mechanism for general 2-player games: bounded score differences suffice, with no zero-sum assumption.

Formalizing it. The results are proved in the paper; none has a machine-checked proof. A complete formalization produces reusable components: differentiability of the conjugate of a strongly convex function on the simplex (a Danskin-type statement), the Fenchel-coupling identity along the dynamics, and a conservation law for zero-sum games. These are the building blocks of many analyses of mirror-descent and follow-the-regularized-leader dynamics.

Difficulty

The first idea, comparing x(t)x(t)x(t) itself with the equilibrium, fails: x(t)x(t)x(t) need not converge, and for non-steep penalties it does not stay in the interior, so the Kullback–Leibler argument used for the replicator dynamics is unavailable. The conserved quantity is a function of the scores y(t)y(t)y(t), not of x(t)x(t)x(t), and turning its boundedness into control of score differences requires the asymptotic behaviour of the choice map when some scores diverge. The second difficulty is analytic: hhh is not differentiable at the boundary of Δ\DeltaΔ, yet h∗h^*h∗ must be differentiable everywhere on the score space, with derivative QQQ, for the chain rule along (RL) to apply. Finally, the passage from score differences to the time average uses that vkv_kvk​ is linear in the single opponent's strategy, which is specific to two players.

Formalization scope

  • Game. Players are Fin 2, strategy types A k are finite, payoffs are real functions on pure profiles; mixed profiles, expected payoffs and mixed Nash equilibria come from the published agt_games vocabulary (AGT.IsMixedNash). Zero-sum is u0(s)+u1(s)=0u_0(s) + u_1(s) = 0u0​(s)+u1​(s)=0 for every pure profile; interiority is xkα∗>0x^*_{k\alpha} > 0xkα∗​>0.
  • Penalty functions. IsPenalty h K is Definition 2.1 with strong convexity in the Euclidean norm; since KKK is existential the class does not depend on the norm. Steepness is not assumed. Each player has its own hkh_khk​.
  • Choice map and orbits. x=Q(y)x = Q(y)x=Q(y) is the predicate IsChoice h y x (maximizer of ⟨y∣x⟩−h(x)\langle y|x\rangle - h(x)⟨y∣x⟩−h(x) over Δ\DeltaΔ), never a chosen argmax. An orbit is IsRLOrbit u h y x: for t≥0t \ge 0t≥0, xk(t)=Qk(yk(t))x_k(t) = Q_k(y_k(t))xk​(t)=Qk​(yk​(t)) and y˙kα(t)=vkα(x(t))\dot y_{k\alpha}(t) = v_{k\alpha}(x(t))y˙​kα​(t)=vkα​(x(t)), a right derivative at t=0t = 0t=0. This differential form is equivalent to the integral form (RL) because xxx is continuous along an orbit.
  • Time average and convergence. xˉ(t)\bar x(t)xˉ(t) is defined coordinatewise with the interval integral; only t→∞t \to \inftyt→∞ is used. Convergence to the Nash set is Metric.infDist →0\to 0→0 in the sup metric on profiles. For Theorem 6.1, which has no equilibrium among its hypotheses, the conclusion also asserts that the Nash set is nonempty, because the distance to the empty set is 000 in Lean.
  • Ruled out. A chosen argmax for QQQ, orbits that are vacuous, steepness added to the penalty, convergence of a subsequence or a liminf in place of the limit, and a Nash set that may be empty are all excluded by the encoding. A sorry-free check exhibits a game, penalty functions and an orbit satisfying all hypotheses of the goal, and verifies that Matching Pennies has the interior equilibrium ((12,12),(12,12))((\tfrac12,\tfrac12),(\tfrac12,\tfrac12))((21​,21​),(21​,21​)).
  • Not included. Theorem 6.3 (chain transitivity under the best-response dynamics) depends on the theory of perturbed solutions of differential inclusions, which is not available. Proposition 6.4 is omitted (see the mission notes).

Contributions are welcome on any milestone; Proposition C.1 and Proposition A.1(iii) are self-contained convex-analysis statements about a single penalty function.

Selected references

  • P. Mertikopoulos and W. H. Sandholm, Learning in games via reinforcement and regularization, Mathematics of Operations Research 41(4), 2016. Preprint arXiv:1407.6267v2 (cited version). https://arxiv.org/abs/1407.6267
  • J. Hofbauer and K. Sigmund, Evolutionary Games and Population Dynamics, Cambridge University Press, 1998. https://doi.org/10.1017/CBO9781139173179
  • J. Hofbauer, S. Sorin and Y. Viossat, Time average replicator and best-reply dynamics, Mathematics of Operations Research 34(2), 2009. https://doi.org/10.1287/moor.1080.0359
  • R. T. Rockafellar, Convex Analysis, Princeton University Press, 1970. https://doi.org/10.1515/9781400873173
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Convex OptimizationDynamical Systems·Captain: mikedeng1

Learning in Games via Reinforcement and Regularization 1: Under Regularized Reinforcement Learning, Every Iteratively Dominated Strategy Becomes ExtinctResearch Paper

Motivation

A basic test of any model of learning in games is whether it respects strict dominance: a strategy that does worse than another against every behaviour of the opponents should eventually be abandoned, and, after it is gone, so should every strategy that becomes dominated in what remains. For the replicator dynamics of evolutionary game theory this is classical: elimination of dominated and iteratively dominated strategies goes back to Akin (1980), Nachbar (1990) and Samuelson and Zhang (1992), whose notion of extinction of a mixed strategy is the one used here; Weibull (1995) gives the textbook account, including a conditional result for weakly dominated strategies.

The replicator dynamics are the continuous-time limit of exponential weights (the logit choice rule), one member of a large family of learning schemes in which every player accumulates the payoffs of their strategies into a score and turns scores into mixed strategies by a regularized best response. Different regularizers give different dynamics: the Gibbs entropy gives the replicator dynamics, the Euclidean square gives the projection dynamics, and many others are used in online optimization. Mertikopoulos and Sandholm (arXiv:1407.6267, Mathematics of Operations Research 41(4), 2016) analyse this whole family in a single framework. In particular they do not assume that the regularizer is steep, so play can reach the boundary of the simplex in finite time and the induced dynamics on the simplex can fail to be well-posed. Their first rationality result is that every iteratively dominated strategy becomes extinct under every scheme of the family.

Setting

A finite game has a finite set of players N\mathcal NN, a finite set Ak\mathcal A_kAk​ of pure strategies for each player kkk, and payoffs uk:∏ℓAℓ→Ru_k:\prod_\ell\mathcal A_\ell\to\mathbb Ruk​:∏ℓ​Aℓ​→R. A mixed strategy of player kkk is a point xkx_kxk​ of the simplex Xk=Δ(Ak)\mathcal X_k=\Delta(\mathcal A_k)Xk​=Δ(Ak​), and uk(x)u_k(x)uk​(x) is the expected payoff (2.1) at a mixed profile x=(xk)kx=(x_k)_kx=(xk​)k​. The payoff vector of player kkk is vk(x)=(vkα(x))α∈Akv_k(x)=(v_{k\alpha}(x))_{\alpha\in\mathcal A_k}vk​(x)=(vkα​(x))α∈Ak​​, where vkα(x)=uk(α;x−k)v_{k\alpha}(x)=u_k(\alpha;x_{-k})vkα​(x)=uk​(α;x−k​) is the payoff of the pure strategy α\alphaα against x−kx_{-k}x−k​.

A penalty function on a simplex Δ\DeltaΔ (Definition 2.1) is a function h:Δ→Rh:\Delta\to\mathbb Rh:Δ→R that is continuous, smooth on the relative interior of every face of Δ\DeltaΔ, and strongly convex with some constant K>0K>0K>0:

h(tx1+(1−t)x2)≤t h(x1)+(1−t) h(x2)−12K t(1−t) ∥x1−x2∥2.h(tx_1+(1-t)x_2)\le t\,h(x_1)+(1-t)\,h(x_2)-\tfrac12K\,t(1-t)\,\|x_1-x_2\|^2 .h(tx1​+(1−t)x2​)≤th(x1​)+(1−t)h(x2​)−21​Kt(1−t)∥x1​−x2​∥2.

Its choice map is Q(y)=arg⁡max⁡x∈Δ{⟨y∣x⟩−h(x)}Q(y)=\arg\max_{x\in\Delta}\{\langle y|x\rangle-h(x)\}Q(y)=argmaxx∈Δ​{⟨y∣x⟩−h(x)} (Definition 2.2). Each player kkk has a penalty function hkh_khk​ and choice map QkQ_kQk​. The reinforcement learning dynamics are

y˙k=vk(x),xk=Qk(yk),(RL)\dot y_k=v_k(x),\qquad x_k=Q_k(y_k),\qquad\text{(RL)}y˙​k​=vk​(x),xk​=Qk​(yk​),(RL)

so that yk(t)y_k(t)yk​(t) is the cumulative payoff of player kkk's pure strategies and x(t)=Q(y(t))x(t)=Q(y(t))x(t)=Q(y(t)) is the resulting play. Strategy pkp_kpk​ is dominated by pk′p'_kpk′​, written pk≺pk′p_k\prec p'_kpk​≺pk′​, if uk(pk;x−k)<uk(pk′;x−k)u_k(p_k;x_{-k})<u_k(p'_k;x_{-k})uk​(pk​;x−k​)<uk​(pk′​;x−k​) for all xxx (4.1). Removing dominated strategies and repeating gives the iteratively dominated strategies. A mixed strategy pkp_kpk​ becomes extinct along x(t)x(t)x(t) if min⁡{xkα(t):α∈supp⁡(pk)}→0\min\{x_{k\alpha}(t):\alpha\in\operatorname{supp}(p_k)\}\to0min{xkα​(t):α∈supp(pk​)}→0.

The analysis runs through the Fenchel coupling Fh(p,y)=h(p)+h∗(y)−⟨y∣p⟩F_h(p,y)=h(p)+h^*(y)-\langle y|p\rangleFh​(p,y)=h(p)+h∗(y)−⟨y∣p⟩, where h∗(y)=max⁡x∈Δ{⟨y∣x⟩−h(x)}h^*(y)=\max_{x\in\Delta}\{\langle y|x\rangle-h(x)\}h∗(y)=maxx∈Δ​{⟨y∣x⟩−h(x)}, and the Bregman divergence Dh(p,x)=h(p)−h(x)−h′(x;p−x)D_h(p,x)=h(p)-h(x)-h'(x;p-x)Dh​(p,x)=h(p)−h(x)−h′(x;p−x), defined with the one-sided directional derivative so that it makes sense at boundary points where hhh has no gradient.

Formalization targets

Goal: Theorem 4.1

For every orbit x(t)=Q(y(t))x(t)=Q(y(t))x(t)=Q(y(t)) of (RL), every player kkk, and every mixed strategy pkp_kpk​ that is dominated, possibly only after some rounds of elimination,

lim⁡t→∞ min⁡{xkα(t):α∈supp⁡(pk)}=0.\lim_{t\to\infty}\ \min\{x_{k\alpha}(t):\alpha\in\operatorname{supp}(p_k)\}=0 .t→∞lim​ min{xkα​(t):α∈supp(pk​)}=0.

The penalty functions are arbitrary in the sense of Definition 2.1, including non-steep ones, and may differ across players.

Milestones

  1. Proposition C.3: Fh(p,y)≥12K∥Q(y)−p∥2F_h(p,y)\ge\tfrac12K\|Q(y)-p\|^2Fh​(p,y)≥21​K∥Q(y)−p∥2, hence Fh≥0F_h\ge0Fh​≥0, and Fh(p,yj)→0F_h(p,y_j)\to0Fh​(p,yj​)→0 iff Q(yj)→pQ(y_j)\to pQ(yj​)→p.
  2. (4.6)–(4.8): if pk≺pk′p_k\prec p'_kpk​≺pk′​ with payoff gap at least δ\deltaδ, then Fk(pk,yk(t))≥Vk(yk(0))+δtF_k(p_k,y_k(t))\ge V_k(y_k(0))+\delta tFk​(pk​,yk​(t))≥Vk​(yk​(0))+δt.
  3. Proposition C.2 (i)–(iii): Dh(p,⋅)D_h(p,\cdot)Dh​(p,⋅) is finite, at least 12K∥x−p∥2\tfrac12K\|x-p\|^221​K∥x−p∥2, and continuous on Δp={x∈Δ:xα>0 whenever pα>0}\Delta_p=\{x\in\Delta:x_\alpha>0\text{ whenever }p_\alpha>0\}Δp​={x∈Δ:xα​>0 whenever pα​>0}.
  4. (C.11): Fh(p,y)=Dh(p,Q(y))F_h(p,y)=D_h(p,Q(y))Fh​(p,y)=Dh​(p,Q(y)) whenever Q(y)∈ΔpQ(y)\in\Delta_pQ(y)∈Δp​.
  5. Proposition C.4: if Fh(p,yj)→+∞F_h(p,y_j)\to+\inftyFh​(p,yj​)→+∞, then Q(yj)Q(y_j)Q(yj​) has no limit point in Δp\Delta_pΔp​.
  6. Theorem 4.1 for strategies dominated in the original game.

Two companion statements extend the goal: Proposition 4.2, the rate xkα(t)≤φk(ck−γkδkt)x_{k\alpha}(t)\le\varphi_k(c_k-\gamma_k\delta_kt)xkα​(t)≤φk​(ck​−γk​δk​t) under the rescaled dynamics (RLγ) with decomposable penalties, which gives extinction in finite time when the kernel is not steep at 000; and Proposition 4.3, a conditional extinction result for weakly dominated strategies.

Significance

The theorem shows that elimination of iteratively dominated strategies is a property of the whole class of regularized reinforcement learning schemes, not only of exponential weights. It is also unilateral: a player who follows (RL) stops playing dominated strategies whatever the other players do (Remark 4.2). The proof does not use the dynamics induced on the simplex, which need not be well-posed for non-steep regularizers; it works with the scores in the dual space. Proposition 4.2 then shows that the regularizer sets the speed of elimination: exponential for the entropy, finite time for the Euclidean square.

The result is proved in the paper; nothing here is open. No part of it is formalized. The mission produces the paper's convex-analytic toolkit for penalty functions on a simplex (Fenchel coupling, the one-sided Bregman divergence, their comparison with the Euclidean distance) and a machine-checked proof of the elimination theorem on top of it. The same toolkit is used by the paper's results on strict equilibria and zero-sum games.

Difficulty

The familiar argument for the replicator dynamics shows that the Kullback–Leibler divergence DKL(pk,xk(t))D_{KL}(p_k,x_k(t))DKL​(pk​,xk​(t)) diverges. For a general penalty function the analogous Bregman divergence uses dh(x)dh(x)dh(x), which does not exist at boundary points, and non-steep dynamics spend time on the boundary. The proof therefore tracks the Fenchel coupling Fk(pk,yk(t))F_k(p_k,y_k(t))Fk​(pk​,yk​(t)), whose growth is easy to bound, and must convert its divergence into extinction. That conversion (Propositions C.2–C.4) needs continuity of the one-sided Bregman divergence on Δp\Delta_pΔp​, including at points of lower-dimensional faces, and a compactness argument that turns "no limit point in Δp\Delta_pΔp​" into a statement about every time sequence. The iterated case adds an induction in which the payoff gap is only positive on the surviving profiles, so the trajectory's distance to those profiles must be controlled.

Formalization scope

Lean conventions:

  • Players form a Fintype ι; strategies are Fintype (A k); payoffs are u : ι → (∀ k, A k) → ℝ. Mixed strategies, mixed profiles and expected payoffs are those of the published agt_games definition.
  • A penalty function is IsPenalty h K: continuity on the simplex, C∞C^\inftyC∞ along smooth curves in the relative interior of a face (footnote 5), and (2.5) with the Euclidean norm. Steepness is not assumed.
  • The choice map is the predicate IsChoice h y x (xxx maximizes ⟨y∣⋅⟩−h\langle y|\cdot\rangle-h⟨y∣⋅⟩−h on the simplex), never a chosen maximizer.
  • An orbit of (RL) is a pair of trajectories (y,x)(y,x)(y,x) with xk(t)=Qk(yk(t))x_k(t)=Q_k(y_k(t))xk​(t)=Qk​(yk​(t)) and y˙kα(t)=vkα(x(t))\dot y_{k\alpha}(t)=v_{k\alpha}(x(t))y˙​kα​(t)=vkα​(x(t)) for t≥0t\ge0t≥0 (right derivative at 000). This is the differential form of the paper's integral equation and is equivalent to it along continuous orbits.
  • Iterated dominance eliminates pure strategies round by round, each time removing those strictly dominated by a mixed strategy supported on the survivors, against profiles supported on the survivors. A mixed strategy is iteratively dominated when it is dominated in this sense at some round.
  • Extinction is stated as a limit: for every ε>0\varepsilon>0ε>0 there is TTT such that for every t≥Tt\ge Tt≥T some α∈supp⁡(pk)\alpha\in\operatorname{supp}(p_k)α∈supp(pk​) has xkα(t)<εx_{k\alpha}(t)<\varepsilonxkα​(t)<ε.
  • The one-sided Bregman divergence is handled through a predicate asserting that the one-sided derivative is a given real number. The value +∞+\infty+∞ is never encoded as a real number.

Trivializing formalizations are ruled out. Orbits are not vacuous: a sorry-free check exhibits an explicit orbit of a game with a strictly dominated action, under the quadratic penalty. The choice map is not a junk argmax. Steepness, which would keep play interior, is not added. Extinction is not weakened to a lim inf⁡\liminfliminf.

Needed infrastructure: properties of strongly convex functions on a simplex, the conjugate and its maximizers, one-sided derivatives of convex functions along segments, and compactness of the product of simplices. Most of this is reusable beyond the mission. Contributions are welcome on the Appendix-C lemmas, which are independent of the game, as well as on the goal.

Selected references

  • P. Mertikopoulos and W. H. Sandholm, Learning in games via reinforcement and regularization, Mathematics of Operations Research 41(4), 2016; preprint arXiv:1407.6267v2. https://arxiv.org/abs/1407.6267
  • E. Akin, Domination or equilibrium, Mathematical Biosciences 50, 239–250, 1980.
  • J. H. Nachbar, Evolutionary selection dynamics in games, International Journal of Game Theory 19, 59–89, 1990.
  • L. Samuelson and J. Zhang, Evolutionary stability in asymmetric games, Journal of Economic Theory 57, 363–391, 1992.
  • J. W. Weibull, Evolutionary Game Theory, MIT Press, 1995.
  • K. C. Kiwiel, Free-steering relaxation methods for problems with strictly convex costs and linear constraints, Mathematics of Operations Research 22(2), 326–349, 1997.
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Convex OptimizationMachine LearningOperations Research·Captain: mikedeng1

Fast Convergence of Regularized Learning in Games II: If Every Player Runs Optimistic FTRL with Step Size (n−1)^{−1/2}T^{−1/4}, Each Player's Regret Is at Most (R+4)√(n−1)·T^{1/4}Research Paper

Motivation

When every participant in a repeated game runs a no-regret learning algorithm, the time-averaged play converges to a coarse correlated equilibrium, and in smooth games the average welfare approaches the price-of-anarchy guarantee. These facts are a standard justification for equilibrium predictions in auctions, routing and markets, where agents learn rather than solve for equilibria. Against an adversary, the regret of any learning algorithm can grow like T\sqrt TT​, which gives average regret of order T−1/2T^{-1/2}T−1/2. Syrgkanis, Agarwal, Luo and Schapire (arXiv:1507.00407, NIPS 2015) asked whether learning is faster when the opponents are themselves learning, and so their play changes slowly.

Timeline. Daskalakis, Deckelbaum and Kim (2011) gave a decentralized algorithm with O(log⁡T)O(\log T)O(logT) regret in two-player zero-sum games. Rakhlin and Sridharan (2013) obtained the same rate in zero-sum games with optimistic mirror descent, which uses the last observed utility as a prediction of the next one. Syrgkanis et al. (2015) extended recency-biased learning to general multi-player normal-form games. They isolated the RVU property, proved that it gives constant total regret (Theorem 4, Corollary 8), and proved that each individual player's regret is O(T1/4)O(T^{1/4})O(T1/4) (Theorem 11, Corollary 12). This mission formalizes the second result. Later work by Chen and Peng (2020) and by Daskalakis, Fishelson and Golowich (2021) improved the individual rate to polylogarithmic in TTT.

Setting

A static game has nnn players. Each player iii has a finite strategy set SiS_iSi​ with ∣Si∣=d|S_i|=d∣Si​∣=d, and a utility function ui:S1×⋯×Sn→[0,1]u_i:S_1\times\cdots\times S_n\to[0,1]ui​:S1​×⋯×Sn​→[0,1]. A mixed strategy is a point wiw_iwi​ of the probability simplex Δ(Si)⊂Rd\Delta(S_i)\subset\mathbb R^dΔ(Si​)⊂Rd, and the players randomize independently. The game is played at times t=1,…,Tt=1,\dots,Tt=1,…,T. At time ttt each player picks wit∈Δ(Si)w_i^t\in\Delta(S_i)wit​∈Δ(Si​) and then observes its utility vector

uit=(Es−i∼w−it[ui(x,s−i)])x∈Si,u_i^t=\big(\mathbb E_{s_{-i}\sim w_{-i}^t}[u_i(x,s_{-i})]\big)_{x\in S_i},uit​=(Es−i​∼w−it​​[ui​(x,s−i​)])x∈Si​​,

so its expected utility is ⟨wit,uit⟩\langle w_i^t,u_i^t\rangle⟨wit​,uit​⟩. The regret of player iii after TTT steps is

ri(T)=sup⁡wi∗∈Δ(Si)∑t=1T⟨wi∗−wit,uit⟩.r_i(T)=\sup_{w_i^*\in\Delta(S_i)}\sum_{t=1}^T\langle w_i^*-w_i^t,u_i^t\rangle .ri​(T)=wi∗​∈Δ(Si​)sup​t=1∑T​⟨wi∗​−wit​,uit​⟩.

Strategies are measured in the norm ∥⋅∥=∥⋅∥1\|\cdot\|=\|\cdot\|_1∥⋅∥=∥⋅∥1​. Utilities are measured in its dual, ∥v∥∗=∥v∥∞\|v\|_*=\|v\|_\infty∥v∥∗​=∥v∥∞​. A regularizer R\mathcal RR is 1-strongly convex if R(a+b2)≤R(a)+R(b)2−∥a−b∥128\mathcal R(\frac{a+b}2)\le\frac{\mathcal R(a)+\mathcal R(b)}2-\frac{\|a-b\|_1^2}8R(2a+b​)≤2R(a)+R(b)​−8∥a−b∥12​​. The range RRR is max⁡i(sup⁡ΔRi−inf⁡ΔRi)\max_i(\sup_{\Delta}\mathcal R_i-\inf_\Delta\mathcal R_i)maxi​(supΔ​Ri​−infΔ​Ri​).

Optimistic follow the regularized leader (OFTRL) with step size η>0\eta>0η>0 and predictor sequence MitM_i^tMit​ plays wi0=argmin⁡ΔRw_i^0=\operatorname{argmin}_\Delta\mathcal Rwi0​=argminΔ​R and

wiT=argmax⁡w∈Δ(Si)⟨w, ∑t=1T−1uit+MiT⟩−R(w)η.w_i^T=\operatorname*{argmax}_{w\in\Delta(S_i)}\Big\langle w,\ \sum_{t=1}^{T-1}u_i^t+M_i^T\Big\rangle-\frac{\mathcal R(w)}{\eta}.wiT​=w∈Δ(Si​)argmax​⟨w, t=1∑T−1​uit​+MiT​⟩−ηR(w)​.

With one-step recency bias, MiT=uiT−1M_i^T=u_i^{T-1}MiT​=uiT−1​. An algorithm has the RVU property (Regret bounded by Variation in Utilities) with parameters α,β,γ\alpha,\beta,\gammaα,β,γ if its regret against every w∗w^*w∗ is at most α+β∑t∥ut−ut−1∥∗2−γ∑t∥wt−wt−1∥2\alpha+\beta\sum_t\|u^t-u^{t-1}\|_*^2-\gamma\sum_t\|w^t-w^{t-1}\|^2α+β∑t​∥ut−ut−1∥∗2​−γ∑t​∥wt−wt−1∥2. It has the stability property with constant κ\kappaκ if ∥wit−wit+1∥≤κ\|w_i^t-w_i^{t+1}\|\le\kappa∥wit​−wit+1​∥≤κ.

Formalization targets

Goal: Corollary 12 (p. 5)

If n≥2n\ge2n≥2, every player runs OFTRL with Mit=uit−1M_i^t=u_i^{t-1}Mit​=uit−1​ and η=(n−1)−1/2T−1/4\eta=(n-1)^{-1/2}T^{-1/4}η=(n−1)−1/2T−1/4, then for every player iii and every wi∗∈Δ(Si)w_i^*\in\Delta(S_i)wi∗​∈Δ(Si​),

∑t=1T⟨wi∗−wit,uit⟩≤(R+4)n−1⋅T1/4.\sum_{t=1}^T\langle w_i^*-w_i^t,u_i^t\rangle\le(R+4)\sqrt{n-1}\cdot T^{1/4}.t=1∑T​⟨wi∗​−wit​,uit​⟩≤(R+4)n−1​⋅T1/4.

Milestones

  1. Lemma 20 (supp. p. 4): ∥wt−gt∥≤η∥Mt−ut∥∗\|w^t-g^t\|\le\eta\|M^t-u^t\|_*∥wt−gt∥≤η∥Mt−ut∥∗​ and ∥gt−wt+1∥≤η∥Mt+1∥∗\|g^t-w^{t+1}\|\le\eta\|M^{t+1}\|_*∥gt−wt+1∥≤η∥Mt+1∥∗​, where gT=argmax⁡Δ⟨g,∑t≤Tut⟩−R(g)/ηg^T=\operatorname{argmax}_\Delta\langle g,\sum_{t\le T}u^t\rangle-\mathcal R(g)/\etagT=argmaxΔ​⟨g,∑t≤T​ut⟩−R(g)/η is the leader sequence.
  2. Stability with κ=2η\kappa=2\etaκ=2η (p. 5, before Corollary 12): OFTRL with Mt=ut−1M^t=u^{t-1}Mt=ut−1 and utilities in [0,1][0,1][0,1] moves by at most 2η2\eta2η per step.
  3. Proposition 7 (p. 5): OFTRL with Mt=ut−1M^t=u^{t-1}Mt=ut−1 has the RVU property with α=R/η\alpha=R/\etaα=R/η, β=η\beta=\etaβ=η, γ=1/(4η)\gamma=1/(4\eta)γ=1/(4η).
  4. The display in the proof of Theorem 11 (p. 5): ∥uit−uit−1∥∗2≤(n−1)∑j≠i∥wjt−wjt−1∥2≤(n−1)2κ2\|u_i^t-u_i^{t-1}\|_*^2\le(n-1)\sum_{j\ne i}\|w_j^t-w_j^{t-1}\|^2\le(n-1)^2\kappa^2∥uit​−uit−1​∥∗2​≤(n−1)∑j=i​∥wjt​−wjt−1​∥2≤(n−1)2κ2.
  5. Theorem 11 (p. 5): RVU with α>0,β>0,γ≥0\alpha>0,\beta>0,\gamma\ge0α>0,β>0,γ≥0 plus stability κ\kappaκ give each player regret at most α+βκ2(n−1)2T\alpha+\beta\kappa^2(n-1)^2Tα+βκ2(n−1)2T.

Significance

The result. Corollary 12 shows that recency-biased regularized learning in a game guarantees each player average regret O(T−3/4)O(T^{-3/4})O(T−3/4). The adversarial optimum is O(T−1/2)O(T^{-1/2})O(T−1/2). The bound covers every player separately and needs no coordination beyond a common step size. Corollary 8, by contrast, bounds only the sum of the regrets. Theorem 11 isolates the two algorithmic properties responsible, RVU and stability. Any algorithm with both, including optimistic mirror descent and the other recency biases of the paper, inherits the bound.

Formalizing it. The result is proved in the paper, with the proofs of Proposition 7 and Lemma 20 in its supplementary material. No machine-checked version of optimistic FTRL, of the RVU property or of fast rates in games appears to exist. A formalization makes the following explicit: the strong-convexity form the proofs actually use, the convention for the first utility vector u0u^0u0, and the exact range of times on which stability is needed. A later mission of this series formalizes the companion bound on total regret (Corollary 8) on the same objects.

Difficulty

The game-theoretic part is short. Once Proposition 7 and the stability bound are available, Theorem 11 is a summation and Corollary 12 is arithmetic with real powers. The weight lies in the single-player analysis of optimistic FTRL. The first idea, to compare consecutive argmax points through first-order optimality conditions, fails because the regularizer need not be differentiable and the maximizers can lie on the boundary of the simplex. The arguments must work with the optimality of argmax points over Δ\DeltaΔ and with a quadratic-growth consequence of strong convexity. That consequence is not immediate from the midpoint condition in footnote 3. It needs continuity of the regularizer to pass from midpoints to the whole segment. Bounding the variation of utility vectors by the movement of the other players needs a total-variation estimate for product distributions.

Formalization scope

Players are Fin n and strategies Fin d, both indexed from 000. Time keeps the paper's indices: w0w^0w0 is the initial play and sums run over t∈{1,…,T}t\in\{1,\dots,T\}t∈{1,…,T}. The vector ui0u_i^0ui0​ is the utility vector against w0w^0w0; the paper never defines it. Mixed profiles and expectations use the published agt_games definitions. ∥⋅∥\|\cdot\|∥⋅∥ is ℓ1\ell_1ℓ1​ and ∥⋅∥∗\|\cdot\|_*∥⋅∥∗​ is Mathlib's sup norm. Optimistic FTRL and the leader sequence are predicates on trajectories, so every maximizer is a valid run. The goal quantifies over every run of the dynamics.

Standing assumptions and disclosed additions:

  • utilities lie in [0,1][0,1][0,1] (§2);
  • each player may have its own regularizer (footnote 2);
  • strong convexity is footnote 3's midpoint condition on Δ\DeltaΔ plus continuity on Δ\DeltaΔ;
  • RRR is any common upper bound on the ranges, which includes the exact range;
  • n≥2n\ge2n≥2 and T≥1T\ge1T≥1, since otherwise the step size is undefined;
  • the regret's supremum is expressed as a bound for every comparator w∗∈Δw^*\in\Deltaw∗∈Δ;
  • Theorem 11 assumes RVU only on the realized play, which strengthens the theorem, and stability only for the steps t=0,…,T−1t=0,\dots,T-1t=0,…,T−1.

Trivializations are ruled out. The regularizer class is nonempty: (d/2)∑xwx2(d/2)\sum_x w_x^2(d/2)∑x​wx2​ satisfies it. Removing the [0,1][0,1][0,1] bound on utilities would make the stability claim false. The goal fixes the paper's step size and constant, so it is not a statement about a chosen run, an unbounded supremum or a vacuous parameter range.

A complete development needs the following:

  • quadratic growth of strongly convex functions at constrained maximizers, for ℓ1\ell_1ℓ1​ on the simplex;
  • the be-the-leader induction of Theorem 19;
  • a total-variation bound for product measures on finite sets.

These are reusable well beyond this mission, for online learning and for learning in games, and contributions of each are welcome.

Selected references

  • V. Syrgkanis, A. Agarwal, H. Luo, R. E. Schapire, Fast Convergence of Regularized Learning in Games, NIPS 2015; arXiv:1507.00407v5. https://arxiv.org/abs/1507.00407
  • A. Rakhlin, K. Sridharan, Optimization, Learning, and Games with Predictable Sequences, NIPS 2013. https://arxiv.org/abs/1311.1869
  • C. Daskalakis, A. Deckelbaum, A. Kim, Near-Optimal No-Regret Algorithms for Zero-Sum Games, SODA 2011. https://arxiv.org/abs/1011.1489
  • X. Chen, B. Peng, Hedging in Games: Faster Convergence of External and Swap Regrets, NeurIPS 2020. https://arxiv.org/abs/2006.04953
  • C. Daskalakis, M. Fishelson, N. Golowich, Near-Optimal No-Regret Learning in General Games, NeurIPS 2021. https://arxiv.org/abs/2108.06924
  • T. Roughgarden, Intrinsic Robustness of the Price of Anarchy, J. ACM 62(5), 2015. https://doi.org/10.1145/2806883
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Convex OptimizationMachine LearningOperations Research·Captain: mikedeng1

Fast Convergence of Regularized Learning in Games I: If Every Player Runs Optimistic FTRL with Step Size 1/(2(n−1)), the Sum of All Players' Regrets Is at Most 2n(n−1)RResearch Paper

Motivation

When the players of a game repeatedly adjust their strategies with no-regret learning algorithms, the empirical distribution of play converges to a coarse correlated equilibrium, and in smooth games the average social welfare approaches the price-of-anarchy guarantee of the game (Roughgarden 2009). For generic no-regret algorithms such as Hedge the convergence rate is O(1/T)O(1/\sqrt T)O(1/T​), because each player's regret after TTT rounds is of order T\sqrt TT​ in the worst case, against an adversary.

Other players are not adversaries: they are also learning, and their strategies change slowly. Syrgkanis, Agarwal, Luo and Schapire (NIPS 2015, arXiv:1507.00407v5) identify a property of learning algorithms, regret bounded by variation in utilities (RVU), under which this predictability can be exploited in general multi-player games, and show that a natural class of algorithms has it. This mission formalizes their first main consequence: if every player uses optimistic follow the regularized leader (OFTRL), the sum of all players' regrets stays bounded by a constant independent of TTT, so the average welfare converges at rate O(1/T)O(1/T)O(1/T).

Timeline. Rakhlin and Sridharan (COLT 2013; NIPS 2013) introduced optimistic mirror descent and showed O(log⁡T/T)O(\log T / T)O(logT/T) convergence to the minimax value in two-player zero-sum games when both players use it. Syrgkanis et al. (2015) extend the fast-rate phenomenon to general nnn-player games and arbitrary no-regret algorithms with the RVU property (Theorem 4), and establish RVU for OFTRL (Proposition 7), giving Corollary 8.

Setting

A game has nnn players. Each player iii has a finite strategy set SiS_iSi​ with ∣Si∣=d|S_i| = d∣Si​∣=d, and a utility ui(s)∈[0,1]u_i(s) \in [0,1]ui​(s)∈[0,1] for each pure profile s=(s1,…,sn)s = (s_1, \dots, s_n)s=(s1​,…,sn​). A mixed strategy is a point wiw_iwi​ of the probability simplex Δ=Δ(Si)⊂Rd\Delta = \Delta(S_i) \subset \mathbb R^dΔ=Δ(Si​)⊂Rd, and a mixed profile w=(w1,…,wn)w = (w_1, \dots, w_n)w=(w1​,…,wn​) induces the product distribution on pure profiles.

The game is played for TTT rounds. At round ttt each player picks wit∈Δw_i^t \in \Deltawit​∈Δ and then observes the utility vector uit∈Rdu_i^t \in \mathbb R^duit​∈Rd with entries

ui,xt=Es−i∼w−it[ui(x,s−i)],x∈Si,u^t_{i,x} = \mathbb E_{s_{-i}\sim w^t_{-i}}\big[u_i(x, s_{-i})\big], \qquad x \in S_i ,ui,xt​=Es−i​∼w−it​​[ui​(x,s−i​)],x∈Si​,

so that ⟨wit,uit⟩\langle w_i^t, u_i^t\rangle⟨wit​,uit​⟩ is the expected utility of player iii at round ttt. The regret of player iii is

ri(T)=sup⁡w∗∈Δ∑t=1T⟨w∗−wit,uit⟩.r_i(T) = \sup_{w^* \in \Delta} \sum_{t=1}^T \langle w^* - w_i^t, u_i^t\rangle .ri​(T)=w∗∈Δsup​t=1∑T​⟨w∗−wit​,uit​⟩.

The primal norm is ∥v∥=∥v∥1\|v\| = \|v\|_1∥v∥=∥v∥1​ and its dual is ∥v∥∗=∥v∥∞\|v\|_* = \|v\|_\infty∥v∥∗​=∥v∥∞​. A regularizer R:Δ→R\mathcal R : \Delta \to \mathbb RR:Δ→R is 1-strongly convex if R(a+b2)≤R(a)+R(b)2−∥a−b∥128\mathcal R(\tfrac{a+b}{2}) \le \tfrac{\mathcal R(a) + \mathcal R(b)}{2} - \tfrac{\|a-b\|_1^2}{8}R(2a+b​)≤2R(a)+R(b)​−8∥a−b∥12​​ for all a,b∈Δa, b \in \Deltaa,b∈Δ, and RRR denotes a bound on its range, R(f)−R(g)≤R\mathcal R(f) - \mathcal R(g) \le RR(f)−R(g)≤R on Δ\DeltaΔ. Optimistic FTRL with step size η>0\eta > 0η>0 and predictors MitM^t_iMit​ plays wi0=argmin⁡ΔRw_i^0 = \operatorname{argmin}_\Delta \mathcal Rwi0​=argminΔ​R and, for T≥1T \ge 1T≥1,

wiT∈argmax⁡w∈Δ ⟨w,∑t=1T−1uit+MiT⟩−R(w)η.w_i^T \in \operatorname*{argmax}_{w \in \Delta}\ \Big\langle w, \sum_{t=1}^{T-1} u_i^t + M_i^T\Big\rangle - \frac{\mathcal R(w)}{\eta}.wiT​∈w∈Δargmax​ ⟨w,t=1∑T−1​uit​+MiT​⟩−ηR(w)​.

With one-step recency bias, MiT=uiT−1M_i^T = u_i^{T-1}MiT​=uiT−1​: the algorithm bets that the next utility vector equals the last one.

An algorithm has the RVU property with constants α>0\alpha > 0α>0, 0<β≤γ0 < \beta \le \gamma0<β≤γ if for every utility sequence

∑t=1T⟨w∗−wt,ut⟩≤α+β∑t=1T∥ut−ut−1∥∗2−γ∑t=1T∥wt−wt−1∥2.\sum_{t=1}^T\langle w^* - w^t, u^t\rangle \le \alpha + \beta\sum_{t=1}^T \|u^t - u^{t-1}\|_*^2 - \gamma \sum_{t=1}^T \|w^t - w^{t-1}\|^2 .t=1∑T​⟨w∗−wt,ut⟩≤α+βt=1∑T​∥ut−ut−1∥∗2​−γt=1∑T​∥wt−wt−1∥2.

Formalization targets

Goal: Corollary 8

If every player runs OFTRL with Mit=uit−1M_i^t = u_i^{t-1}Mit​=uit−1​ and η=1/(2(n−1))\eta = 1/(2(n-1))η=1/(2(n−1)), n≥2n \ge 2n≥2, then for every TTT

∑iri(T)≤nRη=2n(n−1)R.\sum_{i} r_i(T) \le \frac{nR}{\eta} = 2n(n-1)R .i∑​ri​(T)≤ηnR​=2n(n−1)R.

Milestones

  1. Theorem 19 (supp. p. 3): the regret of OFTRL with any predictor sequence is at most R/η+∑t∥ut−Mt∥∗∥wt−gt∥−12η∑t(∥wt−gt∥2+∥wt−gt−1∥2)R/\eta + \sum_t \|u^t - M^t\|_*\|w^t - g^t\| - \frac{1}{2\eta}\sum_t(\|w^t - g^t\|^2 + \|w^t - g^{t-1}\|^2)R/η+∑t​∥ut−Mt∥∗​∥wt−gt∥−2η1​∑t​(∥wt−gt∥2+∥wt−gt−1∥2), where gtg^tgt is the leader sequence.
  2. Lemma 20 (supp. p. 4): ∥wt−gt∥≤η∥Mt−ut∥∗\|w^t - g^t\| \le \eta\|M^t - u^t\|_*∥wt−gt∥≤η∥Mt−ut∥∗​ and ∥gt−wt+1∥≤η∥Mt+1∥∗\|g^t - w^{t+1}\| \le \eta\|M^{t+1}\|_*∥gt−wt+1∥≤η∥Mt+1∥∗​.
  3. Proposition 7 (p. 5): OFTRL with Mt=ut−1M^t = u^{t-1}Mt=ut−1 has RVU with α=R/η\alpha = R/\etaα=R/η, β=η\beta = \etaβ=η, γ=1/(4η)\gamma = 1/(4\eta)γ=1/(4η).
  4. Display (2) (p. 4): ∥uit−uit−1∥∗\|u_i^t - u_i^{t-1}\|_*∥uit​−uit−1​∥∗​ is at most the total variation between the opponents' product distributions, which is at most ∑j≠i∥wjt−wjt−1∥1\sum_{j \ne i}\|w_j^t - w_j^{t-1}\|_1∑j=i​∥wjt​−wjt−1​∥1​.
  5. The variation bound (p. 4): ∑i∥uit−uit−1∥∗2≤(n−1)2∑i∥wit−wit−1∥12\sum_i \|u^t_i - u^{t-1}_i\|_*^2 \le (n-1)^2 \sum_i \|w_i^t - w_i^{t-1}\|_1^2∑i​∥uit​−uit−1​∥∗2​≤(n−1)2∑i​∥wit​−wit−1​∥12​.
  6. Theorem 4 (p. 4): if every player satisfies RVU with β≤γ/(n−1)2\beta \le \gamma/(n-1)^2β≤γ/(n−1)2 and ∥⋅∥=∥⋅∥1\|\cdot\| = \|\cdot\|_1∥⋅∥=∥⋅∥1​, then ∑iri(T)≤αn\sum_i r_i(T) \le \alpha n∑i​ri​(T)≤αn.

A companion statement, Proposition 2 (p. 3), turns a regret bound into a welfare bound in a (λ,μ)(\lambda,\mu)(λ,μ)-smooth game: 1T∑tW(wt)≥λ1+μOPT−11+μ1T∑iri(T)\frac1T\sum_t W(w^t) \ge \frac{\lambda}{1+\mu}\mathrm{OPT} - \frac{1}{1+\mu}\frac1T\sum_i r_i(T)T1​∑t​W(wt)≥1+μλ​OPT−1+μ1​T1​∑i​ri​(T).

Significance

Corollary 8 says that uncoupled learning dynamics, in which each player sees only its own utility vectors, can keep the total regret of all players bounded by a constant in an arbitrary finite game. By Proposition 2 this gives O(1/T)O(1/T)O(1/T) convergence of the average welfare to the price-of-anarchy bound in smooth games, against O(1/T)O(1/\sqrt T)O(1/T​) for generic no-regret algorithms. The RVU framework has since become a standard tool in the analysis of optimistic learning in games, and Theorem 4 decouples the game-level argument from the choice of algorithm.

The paper's proofs are in its supplementary material (App. A and C). None of the results here has a machine-checked proof to our knowledge. A complete formalization produces a reusable layer: utility vectors of mixed profiles, total-variation subadditivity for finite product distributions, and the regret analysis of optimistic FTRL under an ℓ1\ell_1ℓ1​-strongly convex regularizer.

Difficulty

The game-level step (Theorem 4) is short once display (2) is available, but (2) itself, subadditivity of total variation over products of n−1n-1n−1 finite distributions, is not available in Mathlib in this form.

The core is the single-player analysis. Theorem 19 and Lemma 20 compare the iterates with the leader sequence, an object the algorithm never computes, and both rest on the quadratic-growth fact that a maximizer www of a 1/η1/\eta1/η-strongly concave function FFF satisfies F(w)≥F(g)+12η∥w−g∥2F(w) \ge F(g) + \frac{1}{2\eta}\|w - g\|^2F(w)≥F(g)+2η1​∥w−g∥2. Footnote 3's midpoint inequality does not give the constant 12η\frac{1}{2\eta}2η1​ in a single application; it has to be upgraded to the standard form of strong convexity first.

Formalization scope

Players are Fin n, strategies Fin d; time keeps the paper's indices t=1,…,Tt = 1, \dots, Tt=1,…,T with w0w^0w0 and u0u^0u0. ui0u_i^0ui0​ is the utility vector against w−i0w^0_{-i}w−i0​, the formula of p. 2 at t=0t = 0t=0, which the paper uses but never writes. Mixed profiles and expectations come from the published definition agt_games. ∥⋅∥1\|\cdot\|_1∥⋅∥1​ is defined explicitly and ∥⋅∥∗\|\cdot\|_*∥⋅∥∗​ is Mathlib's sup norm. Regret and RRR are never written as suprema: a bound on ∑iri(T)\sum_i r_i(T)∑i​ri​(T) is stated for every profile of comparators in Δ\DeltaΔ, and RRR is any upper bound on the range of every regularizer.

Added hypotheses, each disclosed in its statement:

  • each regularizer is continuous on Δ\DeltaΔ, which makes footnote 3 equivalent to standard strong convexity;
  • n≥2n \ge 2n≥2 in the goal;
  • Theorem 4's condition is written as β(n−1)2≤γ\beta(n-1)^2 \le \gammaβ(n−1)2≤γ, so n=1n = 1n=1 involves no division by zero;
  • RVU is assumed in Theorem 4 only on the realized play, a weaker hypothesis than the paper's;
  • T≥1T \ge 1T≥1 and 1+μ>01 + \mu > 01+μ>0 in Proposition 2;
  • per-player regularizers Ri\mathcal R_iRi​ (footnote 2).

Theorem 19, Lemma 20 and Proposition 7 are stated for ℓ1\ell_1ℓ1​; the paper allows any norm.

OFTRL is an argmax predicate, so the goal holds for every trajectory the dynamics can produce, not for a chosen one. It is not the entropic closed form (Optimistic Hedge). The utility bound ui∈[0,1]u_i \in [0,1]ui​∈[0,1] is kept, since the game-level statements are false without it. A sanity file shows that R(w)=d2∑xwx2\mathcal R(w) = \frac d2\sum_x w_x^2R(w)=2d​∑x​wx2​ satisfies the strong-convexity hypothesis and that OFTRL runs exist, so the hypotheses are satisfiable.

Contributions are welcome for each milestone. The quadratic-growth lemma for midpoint strongly convex continuous functions on the simplex and the total-variation bound for products are reusable beyond this mission.

Selected references

  • V. Syrgkanis, A. Agarwal, H. Luo, R. E. Schapire, Fast Convergence of Regularized Learning in Games, NIPS 2015. arXiv:1507.00407v5. https://arxiv.org/abs/1507.00407
  • A. Rakhlin, K. Sridharan, Online Learning with Predictable Sequences, COLT 2013. https://arxiv.org/abs/1208.3728
  • A. Rakhlin, K. Sridharan, Optimization, Learning, and Games with Predictable Sequences, NIPS 2013. https://arxiv.org/abs/1311.1869
  • T. Roughgarden, Intrinsic Robustness of the Price of Anarchy, STOC 2009. https://doi.org/10.1145/1536414.1536485
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Machine LearningOperations Research·Captain: mikedeng1

Fast Convergence of Regularized Learning in Games III: In a (λ,µ)-Smooth Cost Game, First-Order Regret Bounds Make the Average Cost at Most λ(1+µ)/(µ(1−µ))·OPT′ + A·n log d/TResearch Paper

Motivation

When independent players repeatedly choose actions, a low-regret guarantee controls each player's performance against a fixed alternative. It does not directly control the social cost, the sum of all players' costs. For a class of games satisfying smoothness, however, the individual comparisons can imply a bound on the cost of the joint play. This connection makes learning guarantees useful for studying decentralized systems in which nobody selects the entire outcome. The paper uses the smooth-game framework for this purpose.

Syrgkanis, Agarwal, Luo, and Schapire study regularized learning in games and, in Appendix H, show a separate consequence for first-order regret in cost-minimization games. A first-order bound scales with the comparator's cumulative cost, rather than only with the number of rounds. Their Theorem 23 turns that guarantee into an average-cost estimate whose additive term falls as 1/T1/T1/T. The result is proved in the paper's supplementary material. This mission targets a machine-checked statement and proof of that known result.

Setting

There are nnn players. Each player has ddd pure strategies; a pure profile s=(si)is=(s_i)_is=(si​)i​ chooses one for each player. Player iii incurs a cost ci(s)∈[0,1]c_i(s)\in[0,1]ci​(s)∈[0,1]. The total cost is C(s)=∑ici(s)C(s)=\sum_i c_i(s)C(s)=∑i​ci​(s), and OPT′=min⁡sC(s)\mathrm{OPT}'=\min_s C(s)OPT′=mins​C(s) is the minimum over pure profiles. A mixed profile w=(wi)iw=(w_i)_iw=(wi​)i​ gives each player a probability distribution over its ddd strategies. Players randomize independently, and C(w)=Es∼w[C(s)]C(w)=\mathbb E_{s\sim w}[C(s)]C(w)=Es∼w​[C(s)] is the expected total cost.

In round ttt, player iii uses witw_i^twit​ and sees a vector citc_i^tcit​. Its coordinate ci,xtc_{i,x}^tci,xt​ is the expected cost of playing pure strategy xxx against the other players' round-ttt mixed strategies. Thus ⟨wit,cit⟩\langle w_i^t,c_i^t\rangle⟨wit​,cit​⟩ is that player's actual expected cost. Equation (21) assumes that, for every fixed pure strategy xxx,

∑t=1T⟨wit,cit⟩−∑t=1Tci,xt≤A1log⁡d∑t=1Tci,xt+A2log⁡d.\sum_{t=1}^T\langle w_i^t,c_i^t\rangle-\sum_{t=1}^T c_{i,x}^t \le A_1\sqrt{\log d\sum_{t=1}^T c_{i,x}^t}+A_2\log d.t=1∑T​⟨wit​,cit​⟩−t=1∑T​ci,xt​≤A1​logdt=1∑T​ci,xt​​+A2​logd.

The constants A1,A2A_1,A_2A1​,A2​ are the constants of the learning guarantee. The logarithm is natural.

A game is (λ,μ)(\lambda,\mu)(λ,μ)-smooth when one pure profile s∗s^*s∗ works against every pure profile sss:

∑ici(si∗,s−i)≤λOPT′+μC(s).\sum_i c_i(s_i^*,s_{-i})\le\lambda\mathrm{OPT}'+\mu C(s).i∑​ci​(si∗​,s−i​)≤λOPT′+μC(s).

Here (si∗,s−i)(s_i^*,s_{-i})(si∗​,s−i​) replaces only player iii's strategy in sss. This is the paper's cost-game smoothness condition (20). It concerns a single witness s∗s^*s∗, rather than a different witness chosen for each sss.

Formalization targets

The goal is Appendix H's Theorem 23. For 0<μ<10<\mu<10<μ<1 and T≥1T\ge1T≥1, if the game is (λ,μ)(\lambda,\mu)(λ,μ)-smooth and every player's realized play obeys (21), then

1T∑t=1TC(wt)≤λ(1+μ)μ(1−μ) OPT′+Anlog⁡dT,A=A12μ(1−μ)2+2A21−μ.\frac1T\sum_{t=1}^T C(w^t) \le \frac{\lambda(1+\mu)}{\mu(1-\mu)}\,\mathrm{OPT}' +\frac{A n\log d}{T}, \qquad A=\frac{A_1^2\mu}{(1-\mu)^2}+\frac{2A_2}{1-\mu}.T1​t=1∑T​C(wt)≤μ(1−μ)λ(1+μ)​OPT′+TAnlogd​,A=(1−μ)2A12​μ​+1−μ2A2​​.

The constants are exactly those printed in the paper. The milestone list follows the displayed statements in its proof: the identity expressing social cost through cost-vector inner products, the aggregate first-order inequality (22), the expected smoothness inequality, the quadratic inequality for the auxiliary quantity xxx, and the final root bound. Together they describe the intermediate claims available to solvers without changing the theorem's target.

Significance

The theorem says that the joint play of agents with individual first-order regret guarantees approaches an explicit benchmark in average social cost. The 1/T1/T1/T term separates the learning transient from the benchmark determined by λ\lambdaλ, μ\muμ, and OPT′\mathrm{OPT}'OPT′. It is a statement about arbitrary realized trajectories that meet the regret condition; the players need not coordinate on a common learning rule.

The paper already proves Theorem 23. The remaining work here is to formalize its cost model, the product-distribution expectations, the first-order bound, the smoothness transfer, and the real inequality behind the exact constants. A proof of this mission would give reusable finite-game definitions and a checked route from player-level cost comparisons to a social-cost statement. Its intermediate claims may also be useful when an alternative algorithm supplies the same first-order guarantee.

Difficulty

Summing the individual regret bounds leaves a sum of square roots of comparator costs. The cost benchmark in the conclusion is a single quantity, so the player-level terms cannot simply be replaced one at a time by OPT′\mathrm{OPT}'OPT′. The cost-vector identity and smoothness condition must also agree on the same independent product distribution: changing only one player's pure action while keeping the opponents mixed is easy to encode with a different, unintended distribution. After those choices, the exact coefficient AAA depends on the signs and domains in a quadratic bound. In particular, the intermediate Cauchy–Schwarz inequality uses A1≥0A_1\ge0A1​≥0, while the final theorem has no sign restriction on A1A_1A1​.

Formalization scope

Players are Fin n, and each player's strategies are Fin d. The condition d≥1d\ge1d≥1 makes the pure optimum a minimum over a nonempty finite set. Mixed profiles are probability weights on each strategy set, with the players' choices independent. The published agt_games definition supplies product-profile probabilities and finite expectations; its expectedPayoff operation is used as an expectation of costs. The paper-specific layer defines pure and expected social cost, the pure optimum, cost vectors, smoothness, and the realized first-order regret condition.

Time has the paper's indices: every round sum runs from t=1t=1t=1 through TTT, without shifting the sequence. The goal uses T≥1T\ge1T≥1 and 0<μ<10<\mu<10<μ<1 so its divisions represent the paper's formula. Every cost is in [0,1][0,1][0,1]; every played profile is mixed; (21) is required for every player and every fixed pure comparator. The formulation does not restrict the game to a chosen example, assume the goal inequality, replace OPT′\mathrm{OPT}'OPT′ with a default-valued infimum, or allow an empty strategy set. The first-order condition is stated on the realized sequence, which follows from any algorithm that guarantees (21) for all sequences.

The intermediate inequality (22) and the quadratic milestone explicitly require A1≥0A_1\ge0A1​≥0, the sign used in their Cauchy–Schwarz step. Theorem 23 itself allows any real A1,A2,λA_1,A_2,\lambdaA1​,A2​,λ, as the paper's stated formula does. The source prints ∑T=1T\sum_{T=1}^T∑T=1T​ in (22); the Lean statement uses the intended round index ttt. The source also switches between log⁡d\log dlogd and ln⁡d\ln dlnd; both denote the natural logarithm. Contributions on finite product expectations, the mixed smoothness consequence, and the final real inequalities are all within scope.

Selected references

  • Vasilis Syrgkanis, Alekh Agarwal, Haipeng Luo, and Robert E. Schapire, Fast Convergence of Regularized Learning in Games, Advances in Neural Information Processing Systems 28, 2015. arXiv:1507.00407v5, Appendix H, supplementary pp. 10–11.
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Complexity Theory·Captain: mikedeng1

Settling the Complexity of Computing Approximate Two-Player Nash Equilibria: An (ε, δ)-WeakNash of a Bipartite Polymatrix Game Yields a (√ε(√ε + 5), δ)-Well-Supported WeakNashResearch Paper

Motivation

Computing an approximate Nash equilibrium of a two-player game is one of the central questions of algorithmic game theory. For a constant approximation ϵ\epsilonϵ, the algorithm of Lipton, Markakis and Mehta runs in quasi-polynomial time nO(log⁡n/ϵ2)n^{O(\log n/\epsilon^2)}nO(logn/ϵ2), and for a long time it was unknown whether polynomial time is possible. A. Rubinstein, Settling the Complexity of Computing Approximate Two-Player Nash Equilibria (FOCS 2016, arXiv:1606.04550), proved that, assuming an exponential-time hypothesis for PPAD, quasi-polynomial time is also necessary.

The proof is a chain of reductions. Its middle links produce multiplayer games in which only most players are approximately best-responding (the WeakNash notions of Babichenko, Papadimitriou and Rubinstein, Can Almost Everybody be Almost Happy?, ITCS 2016). Its last link turns a bipartite multiplayer game into a two-player game. Section 8.1 of the paper sits between the two: it shows that the weaker mixed-response notion of WeakNash can be converted into the stronger support-based notion, with a loss of only a square root in the approximation. This mission formalizes that step, Lemma 8.1, together with the intermediate claims of its proof.

Timeline. Daskalakis, Goldberg and Papadimitriou (SIAM J. Comput. 2009, doi:10.1137/070699652) introduced the trimming argument (their Lemma 4.28 and Claim 6) for exact-all-players ϵ\epsilonϵ-approximate equilibria of general games. Babichenko–Papadimitriou–Rubinstein (2016) introduced (ϵ,δ)(\epsilon,\delta)(ϵ,δ)-WeakNash. Rubinstein (2016) adapted the trimming argument to WeakNash of bipartite polymatrix games, where the constant no longer grows with the number of players.

Setting

A finite game has a finite set of players I\mathcal II, a finite action set SvS^vSv for each player vvv, and utilities uvu_vuv​ on action profiles. A mixed strategy xvx^vxv is a probability vector on SvS^vSv; a mixed profile x=(xv)vx=(x^v)_vx=(xv)v​ is one mixed strategy per player, drawn independently. For an action s∈Svs\in S^vs∈Sv, Usv(x−v)U^v_s(x^{-v})Usv​(x−v) is the expected utility of vvv when vvv plays sss and the others play x−vx^{-v}x−v, and Umax⁡v(x−v)=max⁡sUsv(x−v)U^v_{\max}(x^{-v})=\max_{s}U^v_s(x^{-v})Umaxv​(x−v)=maxs​Usv​(x−v).

  • xvx^vxv is an ϵ\epsilonϵ-best mixed response if Ea∼x[uv(a)]≥max⁡y∈ΔSvEa∼(y;x−v)[uv(a)]−ϵ\mathbb E_{a\sim x}[u_v(a)]\ge\max_{y\in\Delta S^v}\mathbb E_{a\sim(y;x^{-v})}[u_v(a)]-\epsilonEa∼x​[uv​(a)]≥maxy∈ΔSv​Ea∼(y;x−v)​[uv​(a)]−ϵ.
  • xxx is an (ϵ,δ)(\epsilon,\delta)(ϵ,δ)-WeakNash if at least a (1−δ)(1-\delta)(1−δ)-fraction of all players play an ϵ\epsilonϵ-best mixed response.
  • xxx is an (ϵ,δ)(\epsilon,\delta)(ϵ,δ)-Well-Supported WeakNash if, for at least a (1−δ)(1-\delta)(1−δ)-fraction of all players vvv, every action in the support of xvx^vxv satisfies Usv(x−v)≥Umax⁡v(x−v)−ϵU^v_s(x^{-v})\ge U^v_{\max}(x^{-v})-\epsilonUsv​(x−v)≥Umaxv​(x−v)−ϵ.

A polymatrix game is one in which each pair of players plays a two-player subgame, each player uses one action in all of its subgames, and its utility is the sum of its subgame payoffs. In a complete bipartite polymatrix game the players form two sides VAV_AVA​, VBV_BVB​ with nA=∣VA∣n_A=|V_A|nA​=∣VA​∣, nB=∣VB∣n_B=|V_B|nB​=∣VB​∣; every v∈VAv\in V_Av∈VA​ plays a bimatrix subgame Uv,wU^{v,w}Uv,w against every w∈VBw\in V_Bw∈VB​, and same-side pairs play nothing. Lemma 8.1 assumes the payoffs of VAV_AVA​-vertices lie in [0,1/nB][0,1/n_B][0,1/nB​] and those of VBV_BVB​-vertices in [0,1/nA][0,1/n_A][0,1/nA​], so every utility lies in [0,1][0,1][0,1].

The trimmed profile x^\hat xx^ with parameter kkk: every player vvv that plays ϵ\epsilonϵ-optimally in xxx drops the actions with Usv(x−v)<Umax⁡v(x−v)−ϵkU^v_s(x^{-v})<U^v_{\max}(x^{-v})-\epsilon kUsv​(x−v)<Umaxv​(x−v)−ϵk, whose total mass is zvz^vzv, and renormalises, x^sv=xsv/(1−zv)\hat x^v_s=x^v_s/(1-z^v)x^sv​=xsv​/(1−zv) on the kept actions; every other player keeps xvx^vxv.

Formalization targets

Goal: Lemma 8.1

For a complete bipartite polymatrix game with the payoff ranges above, ϵ>0\epsilon>0ϵ>0, and an (ϵ,δ)(\epsilon,\delta)(ϵ,δ)-WeakNash xxx, the trimmed profile with k=1+1/ϵk=1+1/\sqrt\epsilonk=1+1/ϵ​ satisfies

x^ is a (ϵ (ϵ+5), δ)-Well-Supported WeakNash.\hat x\ \text{is a}\ \bigl(\sqrt\epsilon\,(\sqrt\epsilon+5),\ \delta\bigr)\text{-Well-Supported WeakNash}.x^ is a (ϵ​(ϵ​+5), δ)-Well-Supported WeakNash.

Milestones (proof of Lemma 8.1)

  1. For k>1k>1k>1 and an ϵ\epsilonϵ-optimal player vvv: zv≤1/k<1z^v\le 1/k<1zv≤1/k<1.
  2. Claim 8.2: ∑s∣x^sv−xsv∣≤2/(k−1)\sum_{s}|\hat x^v_s-x^v_s|\le 2/(k-1)∑s​∣x^sv​−xsv​∣≤2/(k−1) for every player vvv.
  3. For every vertex vvv and action sss: ∣Usv(x−v)−Usv(x^−v)∣≤2/(k−1)|U^v_s(x^{-v})-U^v_s(\hat x^{-v})|\le 2/(k-1)∣Usv​(x−v)−Usv​(x^−v)∣≤2/(k−1).
  4. For every k>1k>1k>1: x^\hat xx^ is a (kϵ+2k−1,δ)\bigl(k\epsilon+\tfrac{2}{k-1},\delta\bigr)(kϵ+k−12​,δ)-Well-Supported WeakNash.

Significance

The result. Lemma 8.1 is the link that allows the hardness of WeakNash, the notion the PPAD-hardness argument naturally produces, to be transferred to the support-based notion used by the two-player reduction of Section 8.2 (Lemma 8.3, via Althöfer's games). The polynomial loss ϵ↦O(ϵ)\epsilon\mapsto O(\sqrt\epsilon)ϵ↦O(ϵ​) and the unchanged δ\deltaδ are what keep the final constant approximation constant. The same trimming technique, with constants that do not depend on the number of players, applies to any polymatrix game with normalised payoffs.

Formalizing it. The result is proved on paper; it is not formalized anywhere. The published platform items DGPNash.WellSupported.* formalize the Daskalakis–Goldberg–Papadimitriou version, which assumes every player is ϵ\epsilonϵ-optimal and has a constant growing with the number of players; this mission produces the WeakNash and polymatrix version and a reusable vocabulary of WeakNash notions (Definitions 2.5–2.9) for the rest of the paper.

Difficulty

The obvious argument applies the trimming of Daskalakis–Goldberg–Papadimitriou to every player, and it fails in two places. First, only a (1−δ)(1-\delta)(1−δ)-fraction of players are ϵ\epsilonϵ-optimal; for the others the trimmed mass zvz^vzv can equal 111, so the renormalisation is undefined and those players cannot be trimmed, while their neighbours' payoffs still depend on them. Second, the general bound on how much a payoff moves when the other players' strategies move grows with the number of players, which would make the final constant depend on nAn_AnA​ and nBn_BnB​; Lemma 8.1 has no such dependence, and the payoff normalisation [0,1/nB][0,1/n_B][0,1/nB​], [0,1/nA][0,1/n_A][0,1/nA​] is what must absorb it. The constant 2/(k−1)2/(k-1)2/(k−1) of milestone 4 is tight enough that the page's own displayed chain, which ends at 4/(k−1)4/(k-1)4/(k−1), does not reach it directly.

Formalization scope

  • Players are the disjoint union VA ⊕ VB; action sets are finite types S i; subgame payoffs are PA v w (for v∈VAv\in V_Av∈VA​ against w∈VBw\in V_Bw∈VB​) and PB w v. The general polymatrix payoff (Definition 2.9) sums over j≠ij\ne ij=i; the bipartite instance sets same-side subgames to zero.
  • Mixed profiles, lotteries and expected payoffs are those of the published agt_games bundle. UsvU^v_sUsv​ is DGPNash.NashMap.purePayoff; Umax⁡vU^v_{\max}Umaxv​, zvz^vzv and the trim formula are maxPurePayoff, trimMass, trim of DGPNash_WellSupported_Equilibria.
  • The "(1−δ)(1-\delta)(1−δ)-fraction of iii's" is (1−δ) ∣I∣≤#{i:…}(1-\delta)\,|\mathcal I|\le\#\{i:\ldots\}(1−δ)∣I∣≤#{i:…}, over all players of both sides. The support of xvx^vxv is {s:xsv>0}\{s: x^v_s>0\}{s:xsv​>0}. Maxima over strategies are written as "for every lottery / every action".
  • Added hypotheses: ϵ>0\epsilon>0ϵ>0 (needed for k=1+1/ϵk=1+1/\sqrt\epsilonk=1+1/ϵ​); k>1k>1k>1 in every general-kkk milestone (the page's "for k>1k>1k>1").
  • Conventions: players that are not ϵ\epsilonϵ-optimal keep xvx^vxv in x^\hat xx^, since the page defines x^v\hat x^vx^v only for the ϵ\epsilonϵ-optimal ones. "Bounded away from 1" is stated as zv≤1/kz^v\le 1/kzv≤1/k. "In polynomial time" is not formalized.
  • Milestones 1 and 2 use no polymatrix structure and are stated for arbitrary finite games.

The bare existence of some (ϵ(ϵ+5),δ)(\sqrt\epsilon(\sqrt\epsilon+5),\delta)(ϵ​(ϵ​+5),δ)-Well-Supported WeakNash is a consequence of Nash's theorem and does not use xxx; the goal therefore names the specific trimmed profile x^\hat xx^ computed from xxx.

Contributions welcome: proofs of the milestones; general lemmas expressing UsvU^v_sUsv​ of a polymatrix game as a bilinear sum and the multilinearity of expected payoffs, which are reusable for the rest of the paper.

Selected references

  • A. Rubinstein, Settling the Complexity of Computing Approximate Two-Player Nash Equilibria, FOCS 2016; arXiv:1606.04550 (version dated August 26, 2016). https://arxiv.org/abs/1606.04550
  • C. Daskalakis, P. W. Goldberg, C. H. Papadimitriou, The Complexity of Computing a Nash Equilibrium, SIAM J. Comput. 39(1):195–259, 2009. https://doi.org/10.1137/070699652
  • Y. Babichenko, C. H. Papadimitriou, A. Rubinstein, Can Almost Everybody be Almost Happy?, Proc. ITCS 2016, pp. 1–9.
  • R. J. Lipton, E. Markakis, A. Mehta, Playing Large Games Using Simple Strategies, EC 2003. https://doi.org/10.1145/779928.779933
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Operations ResearchOptimization·Captain: mikedeng1

A game-theoretic approach to computation offloading in mobile cloud computing I: The Offloading GNEP Has a SolutionResearch Paper

Motivation

Mobile devices run applications whose computational load can exceed what the device itself can serve in reasonable time and with reasonable battery drain. Computation offloading sends part of that load elsewhere: to a cloudlet, a small cluster of servers one wireless hop away, or to a distant cloud reached through the wide-area network. The cloudlet is shared, so its response time depends on how much load all users send to it, and each user's best offloading decision depends on everybody else's. Cardellini, De Nitto Personé, Di Valerio, Facchinei, Grassi, Lo Presti and Piccialli (Math. Program., 2016, DOI 10.1007/s10107-015-0881-6) model this as a non-cooperative game between users and study it with the tools of variational inequalities.

The game is a generalized Nash equilibrium problem (GNEP): not only the costs but also the feasible sets of the players depend on the other players' choices, because all users share one capacity constraint on the cloudlet. GNEPs with a shared convex constraint (jointly convex games) can be reduced to a single variational inequality, a reduction the paper takes from Facchinei, Fischer and Piccialli (Oper. Res. Lett. 2007, DOI 10.1016/j.orl.2006.03.004); Facchinei and Kanzow survey the area (Ann. Oper. Res. 2010, DOI 10.1007/s10479-009-0653-x). This mission formalizes the first step of the paper's analysis: the game has an equilibrium.

Setting

There are NNN users u=1,…,Nu=1,\dots,Nu=1,…,N and three tiers I={m,clet,cloud}I=\{m,\mathrm{clet},\mathrm{cloud}\}I={m,clet,cloud} (mobile device, cloudlet, cloud). User uuu chooses the fractions xu=(xu,m,xu,clet,xu,cloud)x_u=(x_{u,m},x_{u,\mathrm{clet}},x_{u,\mathrm{cloud}})xu​=(xu,m​,xu,clet​,xu,cloud​) of its tasks run on each tier. A profile is x=(x1,…,xN)∈R3Nx=(x_1,\dots,x_N)\in\mathbb R^{3N}x=(x1​,…,xN​)∈R3N.

The data are reals αu,βu,γu,δu\alpha_u,\beta_u,\gamma_u,\delta_uαu​,βu​,γu​,δu​ (arrival rates divided by service or transfer rates), powers Pu,m,Pu,t,Pu,max⁡P_{u,m},P_{u,t},P_{u,\max}Pu,m​,Pu,t​,Pu,max​, the number n≥1n\ge1n≥1 of cloudlet servers, the offloadable fraction χ∈(0,1]\chi\in(0,1]χ∈(0,1] and a utilisation cap Umax⁡U_{\max}Umax​. Assumption A requires Umax⁡U_{\max}Umax​ and every αu,δu\alpha_u,\delta_uαu​,δu​ to lie in (0,1)(0,1)(0,1).

User uuu's private feasible set is

K~u={xu∈R+3: ∑i∈Ixu,i=1, xu,clet+xu,cloud≤χ, αuPu,mxu,m+βuPu,t(xu,clet+xu,cloud)≤Pu,max⁡},\tilde K_u=\Big\{x_u\in\mathbb R^3_+:\ \textstyle\sum_{i\in I}x_{u,i}=1,\ x_{u,\mathrm{clet}}+x_{u,\mathrm{cloud}}\le\chi,\ \alpha_uP_{u,m}x_{u,m}+\beta_uP_{u,t}(x_{u,\mathrm{clet}}+x_{u,\mathrm{cloud}})\le P_{u,\max}\Big\},K~u​={xu​∈R+3​: ∑i∈I​xu,i​=1, xu,clet​+xu,cloud​≤χ, αu​Pu,m​xu,m​+βu​Pu,t​(xu,clet​+xu,cloud​)≤Pu,max​},

the shared constraint is Ω={x:1n∑vδvxv,clet≤Umax⁡}\Omega=\{x:\frac1n\sum_v\delta_vx_{v,\mathrm{clet}}\le U_{\max}\}Ω={x:n1​∑v​δv​xv,clet​≤Umax​}, and the joint feasible set is K=(∏uK~u)∩ΩK=\big(\prod_u\tilde K_u\big)\cap\OmegaK=(∏u​K~u​)∩Ω. User uuu minimises the mean response cost

λuRu(xu,x−u)=αuxu,m1−αuxu,m+βuxu,clet+γuxu,cloud+δuxu,clet1−1n∑vδvxv,clet\lambda_uR_u(x_u,x_{-u})=\frac{\alpha_ux_{u,m}}{1-\alpha_ux_{u,m}}+\beta_ux_{u,\mathrm{clet}}+\gamma_ux_{u,\mathrm{cloud}}+\frac{\delta_ux_{u,\mathrm{clet}}}{1-\frac1n\sum_v\delta_vx_{v,\mathrm{clet}}}λu​Ru​(xu​,x−u​)=1−αu​xu,m​αu​xu,m​​+βu​xu,clet​+γu​xu,cloud​+1−n1​∑v​δv​xv,clet​δu​xu,clet​​

over {y∈K~u:(y,x−u)∈Ω}\{y\in\tilde K_u:(y,x_{-u})\in\Omega\}{y∈K~u​:(y,x−u​)∈Ω}. A solution of the GNEP is a profile xˉ∈K\bar x\in Kxˉ∈K at which no user can lower its cost by a deviation that keeps the shared constraint satisfied.

The map F:R3N→R3NF:\mathbb R^{3N}\to\mathbb R^{3N}F:R3N→R3N stacks the users' partial gradients,

F(x)u=(αu(1−αuxu,m)2, βu+δu1−1n∑v≠uδvxv,clet(1−1n∑vδvxv,clet)2, γu),F(x)_u=\Big(\frac{\alpha_u}{(1-\alpha_ux_{u,m})^2},\ \beta_u+\delta_u\frac{1-\frac1n\sum_{v\ne u}\delta_vx_{v,\mathrm{clet}}}{\big(1-\frac1n\sum_v\delta_vx_{v,\mathrm{clet}}\big)^2},\ \gamma_u\Big),F(x)u​=((1−αu​xu,m​)2αu​​, βu​+δu​(1−n1​∑v​δv​xv,clet​)21−n1​∑v=u​δv​xv,clet​​, γu​),

and xˉ\bar xxˉ solves the variational inequality VI(K,F)\mathrm{VI}(K,F)VI(K,F) if xˉ∈K\bar x\in Kxˉ∈K and F(xˉ)⊤(x−xˉ)≥0F(\bar x)^\top(x-\bar x)\ge0F(xˉ)⊤(x−xˉ)≥0 for all x∈Kx\in Kx∈K. Such solutions are the variational (or normalized) solutions of the game.

Formalization targets

Goal: Proposition 1 (p. 12)

Under Assumption A, and provided every K~u\tilde K_uK~u​ is nonempty,

∃ xˉ∈K  ∀u  ∀y∈K~u with (y,xˉ−u)∈Ω:λuRu(xˉu,xˉ−u)≤λuRu(y,xˉ−u).\exists\,\bar x\in K\ \ \forall u\ \ \forall y\in\tilde K_u\ \text{with}\ (y,\bar x_{-u})\in\Omega:\quad \lambda_uR_u(\bar x_u,\bar x_{-u})\le\lambda_uR_u(y,\bar x_{-u}).∃xˉ∈K  ∀u  ∀y∈K~u​ with (y,xˉ−u​)∈Ω:λu​Ru​(xˉu​,xˉ−u​)≤λu​Ru​(y,xˉ−u​).

Milestones

  1. F(x)u=∇xuλuRu(x)F(x)_u=\nabla_{x_u}\lambda_uR_u(x)F(x)u​=∇xu​​λu​Ru​(x) wherever both denominators are positive (p. 11).
  2. For fixed x−ux_{-u}x−u​, user uuu's feasible set is convex and its cost is convex on it (p. 11).
  3. Every solution of VI(K,F)\mathrm{VI}(K,F)VI(K,F) is a solution of the GNEP (proof of Proposition 1).
  4. FFF is continuous on KKK, and KKK is compact and convex (proof of Proposition 1).
  5. VI(K,F)\mathrm{VI}(K,F)VI(K,F) has a solution (proof of Proposition 1, citing Facchinei–Pang, Corollary 2.2.5).

Milestones 3 and 5 give the goal; milestones 1 and 2 are what milestone 3 rests on, and milestone 4 is what milestone 5 rests on. The platform's Proved statement of Brouwer's fixed-point theorem (AGT.brouwer_fixed_point) is included as a reference item for milestone 5.

Significance

The result. Existence of an equilibrium is the precondition for everything else in the paper: the monotonicity of FFF (Theorem 1), the reformulation with a cloudlet price as an extended game (Theorem 2), and the distributed algorithm whose convergence is Theorem 3. Proposition 1 also shows that variational solutions exist, which is the specific equilibrium the paper's algorithm computes.

Formalizing it. The result is proved in the paper, in three lines that cite two textbook theorems. The work here is to make those citations machine-checked for this concrete model: that the closed-form FFF is indeed the stacked partial gradient, that each user's problem is convex despite the rational cost terms, that the VI-to-GNEP reduction holds, and that a VI on a compact convex set with continuous map has a solution. None of these steps is formalized in Mathlib for GNEPs; the last is a finite-dimensional Hartman–Stampacchia theorem, which Mathlib does not contain. No part of this paper has a machine-checked proof.

Difficulty

The obvious argument is to apply Kakutani's theorem to the best-response correspondence. With a shared constraint this needs lower semicontinuity of the feasible-set map x−u↦{y∈K~u:(y,x−u)∈Ω}x_{-u}\mapsto\{y\in\tilde K_u:(y,x_{-u})\in\Omega\}x−u​↦{y∈K~u​:(y,x−u​)∈Ω}, which is a separate argument, and Kakutani is not in Mathlib either. The VI route avoids it but has its own points. The cost has the rational terms αuxu,m/(1−αuxu,m)\alpha_ux_{u,m}/(1-\alpha_ux_{u,m})αu​xu,m​/(1−αu​xu,m​) and δuxu,clet/D(x)\delta_ux_{u,\mathrm{clet}}/D(x)δu​xu,clet​/D(x), and convexity and differentiability must be checked on the region where the denominators are positive; on a user's feasible set this needs Assumption A and the shared constraint, not the private constraints alone. The existence of a VI solution needs a fixed-point theorem on a compact convex set, and Mathlib has no Brouwer theorem. That is why the platform's statement of it is attached to this mission.

Formalization scope

Users are Fin N (0-based) and tiers an inductive type Tier with three constructors; a profile is Fin N → Tier → ℝ. The inner product a⊤ba^\top ba⊤b is the coordinatewise double sum (not Mathlib's sup norm on Pi types). The cost and FFF are the paper's closed forms; FFF is not defined as a derivative, so milestone 1 has content. Lean's x/0=0x/0=0x/0=0 makes both formulas junk where a denominator vanishes. Under Assumption A both denominators are positive on KKK and at every point the GNEP definition compares, and milestone 1 assumes the two positivity conditions explicitly.

Standing hypotheses in every statement: Assumption A, n≥1n\ge1n≥1, 0<χ≤10<\chi\le10<χ≤1. Nothing is assumed of βu,γu\beta_u,\gamma_uβu​,γu​ or the powers, as in the paper. Added hypothesis: every K~u\tilde K_uK~u​ is nonempty, in the goal and in milestone 5. The printed proposition is false without it: if 0<Pu,max⁡<min⁡(αuPu,m,βuPu,t)0<P_{u,\max}<\min(\alpha_uP_{u,m},\beta_uP_{u,t})0<Pu,max​<min(αu​Pu,m​,βu​Pu,t​) then K~u=∅\tilde K_u=\emptysetK~u​=∅, so K=∅K=\emptysetK=∅. The condition is equivalent to K≠∅K\ne\emptysetK=∅. Milestone 4 adds convexity of KKK to the paper's "continuous and compact".

Trivializing formalizations are ruled out: KKK cannot be empty under the added hypothesis, FFF is not a derivative by definition, no statement evaluates the cost at a point with a vanishing denominator, and the GNEP keeps the shared constraint in each player's feasible set (dropping it gives a different game, a NEP).

Contributions welcome: a finite-dimensional Hartman–Stampacchia theorem (reusable well beyond this mission), the general VI-implies-GNEP reduction for jointly convex games, and proofs of the model-specific milestones.

Selected references

  • V. Cardellini, V. De Nitto Personé, V. Di Valerio, F. Facchinei, V. Grassi, F. Lo Presti, V. Piccialli, A game-theoretic approach to computation offloading in mobile cloud computing, Mathematical Programming (2016). https://doi.org/10.1007/s10107-015-0881-6 (accepted manuscript: IRIS Sapienza, handle 11573/779661)
  • F. Facchinei, A. Fischer, V. Piccialli, On generalized Nash games and variational inequalities, Operations Research Letters 35 (2007). https://doi.org/10.1016/j.orl.2006.03.004
  • F. Facchinei, C. Kanzow, Generalized Nash equilibrium problems, Annals of Operations Research 175 (2010). https://doi.org/10.1007/s10479-009-0653-x
  • F. Facchinei, J.-S. Pang, Finite-Dimensional Variational Inequalities and Complementarity Problems, Springer, 2003. https://doi.org/10.1007/b97543
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Operations ResearchOptimization·Captain: mikedeng1

A game-theoretic approach to computation offloading in mobile cloud computing II: The VI Map of the Offloading GNEP Is Monotone When the Cloudlet Is Not OverloadedResearch Paper

Motivation

Mobile devices run applications whose computational demand often exceeds what a battery-powered processor can serve with acceptable delay. Computation offloading sends part of the work elsewhere: to a cloudlet, a small cluster of servers one wireless hop away, or to a distant cloud reached through the wide-area network. When many users share one cloudlet, each user's response time depends on how much the others offload, and selfish users interact strategically. Cardellini, De Nitto Personé, Di Valerio, Facchinei, Grassi, Lo Presti and Piccialli (Math. Program., 2016) model this interaction as a generalized Nash equilibrium problem (GNEP): every user minimises its own expected cost, and all users share a coupling constraint that caps the cloudlet's utilisation.

The paper computes equilibria through a variational inequality (VI) reformulation and, for distributed computation, through an extended game with a price player. The convergence of the methods it relies on (proximal-point and best-response schemes for monotone VIs, see Facchinei and Pang, 2003) requires the VI map to be monotone. This mission formalizes the paper's Theorem 1, which gives an explicit, checkable condition on the model's parameters under which that map is monotone.

Setting

There are NNN users u=1,…,Nu=1,\dots,Nu=1,…,N. Each user splits its task stream over three tiers I={m,clet,cloud}I=\{m,\mathit{clet},\mathit{cloud}\}I={m,clet,cloud} (own device, cloudlet, cloud) and chooses fractions xu=(xu,m,xu,clet,xu,cloud)x_u=(x_{u,m},x_{u,clet},x_{u,cloud})xu​=(xu,m​,xu,clet​,xu,cloud​); a strategy profile is x∈R3Nx\in\mathbb R^{3N}x∈R3N. The data are positive rates combined into αu,βu,γu,δu\alpha_u,\beta_u,\gamma_u,\delta_uαu​,βu​,γu​,δu​ (the traffic intensities a user generates on its device, the wireless link, the cloud path and the cloudlet), power parameters Pu,m,Pu,t,Pu,max⁡P_{u,m},P_{u,t},P_{u,\max}Pu,m​,Pu,t​,Pu,max​, the number nnn of cloudlet servers, the offloadable fraction χ∈(0,1]\chi\in(0,1]χ∈(0,1] and the utilisation cap Umax⁡U_{\max}Umax​.

The cloudlet load is 1n∑vδvxv,clet\frac1n\sum_v\delta_vx_{v,clet}n1​∑v​δv​xv,clet​ and D(x)=1−1n∑tδtxt,cletD(x)=1-\frac1n\sum_t\delta_tx_{t,clet}D(x)=1−n1​∑t​δt​xt,clet​. User uuu's private feasible set K~u\tilde K_uK~u​ consists of the xu≥0x_u\ge0xu​≥0 with ∑ixu,i=1\sum_{i}x_{u,i}=1∑i​xu,i​=1, xu,clet+xu,cloud≤χx_{u,clet}+x_{u,cloud}\le\chixu,clet​+xu,cloud​≤χ and the power budget αuPu,mxu,m+βuPu,t(xu,clet+xu,cloud)≤Pu,max⁡\alpha_uP_{u,m}x_{u,m}+\beta_uP_{u,t}(x_{u,clet}+x_{u,cloud})\le P_{u,\max}αu​Pu,m​xu,m​+βu​Pu,t​(xu,clet​+xu,cloud​)≤Pu,max​. The shared constraint is Ω={x:1n∑uδuxu,clet≤Umax⁡}\Omega=\{x:\frac1n\sum_u\delta_ux_{u,clet}\le U_{\max}\}Ω={x:n1​∑u​δu​xu,clet​≤Umax​}, and the joint feasible set is K=(∏uK~u)∩ΩK=(\prod_u\tilde K_u)\cap\OmegaK=(∏u​K~u​)∩Ω. User uuu minimises

λuRu(x)=αuxu,m1−αuxu,m+βuxu,clet+γuxu,cloud+δuxu,cletD(x).\lambda_uR_u(x)=\frac{\alpha_ux_{u,m}}{1-\alpha_ux_{u,m}}+\beta_ux_{u,clet}+\gamma_ux_{u,cloud}+\frac{\delta_ux_{u,clet}}{D(x)}.λu​Ru​(x)=1−αu​xu,m​αu​xu,m​​+βu​xu,clet​+γu​xu,cloud​+D(x)δu​xu,clet​​.

Assumption A requires Umax⁡U_{\max}Umax​ and all αu,δu\alpha_u,\delta_uαu​,δu​ to lie in (0,1)(0,1)(0,1).

The VI map F:R3N→R3NF:\mathbb R^{3N}\to\mathbb R^{3N}F:R3N→R3N stacks each user's gradient in its own variables:

F(x)u=(αu(1−αuxu,m)2, βu+δu1−1n∑v≠uδvxv,cletD(x)2, γu).F(x)_u=\Big(\frac{\alpha_u}{(1-\alpha_ux_{u,m})^2},\ \beta_u+\delta_u\frac{1-\frac1n\sum_{v\ne u}\delta_vx_{v,clet}}{D(x)^2},\ \gamma_u\Big).F(x)u​=((1−αu​xu,m​)2αu​​, βu​+δu​D(x)21−n1​∑v=u​δv​xv,clet​​, γu​).

FFF is monotone on KKK if (F(y)−F(x))⊤(y−x)≥0(F(y)-F(x))^\top(y-x)\ge0(F(y)−F(x))⊤(y−x)≥0 for all x,y∈Kx,y\in Kx,y∈K. Finally δmax⁡=max⁡uδu\delta_{\max}=\max_u\delta_uδmax​=maxu​δu​.

Formalization targets

Goal: Theorem 1

Under Assumption A, if

δmax⁡≤nNχ(1−Umax⁡),(18)\delta_{\max}\le\frac{n}{N\chi}(1-U_{\max}),\tag{18}δmax​≤Nχn​(1−Umax​),(18)

then FFF is monotone on KKK. The condition involves only the data of the game, so the goal is the paper's statement with no constant changed.

Milestones

The milestones follow the paper's argument in order.

  1. A map whose Jacobian is positive semidefinite on a convex set is monotone there (p. 12, citing Facchinei–Pang).
  2. The Jacobian JF(x)JF(x)JF(x) has the sparse structure (16), with nonzero entries AuA_uAu​, BuB_uBu​, BuvB_{uv}Buv​ given by (17).
  3. On KKK, JF(x)JF(x)JF(x) is positive semidefinite as soon as the symmetric part Bs=12(B⊤+B)B^s=\frac12(B^\top+B)Bs=21​(B⊤+B) of its clet block is.
  4. The identity (20): Bs=1nD2(δδ⊤∘(I+E+1nD(xcletδe⊤+e(xcletδ)⊤)))B^s=\frac1{nD^2}\big(\delta\delta^\top\circ(I+E+\frac1{nD}(x^\delta_{clet}e^\top+e(x^\delta_{clet})^\top))\big)Bs=nD21​(δδ⊤∘(I+E+nD1​(xcletδ​e⊤+e(xcletδ​)⊤))), with ∘\circ∘ the Hadamard product, EEE the all-ones matrix and xcletδ=(δuxu,clet)ux^\delta_{clet}=(\delta_ux_{u,clet})_uxcletδ​=(δu​xu,clet​)u​.
  5. The Schur product theorem (a published platform theorem).
  6. The characteristic polynomial (21) of ve⊤+ev⊤ve^\top+ev^\topve⊤+ev⊤, namely ηN−2(η2−2(e⊤v)η+(e⊤v)2−N∥v∥2)\eta^{N-2}(\eta^2-2(e^\top v)\eta+(e^\top v)^2-N\|v\|^2)ηN−2(η2−2(e⊤v)η+(e⊤v)2−N∥v∥2).
  7. The sufficient condition (22): 1nD(N∥xcletδ∥−e⊤xcletδ)≤1\frac1{nD}(\sqrt N\|x^\delta_{clet}\|-e^\top x^\delta_{clet})\le1nD1​(N​∥xcletδ​∥−e⊤xcletδ​)≤1 implies Bs⪰0B^s\succeq0Bs⪰0.
  8. The bound (23) on KKK: 1nD(N∥xcletδ∥−e⊤xcletδ)≤1nDδmax⁡χN(N−1)≤δmax⁡1−Umax⁡Nχn\frac1{nD}(\sqrt N\|x^\delta_{clet}\|-e^\top x^\delta_{clet})\le\frac1{nD}\delta_{\max}\chi\sqrt N(\sqrt N-1)\le\frac{\delta_{\max}}{1-U_{\max}}\frac{N\chi}{n}nD1​(N​∥xcletδ​∥−e⊤xcletδ​)≤nD1​δmax​χN​(N​−1)≤1−Umax​δmax​​nNχ​.

Significance

Theorem 1 is the hypothesis under which the rest of the paper operates. The extended game of §5.2 inherits the monotonicity properties of FFF (p. 14), and the distributed solution methods of §6 are designed for that monotone setting. Condition (18) translates monotonicity into a statement about the system: the largest per-user cloudlet traffic intensity must stay below a threshold that grows with the number nnn of servers and shrinks with NNN, χ\chiχ and Umax⁡U_{\max}Umax​. Remark 1 (p. 14) stresses that (18) is only sufficient.

The result is proved in the paper; this mission produces a machine-checked proof. On the way it yields statements reusable outside this model: the Jacobian criterion for monotonicity of a differentiable map on a convex set, and the spectrum of the symmetric rank-two matrix ve⊤+ev⊤ve^\top+ev^\topve⊤+ev⊤. None of these statements is on the platform; the Schur product theorem, which the proof also uses, is referenced as a published platform theorem.

Difficulty

The Jacobian JF(x)JF(x)JF(x) is not symmetric: BuvB_{uv}Buv​ carries the row user's own term 2nδuxu,clet\frac2n\delta_ux_{u,clet}n2​δu​xu,clet​, so Buv≠BvuB_{uv}\ne B_{vu}Buv​=Bvu​ in general, and the eigenvalues of JF(x)JF(x)JF(x) say nothing directly about its quadratic form. The quadratic form must be controlled uniformly over the whole feasible set KKK, whose shape (simplices cut by the cap χ\chiχ, the power budgets and the shared constraint) enters the final bound, and the condition must come out in the paper's exact constants. In Lean, the main costs are the coordinatewise Fréchet derivative of FFF on R3N\mathbb R^{3N}R3N, the characteristic polynomial of a rank-two matrix of arbitrary size, and the passage from a characteristic polynomial to positive semidefiniteness.

Formalization scope

Users are Fin N (0-based); tiers are a three-element type Tier; a profile is Fin N → Tier → ℝ. The inner product on R3N\mathbb R^{3N}R3N is written out as ∑u∑iau,ibu,i\sum_u\sum_i a_{u,i}b_{u,i}∑u​∑i​au,i​bu,i​, and the norm on RN\mathbb R^NRN in (21)–(23) is the Euclidean norm written as ∑uvu2\sqrt{\sum_uv_u^2}∑u​vu2​​, because Mathlib's norm on function types is the sup norm. FFF is defined by the closed form of p. 11, not as a derivative, so milestone 2 has content. δmax⁡\delta_{\max}δmax​ is the real supremum of the δu\delta_uδu​, which is the maximum for N≥1N\ge1N≥1.

Standing hypotheses carried by every statement: Assumption A, n≥1n\ge1n≥1 and 0<χ≤10<\chi\le10<χ≤1. Disclosed choices relative to the page:

  • (21) is stated for an arbitrary v∈RNv\in\mathbb R^Nv∈RN and assumes N≥2N\ge2N≥2, so that ηN−2\eta^{N-2}ηN−2 is a polynomial;
  • (22) is stated at any profile with D>0D>0D>0;
  • (20) is stated at any profile with D≠0D\ne0D=0;
  • the derivative (16)–(17) is stated on the open region αuxu,m<1\alpha_ux_{u,m}<1αu​xu,m​<1, 1n∑tδtxt,clet<1\frac1n\sum_t\delta_tx_{t,clet}<1n1​∑t​δt​xt,clet​<1, which contains KKK;
  • in milestone 1, differentiability is required at each point of the convex set (in a full neighbourhood).

The formulas for FFF, AuA_uAu​, BuB_uBu​ and BuvB_{uv}Buv​ divide by 1−αuxu,m1-\alpha_ux_{u,m}1−αu​xu,m​ and DDD, and Lean sets a/0=0a/0=0a/0=0. Every statement is therefore restricted to KKK or to a region where these denominators are nonzero; monotonicity on the larger set ∏uK~u\prod_u\tilde K_u∏u​K~u​, where DDD can vanish, is a different and false-by-junk claim and is not posed. KKK is nonempty for admissible data (e.g. all users computing locally), so the goal is not vacuous.

Contributions welcome: proofs of any milestone, especially the generic ones (1 and 6), which belong in a general library.

Selected references

  • V. Cardellini, V. De Nitto Personé, V. Di Valerio, F. Facchinei, V. Grassi, F. Lo Presti, V. Piccialli, A game-theoretic approach to computation offloading in mobile cloud computing, Mathematical Programming, 2016. https://doi.org/10.1007/s10107-015-0881-6 (accepted manuscript: IRIS Sapienza, handle 11573/779661).
  • F. Facchinei, J.-S. Pang, Finite-Dimensional Variational Inequalities and Complementarity Problems, vols. I–II, Springer, 2003 (the paper's [17]). https://doi.org/10.1007/b97543
  • F. Facchinei, C. Kanzow, Generalized Nash equilibrium problems, Annals of Operations Research 175 (2010), 177–211 (the paper's [16]). https://doi.org/10.1007/s10479-009-0653-x
  • R. A. Horn, C. R. Johnson, Matrix Analysis, Cambridge University Press, 1990 (the paper's [24]; Schur product theorem, Theorem 7.5.3). https://doi.org/10.1017/CBO9780511810817
  • D. S. Bernstein, Matrix Mathematics: Theory, Facts, and Formulas with Application to Linear Systems Theory, Princeton University Press, 2005 (the paper's [6]; Fact 4.9.16). https://press.princeton.edu/books/hardcover/9780691118024
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On the Complexity of Nash Equilibria and Other Fixed Points 4: The Fixed Points of the Division-Free Map G_I(x)ij = max(x_ij + u_i((i:j); x−i) − t_i, 0) Are Exactly the Nash EquilibriaResearch Paper

Motivation

Nash's existence theorem for finite games is a fixed-point theorem: one writes down a continuous map from the set of mixed strategy profiles to itself whose fixed points are exactly the Nash equilibria, and applies Brouwer's theorem. Nash's own map (Nash 1951) divides by 1+∑jmax⁡(0,⋅)1+\sum_j \max(0,\cdot)1+∑j​max(0,⋅), and the choice of map matters as soon as the question is computational rather than existential.

Etessami and Yannakakis (SIAM J. Comput. 39 (2010)) introduce the class FIXP of fixed-point search problems whose maps are given by algebraic circuits over {+,−,∗,/,max⁡,min⁡}\{+,-,*,/,\max,\min\}{+,−,∗,/,max,min} and rational constants, and show that computing a Nash equilibrium of a 3-player game is FIXP-complete. In Section 4 they ask which gates are really needed. Since the Nash problem is complete, it suffices to find, for every game, a map with the same fixed points and a cheaper circuit. They define a division-free map GIG_IGI​, prove that its fixed points are precisely the Nash equilibria (Lemma 20), show that it is computed by a circuit with gates {+,−,∗,max⁡,min⁡}\{+,-,*,\max,\min\}{+,−,∗,max,min} (Lemma 21), and conclude that FIXP is unchanged if circuits use only {+,∗,max⁡}\{+,*,\max\}{+,∗,max} and rational constants (Theorem 22). The same map, defined as a Euclidean projection, appears earlier in Gul, Pearce and Stacchetti (1993).

This mission formalizes the game-theoretic content of that section: the map GIG_IGI​, its well-definedness, and Lemma 20.

Setting

A finite game III has a finite set of players iii; each player has a finite, nonempty set SiS_iSi​ of pure strategies, and a payoff function uiu_iui​ assigns a real number to every pure strategy profile. A mixed strategy of player iii is a vector (xij)j∈Si(x_{ij})_{j\in S_i}(xij​)j∈Si​​ with xij≥0x_{ij}\ge0xij​≥0 and ∑jxij=1\sum_{j}x_{ij}=1∑j​xij​=1; a mixed profile xxx is one mixed strategy per player, and Δ\DeltaΔ denotes the set of mixed profiles (the product of the players' unit simplices). The expected payoff ui(x)u_i(x)ui​(x) is the expectation of uiu_iui​ when the players draw their strategies independently according to xxx. For j∈Sij\in S_ij∈Si​, ui((i:j);x−i)u_i((i{:}j);x_{-i})ui​((i:j);x−i​) is player iii's expected payoff when iii plays jjj and the others play according to xxx. A Nash equilibrium is a mixed profile xxx such that no player can raise ui(x)u_i(x)ui​(x) by switching unilaterally to another mixed strategy.

For a vector xxx indexed by pairs (i,j)(i,j)(i,j), let v(x)ij=ui((i:j);x−i)v(x)_{ij}=u_i((i{:}j);x_{-i})v(x)ij​=ui​((i:j);x−i​) and h(x)=x+v(x)h(x)=x+v(x)h(x)=x+v(x). For each player iii define the function of a real variable

fi,x(t)=∑j∈Simax⁡(hij(x)−t, 0).f_{i,x}(t)=\sum_{j\in S_i}\max\bigl(h_{ij}(x)-t,\,0\bigr).fi,x​(t)=j∈Si​∑​max(hij​(x)−t,0).

It is continuous, nonincreasing, strictly decreasing below max⁡jhij(x)\max_j h_{ij}(x)maxj​hij​(x) and zero above it, so there is a unique threshold tit_iti​ with fi,x(ti)=1f_{i,x}(t_i)=1fi,x​(ti​)=1. The division-free map is

GI(x)ij=max⁡(hij(x)−ti, 0).G_I(x)_{ij}=\max\bigl(h_{ij}(x)-t_i,\,0\bigr).GI​(x)ij​=max(hij​(x)−ti​,0).

In the Lean development, v(x)ijv(x)_{ij}v(x)ij​ is DGPNash.NashMap.purePayoff u x i j, hhh is hVal, fi,xf_{i,x}fi,x​ is fSum, tit_iti​ is threshold and GIG_IGI​ is G, all in the namespace FixpNash.DivFree.

Formalization targets

Goal: Lemma 20 (p. 47)

For every finite game with nonempty strategy sets and every x∈Δx\in\Deltax∈Δ,

GI(x)=x  ⟺  x is a Nash equilibrium of I.G_I(x)=x\iff x\text{ is a Nash equilibrium of }I.GI​(x)=x⟺x is a Nash equilibrium of I.

Milestones, in the order the proof uses them

  1. The threshold is well defined (p. 47): for every real xxx and every player with Si≠∅S_i\neq\emptysetSi​=∅, fi,x(t)=1f_{i,x}(t)=1fi,x​(t)=1 has exactly one solution, and it is tit_iti​.
  2. GIG_IGI​ maps into Δ\DeltaΔ (p. 47): ∑j∈SiGI(x)ij=1\sum_{j\in S_i}G_I(x)_{ij}=1∑j∈Si​​GI​(x)ij​=1 for every iii, so GI(x)∈ΔG_I(x)\in\DeltaGI​(x)∈Δ.
  3. Pure deviations suffice (p. 11): xxx is a Nash equilibrium iff x∈Δx\in\Deltax∈Δ and ui((i:j);x−i)≤ui(x)u_i((i{:}j);x_{-i})\le u_i(x)ui​((i:j);x−i​)≤ui​(x) for all iii and j∈Sij\in S_ij∈Si​.
  4. Fixed points equalize the support (proof of Lemma 20, p. 47): if x∈Δx\in\Deltax∈Δ and GI(x)=xG_I(x)=xGI​(x)=x, then ui((i:j);x−i)=tiu_i((i{:}j);x_{-i})=t_iui​((i:j);x−i​)=ti​ when xij>0x_{ij}>0xij​>0 and ui((i:j);x−i)≤tiu_i((i{:}j);x_{-i})\le t_iui​((i:j);x−i​)≤ti​ when xij=0x_{ij}=0xij​=0.
  5. At an equilibrium the threshold is the payoff (proof of Lemma 20, p. 47): if xxx is a Nash equilibrium then ti=ui(x)t_i=u_i(x)ti​=ui​(x) for every iii.
  6. Closed form of the threshold (proof of Lemma 21, p. 48): if zi1≥⋯≥ziniz_{i1}\ge\dots\ge z_{in_i}zi1​≥⋯≥zini​​ is hi(x)h_i(x)hi​(x) sorted in decreasing order, then
ti=max⁡{1l(∑j=1lzij−1):l=1,…,ni}.t_i=\max\Bigl\{\tfrac1l\Bigl(\sum_{j=1}^{l}z_{ij}-1\Bigr):l=1,\dots,n_i\Bigr\}.ti​=max{l1​(j=1∑l​zij​−1):l=1,…,ni​}.

This last milestone is off the goal's path; it is the formula behind the division-free circuit.

Significance

Lemma 20, with Brouwer's theorem and the continuity of GIG_IGI​, gives an elementary proof of Nash's theorem. With Lemma 21 it shows that the Nash equilibrium problem, and therefore every FIXP problem, is represented by circuits without division; the paper uses this to obtain Theorem 22. The pure-deviation criterion of milestone 3 is the standard test for equilibria and is used throughout equilibrium computation. The closed form of milestone 6 is the threshold of the Euclidean projection onto the simplex, used widely in optimization.

All of these results are proved in the paper. The mission produces machine-checked versions. No platform item states Lemma 20 or the pure-deviation criterion for AGT.IsMixedNash. Related posed items, with other conventions, are credited below rather than reused: the thresholds of the simplex projection in the Condat 2015 series (SimplexProj.Condat.simplex_projection_threshold, threshold_root_bracket, subsequence_mean_le_threshold, stated for the projection on RN\mathbb R^NRN with a radius), and the best-response fixed-point characterization in supermodular games (Supermodularity.Games.equilibrium_iff_fixed_point_v2, a different map). The paper also remarks, without proof, that GI(x)G_I(x)GI​(x) is the point of Δ\DeltaΔ closest to h(x)h(x)h(x). That remark is not a target here.

Difficulty

The map GIG_IGI​ is defined through an implicitly determined threshold. In the formalization the threshold has to be a definition that does not depend on a proof, and every statement about it rests on the existence and uniqueness of the root of fi,x(t)=1f_{i,x}(t)=1fi,x​(t)=1. This is an intermediate-value argument for a piecewise linear function of a finite sum of max⁡\maxmax terms. Its strict monotonicity holds only below max⁡jhij(x)\max_j h_{ij}(x)maxj​hij​(x), and the argument must use that SiS_iSi​ is nonempty.

The equivalence itself needs the multilinearity of the expected payoff: ui(x)=∑jxij ui((i:j);x−i)u_i(x)=\sum_j x_{ij}\,u_i((i{:}j);x_{-i})ui​(x)=∑j​xij​ui​((i:j);x−i​) and, more generally, the payoff of a deviation to a mixed strategy yiy_iyi​ is ∑jyij ui((i:j);x−i)\sum_j y_{ij}\,u_i((i{:}j);x_{-i})∑j​yij​ui​((i:j);x−i​). In the agt_games representation the expected payoff is a sum over all pure profiles of products of probabilities, so this identity must be extracted from the product structure rather than read off.

Formalization scope

The game uses the published agt_games vocabulary: players form a finite type ι with decidable equality, the strategies of player i a finite type S i, payoffs are real (the paper's are rational, so this is a generalization), mixed profiles are real weight functions satisfying AGT.IsMixedProfile, and Nash equilibrium is AGT.IsMixedNash (no profitable deviation to any lottery). The pure-strategy payoff ui((i:j);x−i)u_i((i{:}j);x_{-i})ui​((i:j);x−i​) is the published DGPNash.NashMap.purePayoff.

The following readings are explicit in the Lean and implicit on the page:

  • every strategy set is nonempty (∀ i, Nonempty (S i)). The paper assumes this tacitly; without it Δ\DeltaΔ is empty and tit_iti​ does not exist;
  • the threshold is defined as ti=inf⁡{t:fi,x(t)≤1}t_i=\inf\{t: f_{i,x}(t)\le1\}ti​=inf{t:fi,x​(t)≤1}. Milestone 1 proves that this is the paper's "unique value of ttt where fi,x(ti)=1f_{i,x}(t_i)=1fi,x​(ti​)=1". A formalization in which tit_iti​ is a free parameter, or is set to ui(x)u_i(x)ui​(x), would make Lemma 20 nearly definitional. That is ruled out: GIG_IGI​ is defined from the game alone, and tit_iti​ is the root of fi,x(t)=1f_{i,x}(t)=1fi,x​(t)=1;
  • hhh, fi,xf_{i,x}fi,x​, tit_iti​ and GIG_IGI​ are given by the same formulas for every real vector xxx. Milestones 1, 2 and 6 hold in that generality, while the goal and milestones 4–5 are stated on Δ\DeltaΔ, as on the page;
  • "fixed point of GIG_IGI​" means a point x∈Δx\in\Deltax∈Δ with GI(x)=xG_I(x)=xGI​(x)=x;
  • "it is sufficient to check switches to pure strategies only" becomes an equivalence between AGT.IsMixedNash and the pure-deviation inequalities for a mixed profile;
  • in milestone 6, the sorted order is a bijection eee from {0,…,n}\{0,\dots,n\}{0,…,n} onto SiS_iSi​ along which hi,e(l)(x)h_{i,e(l)}(x)hi,e(l)​(x) is nonincreasing, so ni=n+1n_i=n+1ni​=n+1 and the paper's index lll is l+1l+1l+1.

Contributions welcome: proofs of any milestone. The multilinearity of AGT.expectedPayoff in one player's strategy, and the existence and uniqueness of the threshold of a finite sum of hinge functions, are reusable beyond this mission.

Selected references

  • K. Etessami and M. Yannakakis, On the complexity of Nash equilibria and other fixed points, SIAM J. Comput. 39(6) (2010) 2531–2597; author manuscript, Section 4, pp. 47–48. https://doi.org/10.1137/080720826
  • J. Nash, Non-cooperative games, Annals of Mathematics 54 (1951) 286–295. https://doi.org/10.2307/1969529
  • F. Gul, D. Pearce and E. Stacchetti, A bound on the proportion of pure strategy equilibria in generic games, Mathematics of Operations Research 18(3) (1993) 548–552. https://doi.org/10.1287/moor.18.3.548
  • L. Condat, Fast projection onto the simplex and the ℓ1 ball, Mathematical Programming 158 (2016) 575–585. https://doi.org/10.1007/s10107-015-0946-6
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Operations Research·Captain: mikedeng1

On the Complexity of Nash Equilibria and Other Fixed Points 2: Block Matching Pennies Gives Every Block the Same Probability and the Matching Player Full Support in Every Nash EquilibriumResearch Paper

Motivation

Reductions that prove hardness for Nash equilibrium computation encode a computation (a circuit, a fixed-point problem) into the probabilities that players put on their strategies in every equilibrium. For the encoding to be meaningful, the designer has to control how each player distributes probability across groups of strategies, independently of the incentives that carry the computation. A standard tool for this is a generalized matching pennies game: each "computing" player is paired with an adversary who is penalized for guessing which group the computing player is playing, and who therefore forces that player to spread probability evenly over the groups. Versions of this device appear in the PPAD-hardness reductions of Daskalakis, Goldberg and Papadimitriou and of Chen and Deng, and in Etessami and Yannakakis's Theorem 4, which reduces the SQRT-SUM and PosSLP problems to deciding, with a promised gap, whether the unique Nash equilibrium of a 4-player (or 3-player) game plays a given pure strategy (Etessami–Yannakakis, SIAM J. Comput. 2010).

This mission formalizes the version of the device that Etessami and Yannakakis isolate as Lemma 6 (p. 24 of the authors' manuscript), with the explicit constants of their construction.

Setting

A finite game has a finite set of players; each player ppp has a finite set SpS_pSp​ of pure strategies, and receives payoff up(s)∈Ru_p(s)\in\mathbb Rup​(s)∈R at each pure profile s=(sq)qs=(s_q)_qs=(sq​)q​. A mixed profile xxx assigns to each player ppp a probability vector xpx_pxp​ on SpS_pSp​; players randomize independently, and up(x)u_p(x)up​(x) is ppp's expected payoff. Write up((p:j);x−p)u_p((p{:}j);x_{-p})up​((p:j);x−p​) for the expected payoff of ppp when ppp plays the pure strategy jjj and everyone else plays according to xxx. A Nash equilibrium is a mixed profile xxx such that no player can raise their expected payoff by switching unilaterally to another mixed strategy.

Fix two players i≠i′i\ne i'i=i′. The pure strategies of iii are partitioned into blocks, in one-to-one correspondence with the pure strategies of i′i'i′. This is recorded by a surjective map β:Si→Si′\beta:S_i\to S_{i'}β:Si​→Si′​: the block of a strategy jjj of iii corresponds to the strategy β(j)\beta(j)β(j) of i′i'i′. The total probability of block k∈Si′k\in S_{i'}k∈Si′​ under xxx is

bk(x)=∑j∈Si: β(j)=kxi(j).b_k(x)=\sum_{j\in S_i:\ \beta(j)=k}x_i(j).bk​(x)=j∈Si​: β(j)=k∑​xi​(j).

The payoffs of i,i′i,i'i,i′ have the block matching-pennies form with first term μ\muμ, constant MMM and parameter nnn when

ui(s)=μ(s)+M⋅[β(si)=si′],ui′(s)=−M⋅[si′=β(si)],u_i(s)=\mu(s)+M\cdot[\beta(s_i)=s_{i'}],\qquad u_{i'}(s)=-M\cdot[s_{i'}=\beta(s_i)],ui​(s)=μ(s)+M⋅[β(si​)=si′​],ui′​(s)=−M⋅[si′​=β(si​)],

μ(s)\mu(s)μ(s) does not depend on si′s_{i'}si′​, M>6nmax⁡s∣μ(s)∣M>6n\max_s|\mu(s)|M>6nmaxs​∣μ(s)∣, and i′i'i′ has at most 3n3n3n strategies. Player iii is rewarded MMM for "matching" the strategy of i′i'i′ with the block it plays; player i′i'i′ loses MMM when matched. The term μ\muμ is arbitrary otherwise: in the paper it carries the gate gadgets of the circuit.

Formalization targets

Goal: Lemma 6

For every Nash equilibrium xxx of a game in which i,i′i,i'i,i′ have the block matching-pennies form,

bk(x)=bk′(x)  for all k,k′∈Si′,andxi′(k)≠0  for all k∈Si′.b_k(x)=b_{k'}(x)\ \text{ for all }k,k'\in S_{i'},\qquad\text{and}\qquad x_{i'}(k)\ne0\ \text{ for all }k\in S_{i'} .bk​(x)=bk′​(x)  for all k,k′∈Si′​,andxi′​(k)=0  for all k∈Si′​.

Part 1 says iii divides its probability evenly among its blocks (each block gets 1/∣Si′∣1/|S_{i'}|1/∣Si′​∣); part 2 says the matching player uses every strategy.

Milestones

  1. Support property (p. 26, used twice on p. 24): in a Nash equilibrium every pure strategy of every player earns at most the equilibrium payoff, with equality on the support.
  2. The matching player avoids the most probable blocks (p. 24): if the block probabilities are not all equal, xi′(k)=0x_{i'}(k)=0xi′​(k)=0 for every kkk whose block has maximum probability.
  3. The two payoff bounds (p. 24), for any mixed profile: if xi′(β(j))=0x_{i'}(\beta(j))=0xi′​(β(j))=0 then ui((i:j);x−i)≤max⁡s∣μ(s)∣u_i((i{:}j);x_{-i})\le\max_s|\mu(s)|ui​((i:j);x−i​)≤maxs​∣μ(s)∣; if β(j′)\beta(j')β(j′) is a maximum-probability strategy of i′i'i′ then ui((i:j′);x−i)≥M/(3n)−max⁡s∣μ(s)∣u_i((i{:}j');x_{-i})\ge M/(3n)-\max_s|\mu(s)|ui​((i:j′);x−i​)≥M/(3n)−maxs​∣μ(s)∣.
  4. Lemma 6, part 1 (p. 24): all blocks have the same total probability.

Significance

In the paper, Lemma 6 is what makes every unprimed player of the 10-player game GGG of Section 3 spread probability 1/n1/n1/n (or 1/(3n)1/(3n)1/(3n)) on each block, so that the split of probability inside a block can carry the value of a circuit gate, and the gate gadgets of Lemma 7 act on correctly normalized quantities. Without it, the gadgets' analysis does not apply. The lemma is stated for an arbitrary game containing such a pair, so it is reusable for any reduction that pairs computing players with matching-pennies adversaries.

The result is proved in the paper; nothing in it is open. As far as the platform and its index show, no machine-checked version exists: the platform has the 2×2 matching pennies game (PotentialGames.matchingPennies_no_pureNash, which shows it has no pure equilibrium) and our CalibratedCE.Convergence.MatchingPennies (Foster–Vohra's example), neither of which is the block game. This mission produces a checked version of the lemma with the paper's constants, together with the support property of mixed Nash equilibria for the agt_games vocabulary, a basic fact other game-theory missions can import.

Difficulty

The argument is short; the difficulty is in the accounting. The expected payoff of a pure strategy of iii mixes the arbitrary term μ\muμ, evaluated under the product distribution of all other players, with the matching term, which depends only on xi′x_{i'}xi′​. Separating the two requires that ui′u_{i'}ui′​ depends only on si,si′s_i,s_{i'}si​,si′​ and that the expected-payoff sum factors over independent players. The constants also interact: the lower bound uses that i′i'i′ has at most 3n3n3n strategies, so that some strategy of i′i'i′ has probability at least 1/(3n)1/(3n)1/(3n), and the comparison of the two bounds needs M/(3n)−max⁡∣μ∣>max⁡∣μ∣M/(3n)-\max|\mu|>\max|\mu|M/(3n)−max∣μ∣>max∣μ∣, which is exactly M>6nmax⁡∣μ∣M>6n\max|\mu|M>6nmax∣μ∣. A tempting shortcut, comparing bkb_kbk​ only with the average block probability, does not identify which strategies of i′i'i′ vanish; the argument goes through the set of maximum-probability blocks.

Formalization scope

The game uses the published agt_games vocabulary: players and strategies are arbitrary finite types ι, S : ι → Type*, payoffs are real (u : ι → (∀ k, S k) → ℝ), mixed profiles are families of probability vectors, and AGT.IsMixedNash allows deviations to arbitrary mixed strategies. The pure-strategy payoff up((p:j);x−p)u_p((p{:}j);x_{-p})up​((p:j);x−p​) is the published DGPNash.NashMap.purePayoff. The block structure is a surjective map β:Si→Si′\beta:S_i\to S_{i'}β:Si​→Si′​; surjectivity is the "1-1 correspondence" of blocks with strategies of i′i'i′ (an empty block would make the lemma vacuous). The definition item packages the form "given above" as FixpNash.Blocks.IsBlockPair.

Explicit readings of the page:

  • "the payoffs of i,i′i,i'i,i′ are of the form given above" is the conjunction of the two payoff identities, the bound M>6nmax⁡s∣μ(s)∣M>6n\max_s|\mu(s)|M>6nmaxs​∣μ(s)∣, and ∣Si′∣≤3n|S_{i'}|\le3n∣Si′​∣≤3n. The last is taken from the proof ("since i′i'i′ has at most 3n3n3n strategies"); in the abstract lemma nnn is a parameter, not the number of circuit gates.
  • "μi(s)\mu_i(s)μi​(s) depends only on the strategies of the unprimed players" is stated as: μ\muμ does not depend on si′s_{i'}si′​. The proof does not use it.
  • max⁡s∣μ(s)∣\max_s|\mu(s)|maxs​∣μ(s)∣ is the supremum of ∣μ(s)∣|\mu(s)|∣μ(s)∣ over the finite set of pure profiles; M/3nM/3nM/3n is M/(3n)M/(3n)M/(3n).
  • "Nonzero probability" is xi′(k)≠0x_{i'}(k)\ne0xi′​(k)=0; "in the support" is xp(j)>0x_p(j)>0xp​(j)>0.
  • The support property is stated for every player of every finite game, rather than for players 2 and 3 of the gadget of p. 26.
  • The payoff bounds are stated for any mixed profile; "a strategy in a block in RRR" enters only through xi′(β(j))=0x_{i'}(\beta(j))=0xi′​(β(j))=0.

The degenerate case max⁡s∣μ(s)∣=0\max_s|\mu(s)|=0maxs​∣μ(s)∣=0 is allowed and reads M>0M>0M>0. A formalization in which i′i'i′ has no strategies, or a block is empty, would make the lemma vacuous; the surjectivity of β\betaβ and the definition of a mixed profile exclude this. Contributions welcome: proofs of the support property (reusable well beyond this mission), of the two payoff bounds (a factorization of the expected payoff over independent players), and of the lemma.

Selected references

  • K. Etessami and M. Yannakakis, On the complexity of Nash equilibria and other fixed points, SIAM J. Comput. 39(6) (2010) 2531–2597. https://doi.org/10.1137/080720826 (cited from the authors' manuscript, Lemma 6, p. 24).
  • C. Daskalakis, P. W. Goldberg and C. H. Papadimitriou, The complexity of computing a Nash equilibrium, SIAM J. Comput. 39(1) (2009) 195–259. https://doi.org/10.1137/070699652
  • X. Chen and X. Deng, Settling the complexity of two-player Nash equilibrium, FOCS 2006, 261–272. https://doi.org/10.1109/FOCS.2006.69
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Optimization·Captain: mikedeng1

On the Complexity of Nash Equilibria and Other Fixed Points 1: ε-Nash Equilibria Are Weak (n+1)ε-Fixed Points of Nash's Function, and Weak ε²/(4c²n³)-Fixed Points Are ε-Nash EquilibriaResearch Paper

Motivation

Nash proved that every finite game has an equilibrium by exhibiting a continuous map of the set of mixed profiles into itself whose fixed points are exactly the equilibria, and applying Brouwer's fixed point theorem (Nash, 1951). Computationally, the same map is the bridge between games and fixed-point problems: complexity classes for total search problems such as PPAD (Papadimitriou, 1994) and FIXP (Etessami and Yannakakis, 2010) are defined through fixed points, and a game problem is placed in such a class by passing through Nash's map.

For three or more players, equilibria can be irrational, so algorithms produce approximations. Two different notions compete. An ε\varepsilonε-Nash equilibrium is a profile at which no player can gain more than ε\varepsilonε by deviating unilaterally; a weak ε′\varepsilon'ε′-approximate fixed point of Nash's map is a profile that the map moves by less than ε′\varepsilon'ε′ in every coordinate. Proposition 3 of Etessami and Yannakakis shows that the two notions are interchangeable up to polynomially related tolerances. Since weak approximate fixed points of polynomially continuous, polynomially computable maps can be found in PPAD (their Proposition 2), this gives the membership of ε\varepsilonε-Nash equilibria in PPAD, first observed by Daskalakis, Goldberg and Papadimitriou (2009) and by Papadimitriou (1994).

Setting

A finite game Γ\GammaΓ in normal form has a finite set of players; each player iii has a finite nonempty set SiS_iSi​ of pure strategies and a payoff function uiu_iui​ on the pure strategy profiles S=∏iSiS=\prod_i S_iS=∏i​Si​. A mixed profile xxx assigns to each player iii a probability vector xi=(xi,j)j∈Six_i=(x_{i,j})_{j\in S_i}xi​=(xi,j​)j∈Si​​; DΓD_\GammaDΓ​ is the set of mixed profiles. The expected payoff of player iii is ui(x)u_i(x)ui​(x), and ui((i:j);x−i)u_i((i{:}j);x_{-i})ui​((i:j);x−i​) is the expected payoff of iii when iii plays the pure strategy jjj and every other player keeps its mixed strategy. The gain of switching to jjj is

gi,j(x)=ui((i:j);x−i)−ui(x).g_{i,j}(x)=u_i((i{:}j);x_{-i})-u_i(x).gi,j​(x)=ui​((i:j);x−i​)−ui​(x).

Nash's function FΓ:DΓ→DΓF_\Gamma:D_\Gamma\to D_\GammaFΓ​:DΓ​→DΓ​ is

FΓ(x)(i,j)=xi,j+max⁡{0,gi,j(x)}1+∑l∈Simax⁡{0,gi,l(x)}.F_\Gamma(x)_{(i,j)}=\frac{x_{i,j}+\max\{0,g_{i,j}(x)\}}{1+\sum_{l\in S_i}\max\{0,g_{i,l}(x)\}}.FΓ​(x)(i,j)​=1+∑l∈Si​​max{0,gi,l​(x)}xi,j​+max{0,gi,j​(x)}​.

A profile xxx is an ε\varepsilonε-NE if ui(x)≥ui(yi;x−i)−εu_i(x)\ge u_i(y_i;x_{-i})-\varepsilonui​(x)≥ui​(yi​;x−i​)−ε for every player iii and every mixed strategy yiy_iyi​ of iii. A weak ε′\varepsilon'ε′-approximate fixed point is an x∈DΓx\in D_\Gammax∈DΓ​ with ∣FΓ(x)−x∣∞<ε′|F_\Gamma(x)-x|_\infty<\varepsilon'∣FΓ​(x)−x∣∞​<ε′.

The proof uses three constants of the game: n=max⁡i∣Si∣n=\max_i|S_i|n=maxi​∣Si​∣, the maximum number of pure strategies of a player; MMM, the maximum over players iii of max⁡sui(s)−min⁡sui(s)\max_s u_i(s)-\min_s u_i(s)maxs​ui​(s)−mins​ui​(s); and c=1+Mc=1+Mc=1+M.

Formalization targets

Goal: Proposition 3 in explicit form

  1. For every ε′>0\varepsilon'>0ε′>0, every ε′/(n+1)\varepsilon'/(n+1)ε′/(n+1)-NE xxx is a weak ε′\varepsilon'ε′-approximate fixed point of FΓF_\GammaFΓ​:
∣FΓ(x)(i,j)−xi,j∣<ε′for all i,j.|F_\Gamma(x)_{(i,j)}-x_{i,j}|<\varepsilon'\quad\text{for all } i,j.∣FΓ​(x)(i,j)​−xi,j​∣<ε′for all i,j.
  1. For every 0<ε≤10<\varepsilon\le10<ε≤1, every weak ε′\varepsilon'ε′-approximate fixed point with
ε′=ε24c2n3\varepsilon'=\frac{\varepsilon^2}{4c^2n^3}ε′=4c2n3ε2​

is an ε\varepsilonε-NE.

Milestones

  • (p. 12) xxx is an ε\varepsilonε-NE iff xxx is a mixed profile and gi,j(x)≤εg_{i,j}(x)\le\varepsilongi,j​(x)≤ε for all i,ji,ji,j: pure deviations suffice.
  • (p. 20) the first direction, as its own statement.
  • (p. 21) for a mixed profile, ∑jxi,jgi,j(x)=0\sum_{j}x_{i,j}g_{i,j}(x)=0∑j​xi,j​gi,j​(x)=0; split by sign, ∑xi,jφi,j(x)=∑xi,jψi,j(x)\sum x_{i,j}\varphi_{i,j}(x)=\sum x_{i,j}\psi_{i,j}(x)∑xi,j​φi,j​(x)=∑xi,j​ψi,j​(x) with φi,j=max⁡{0,gi,j}\varphi_{i,j}=\max\{0,g_{i,j}\}φi,j​=max{0,gi,j​} and ψi,j=−gi,j\psi_{i,j}=-g_{i,j}ψi,j​=−gi,j​ where gi,j≤0g_{i,j}\le 0gi,j​≤0.
  • (p. 21) at a weak ε′\varepsilon'ε′-approximate fixed point, ∣φi,j(x)−xi,j∑lφi,l(x)∣<ε′(1+∑lφi,l(x))<ε2/(2cn2)|\varphi_{i,j}(x)-x_{i,j}\sum_l\varphi_{i,l}(x)|<\varepsilon'(1+\sum_l\varphi_{i,l}(x))<\varepsilon^2/(2cn^2)∣φi,j​(x)−xi,j​∑l​φi,l​(x)∣<ε′(1+∑l​φi,l​(x))<ε2/(2cn2).
  • (p. 21) the first case of the final argument: if some jjj with gi,j(x)<0g_{i,j}(x)<0gi,j​(x)<0 has xi,j≥ε/(2cn2)x_{i,j}\ge\varepsilon/(2cn^2)xi,j​≥ε/(2cn2), then ∑lφi,l(x)<ε\sum_l\varphi_{i,l}(x)<\varepsilon∑l​φi,l​(x)<ε.

Significance

The result says that the "almost at equilibrium" notion of approximation and the "almost fixed" notion attached to Nash's map are the same notion up to polynomial changes of tolerance. It is the reason the weak approximation problem for Nash's function inherits PPAD membership from Proposition 2 and conversely why PPAD-hardness of ε\varepsilonε-NE transfers to weak approximation. The paper contrasts it with strong approximation (being close to an actual equilibrium), which it shows to be much harder; the explicit tolerances make precise which of the two notions a fixed-point algorithm for Nash's map actually delivers.

The result is proved in the paper. To our knowledge neither direction is formalized. On Prove2Me, the Daskalakis–Goldberg–Papadimitriou series contains the analogous Lemma 3.8 (DGPNash.NashMap.approx_fixed_point_is_approx_nash, posed) and its inequality (3) (DGPNash.NashMap.eq_3, posed): they concern the same map, but for games with a common strategy set Fin n, nonnegative payoffs and a different error term, so they are credited rather than reused. This mission states both directions for arbitrary finite strategy families with the paper's own constants.

Difficulty

Neither direction needs advanced mathematics; the difficulty is in the second direction. The obvious reading, that a profile moved little by FΓF_\GammaFΓ​ has small gains, fails as stated: the approximate fixed-point condition controls φi,j−xi,j∑lφi,l\varphi_{i,j}-x_{i,j}\sum_l\varphi_{i,l}φi,j​−xi,j​∑l​φi,l​, the gain of a strategy relative to the player's total positive gain weighted by xi,jx_{i,j}xi,j​, not the gain φi,j\varphi_{i,j}φi,j​ itself. A strategy that carries most of the probability and most of the positive gain can be almost fixed while its gain is large, so the bound on each φi,j\varphi_{i,j}φi,j​ has to come from information that the coordinatewise condition alone does not contain, with the exact constants ε/(2cn2)\varepsilon/(2cn^2)ε/(2cn2) and 1/(2n)1/(2n)1/(2n) of the paper tracked throughout; the paper's argument is compact and leaves several of these estimates implicit. In Lean, the multilinearity of the expected payoff in a single player's mixed strategy, which underlies both the reduction to pure deviations and the zero-average identity, has to be derived from the product-form definition of the expected payoff.

Formalization scope

Games, mixed profiles and expected payoffs are those of the published agt_games bundle: players form a finite type ι, player i has a finite strategy type S i, payoffs are real (u : ι → (∀ i, S i) → ℝ; the paper's payoffs are rational for computational reasons only). ui((i:j);x−i)u_i((i{:}j);x_{-i})ui​((i:j);x−i​) is the published DGPNash.NashMap.purePayoff, and the ε\varepsilonε-NE is the published DGPNash.WellSupported.IsEpsApproxNash, which includes that xxx is a mixed profile. New definitions: gain, nashFunction (by the printed formula, the sum over all of SiS_iSi​), IsWeakApproxFixedPoint (a mixed profile with every coordinate of FΓ(x)−xF_\Gamma(x)-xFΓ​(x)−x of absolute value <ε′<\varepsilon'<ε′), and the constants maxNumStrategies (nnn), payoffSpread (MMM) and cConst (ccc), all computed from the game.

Explicit readings of the paper's text:

  • "P-time equivalent" is formalized by the two explicit implications of the proof; no statement about algorithms or encoding sizes is made.
  • The first direction concludes, as the page does, that xxx is a weak ε′\varepsilon'ε′-approximate fixed point (strict, as defined on p. 16). The computation on p. 20 prints the looser bound "≤(mi+1)ϵ≤ϵ′\le(m_i+1)\epsilon\le\epsilon'≤(mi​+1)ϵ≤ϵ′"; the strict bound holds with the same printed ε=ε′/(n+1)\varepsilon=\varepsilon'/(n+1)ε=ε′/(n+1).
  • "Assume without loss of generality that ϵ≤1\epsilon\le1ϵ≤1" becomes the hypothesis ε≤1\varepsilon\le1ε≤1 of the second direction.
  • The sums ∑l=1mi\sum_{l=1}^{m_i}∑l=1mi​​ of pp. 12 and 20–21 run over all of SiS_iSi​; mim_imi​ is the paper's ni=∣Si∣n_i=|S_i|ni​=∣Si​∣.
  • ϵ2/2cn2\epsilon^2/2cn^2ϵ2/2cn2 and ϵ/2cn2\epsilon/2cn^2ϵ/2cn2 are read as ε2/(2cn2)\varepsilon^2/(2cn^2)ε2/(2cn2) and ε/(2cn2)\varepsilon/(2cn^2)ε/(2cn2).
  • "One of the strategies jjj on the rhs" is a strategy with gi,j(x)<0g_{i,j}(x)<0gi,j​(x)<0.
  • The goal assumes every SiS_iSi​ nonempty, as every game with a mixed profile has.

The constants nnn, MMM, ccc are definitions computed from the game, not free parameters: a formalization that lets them be chosen (for instance a large ccc in the second direction, or n=0n=0n=0 so that ε2/(4c2n3)\varepsilon^2/(4c^2n^3)ε2/(4c2n3) becomes 000) would trivialize the statement and is ruled out. Contributions of reusable lemmas are welcome, in particular the linearity of AGT.expectedPayoff in one player's mixed strategy and the bound ∣gi,j(x)∣≤M|g_{i,j}(x)|\le M∣gi,j​(x)∣≤M, which are useful to every game-theoretic mission built on agt_games.

Selected references

  • K. Etessami and M. Yannakakis, On the complexity of Nash equilibria and other fixed points, SIAM J. Comput. 39(6) (2010) 2531–2597 (author manuscript used here). https://doi.org/10.1137/080720826
  • J. Nash, Non-cooperative games, Annals of Mathematics 54(2) (1951) 286–295. https://doi.org/10.2307/1969529
  • C. Daskalakis, P. W. Goldberg and C. H. Papadimitriou, The complexity of computing a Nash equilibrium, SIAM J. Comput. 39(1) (2009) 195–259. https://doi.org/10.1137/070699652
  • C. H. Papadimitriou, On the complexity of the parity argument and other inefficient proofs of existence, J. Comput. System Sci. 48(3) (1994) 498–532. https://doi.org/10.1016/S0022-0000(05)80063-7
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Linear algebraOperations Research·Captain: mikedeng1

Flows and Decompositions of Games: Harmonic and Potential Games 4: Changing Only the Nonstrategic Component Makes the Pure Nash Equilibria Coincide with the Pareto Optimal ProfilesResearch Paper

Motivation

A finite strategic game can be changed in ways that no player can detect strategically. Adding to player mmm's utility any function that does not depend on player mmm's own strategy leaves every unilateral comparison "is strategy aaa better for me than strategy bbb, given what the others do?" unchanged, so it leaves every best response and every pure Nash equilibrium unchanged. Such changes are not irrelevant, however: they move the payoff levels, and therefore change which outcomes are efficient.

Candogan, Menache, Ozdaglar and Parrilo (arXiv:1005.2405; Math. Oper. Res. 36(3), 2011, DOI 10.1287/moor.1110.0500) make this precise. They decompose every finite game uniquely into a potential component, a harmonic component and a nonstrategic component (their Theorem 4.1). The first two determine all pairwise comparisons; the third determines nothing about equilibria. Section 5.3 of the paper asks what the third component can do to efficiency, and answers with Theorem 5.9: by changing only the nonstrategic component, the pure Nash equilibria of a game can be made to coincide exactly with its Pareto optimal profiles. This mission formalizes that result.

The question matters wherever a designer can transfer payoffs without altering incentives (for instance side payments to a player that depend only on the other players' actions): the theorem says such transfers can always align equilibrium with efficiency, provided an equilibrium exists.

Setting

There is a finite set M\mathcal MM of players. Player mmm has a finite nonempty set EmE^mEm of strategies; a strategy profile is p=(pm)m∈M∈E=∏mEmp = (p^m)_{m\in\mathcal M} \in E = \prod_m E^mp=(pm)m∈M​∈E=∏m​Em, and (qm,p−m)(q^m, p^{-m})(qm,p−m) denotes ppp with player mmm's strategy replaced by qmq^mqm. A game is a family of utilities u=(um)mu = (u^m)_mu=(um)m​, um:E→Ru^m : E \to \mathbb Rum:E→R.

Two profiles are mmm-comparable if they differ, and differ only in player mmm's strategy. The game graph has node set EEE and an edge between every pair of profiles that are mmm-comparable for some mmm. On this graph:

  • C0C_0C0​ is the space of functions E→RE \to \mathbb RE→R with ⟨φ,ψ⟩0=∑pφ(p)ψ(p)\langle \varphi, \psi\rangle_0 = \sum_p \varphi(p)\psi(p)⟨φ,ψ⟩0​=∑p​φ(p)ψ(p);
  • C1C_1C1​ is the space of edge flows XXX (X(p,q)=−X(q,p)X(p,q) = -X(q,p)X(p,q)=−X(q,p) on edges, 000 off edges) with ⟨X,Y⟩1=12∑(p,q)X(p,q)Y(p,q)\langle X, Y\rangle_1 = \tfrac12\sum_{(p,q)} X(p,q)Y(p,q)⟨X,Y⟩1​=21​∑(p,q)​X(p,q)Y(p,q), summed over ordered adjacent pairs;
  • δ0:C0→C1\delta_0 : C_0 \to C_1δ0​:C0​→C1​, (δ0φ)(p,q)=φ(q)−φ(p)(\delta_0\varphi)(p,q) = \varphi(q) - \varphi(p)(δ0​φ)(p,q)=φ(q)−φ(p) on edges, is the combinatorial gradient;
  • Dm:C0→C1D_m : C_0 \to C_1Dm​:C0​→C1​ is the same difference restricted to mmm-comparable pairs, and Du=∑mDmumD u = \sum_m D_m u^mDu=∑m​Dm​um. For mmm-comparable p,qp,qp,q, (Du)(p,q)=um(q)−um(p)(Du)(p,q) = u^m(q) - u^m(p)(Du)(p,q)=um(q)−um(p): DDD records the game's pairwise comparisons.

Games form the space C0MC_0^MC0M​ with the inner product ∑m⟨um,vm⟩0\sum_m\langle u^m, v^m\rangle_0∑m​⟨um,vm⟩0​. With †\dagger† the Moore–Penrose pseudoinverse for these inner products, the potential and harmonic components of a game are

uP=D†δ0δ0†Du,uH=D†(I−δ0δ0†)Du,u_{\mathcal P} = D^\dagger\delta_0\delta_0^\dagger D u, \qquad u_{\mathcal H} = D^\dagger(I - \delta_0\delta_0^\dagger) D u ,uP​=D†δ0​δ0†​Du,uH​=D†(I−δ0​δ0†​)Du,

and the nonstrategic component is what remains. A profile ppp is a pure Nash equilibrium of uuu if um(qm,p−m)≤um(p)u^m(q^m, p^{-m}) \le u^m(p)um(qm,p−m)≤um(p) for all mmm and qmq^mqm, and it is Pareto optimal (Definition 5.3) if no profile qqq has um(q)≥um(p)u^m(q) \ge u^m(p)um(q)≥um(p) for all mmm and uk(q)>uk(p)u^k(q) > u^k(p)uk(q)>uk(p) for some kkk.

Formalization targets

Goal: Theorem 5.9

For every game uuu that has a pure Nash equilibrium there is a game uˉ\bar uuˉ with

uˉP=uP,uˉH=uH,{p:p pure NE of uˉ}={p:p Pareto optimal in uˉ}.\bar u_{\mathcal P} = u_{\mathcal P},\qquad \bar u_{\mathcal H} = u_{\mathcal H},\qquad \{p : p \text{ pure NE of } \bar u\} = \{p : p \text{ Pareto optimal in } \bar u\}.uˉP​=uP​,uˉH​=uH​,{p:p pure NE of uˉ}={p:p Pareto optimal in uˉ}.

The statement is existential and fixes nothing about uˉ\bar uuˉ beyond its potential and harmonic components; it asserts the full equality of the two sets, not one inclusion.

Milestones

  1. §5.3, p. 32. Games with the same potential and harmonic components have the same pure Nash equilibria.
  2. Lemma 5.4. For every game uuu there is a game u^\hat uu^ with u^P=uP\hat u_{\mathcal P} = u_{\mathcal P}u^P​=uP​, u^H=uH\hat u_{\mathcal H} = u_{\mathcal H}u^H​=uH​, and u^m(p)=0\hat u^m(p) = 0u^m(p)=0 for every player mmm at every pure Nash equilibrium ppp of uuu.

Significance

The result. The nonstrategic component has no influence on the pairwise comparisons, and hence on equilibria, yet Theorem 5.9 shows that it controls efficiency completely: whenever a pure equilibrium exists, some choice of it makes every equilibrium Pareto optimal and every Pareto optimal profile an equilibrium. Read the other way, two games that are strategically indistinguishable can have opposite efficiency properties, so any efficiency statement about a class of games (a price-of-anarchy bound, for instance) must depend on more than the strategic structure. The paper also uses Lemma 5.4 as a normalisation: the payoff levels at equilibria are a free parameter of the nonstrategic component.

Formalizing it. The theorem has a short proof on paper, but the proof works with the pairwise comparisons, whereas the statement is about the components uPu_{\mathcal P}uP​, uHu_{\mathcal H}uH​ defined through pseudoinverses. Connecting the two requires the identities of the decomposition: that uP+uH=D†Duu_{\mathcal P} + u_{\mathcal H} = D^\dagger D uuP​+uH​=D†Du and that DD†D=DD D^\dagger D = DDD†D=D. The mission therefore produces a machine-checked link between the linear-algebraic decomposition of games and their equilibrium sets, which other results of the paper (and of the literature on near-potential games) also need. To the best of our knowledge, none of these statements has been formalized before; the result itself is proved in the paper.

Difficulty

The construction on pp. 31–33 is explicit, so the difficulty is not finding uˉ\bar uuˉ but keeping two descriptions of "differ only in the nonstrategic component" consistent. The statement uses the component maps; the proof checks pointwise that um(p)−um(q)=uˉm(p)−uˉm(q)u^m(p) - u^m(q) = \bar u^m(p) - \bar u^m(q)um(p)−um(q)=uˉm(p)−uˉm(q) for mmm-comparable p,qp, qp,q. Passing from the second to the first needs the pseudoinverse identities for DDD and δ0\delta_0δ0​ with respect to the specific inner products of C0MC_0^MC0M​ and C1C_1C1​; a naive argument that treats D†D^\daggerD† as an inverse fails because DDD has a large kernel. A second point is the case analysis in the definition of uˉ\bar uuˉ: whether a profile is mmm-comparable to an equilibrium must be shown independent of which of two mmm-comparable profiles is examined, and the case where a non-equilibrium profile is mmm-comparable to an equilibrium for every player mmm needs the separate argument of p. 33.

Formalization scope

Players form a finite type ι with decidable equality; strategy sets E m are finite, nonempty and have decidable equality. A game is an element of PiLp 2 (fun _ => EuclideanSpace ℝ (∀ k, E k)), i.e. C0MC_0^MC0M​ with the unweighted sum inner product of Section 4; the weighted inner product of Section 6 is not used. C1C_1C1​ carries the inner product with the factor 12\tfrac1221​. The pseudoinverse is defined directly (Mathlib has none) as the inverse of LLL on (ker⁡L)⊥(\ker L)^\perp(kerL)⊥ composed with the orthogonal projection onto the range. Pure Nash equilibrium is AGT.IsPureNash from the published agt_games bundle; Pareto optimality is Definition 5.3, stated for a plain utility function.

Added hypothesis. The paper leaves implicit that GGG has a pure Nash equilibrium, and the goal carries it as a hypothesis. It is necessary: every finite game has a Pareto optimal profile (a maximizer of ∑mum\sum_m u^m∑m​um), while a game without pure equilibria, such as matching pennies, has none in any game with the same potential and harmonic components, so the set equality would fail. The paper's proof uses an equilibrium in the step "deviation to a NE increases the payoff of at least one player". Lemma 5.4 needs no such hypothesis.

"Same potential and harmonic components" is stated as equality of the two component maps of Theorem 4.1, never as membership of u−uˉu - \bar uu−uˉ in ker⁡D\ker DkerD; the two are equivalent only through the decomposition theorem. Without condition (i) the goal would be trivial (take uˉ\bar uuˉ constant, so that every profile is both an equilibrium and Pareto optimal), so condition (i) is what makes the statement nontrivial.

Needed infrastructure: the Penrose identities for the pseudoinverse; DD†D=DD D^\dagger D = DDD†D=D; the fact that DuDuDu determines each DmumD_m u^mDm​um (the mmm-comparable edge sets for different mmm are disjoint); and the explicit constructions of u^\hat uu^ and uˉ\bar uuˉ. The pseudoinverse lemmas and the "same comparisons, same equilibria" bridge are reusable throughout the series. Proofs of the milestones, of the bridge in either direction, and of the Penrose identities are welcome as separate contributions.

Selected references

  • O. Candogan, I. Menache, A. Ozdaglar, P. A. Parrilo, Flows and Decompositions of Games: Harmonic and Potential Games, arXiv:1005.2405v2, 2010. https://arxiv.org/abs/1005.2405 — journal version: Mathematics of Operations Research 36(3):474–503, 2011. https://doi.org/10.1287/moor.1110.0500
  • D. Monderer, L. S. Shapley, Potential Games, Games and Economic Behavior 14(1):124–143, 1996. https://doi.org/10.1006/game.1996.0044
  • R. Penrose, A generalized inverse for matrices, Mathematical Proceedings of the Cambridge Philosophical Society 51(3):406–413, 1955. https://doi.org/10.1017/S0305004100030401
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Convex OptimizationOperations ResearchOptimization·Captain: mikedeng1

How Bad is Selfish Routing? 2: With Linear Latency Functions the Cost of a Nash Flow Is at Most 4/3 Times the Optimal CostResearch Paper

Motivation

In a road or communication network, each user picks a route to minimize its own delay, without regard to the delay it imposes on others. The outcome is an equilibrium that is in general not socially optimal: Braess's paradox shows that adding a road can make every user worse off, and Pigou's two-link example shows that selfish users can incur a third more total delay than a central planner would. Transportation science has studied such equilibria since Wardrop (1952) and Beckmann, McGuire and Winsten (1956). The computer-science question of how much is lost, uniformly over all networks, was answered for linear delays by Roughgarden and Tardos in How Bad is Selfish Routing? (FOCS 2000; J. ACM 2002, doi:10.1145/506147.506153). Their bound became the first instance of the price of anarchy for nonatomic routing and the template for a large literature on the inefficiency of equilibria.

Timeline. Wardrop (1952) states the equilibrium principle. Beckmann et al. (1956) and Dafermos–Sparrow (1969) characterize equilibria and optima by convex programs. Koutsoupias and Papadimitriou (1999) introduce the worst-case ratio of equilibrium to optimum. Roughgarden and Tardos (2000/2002) prove the bound 4/34/34/3 for linear latencies, tight by Pigou's example. Roughgarden (2003) and Correa, Schulz and Stier-Moses (2004) extend the analysis to general latency classes.

Setting

A network has finitely many edges eee and finitely many routes PPP; a route is the set of edges it uses, recorded by a 0/10/10/1 incidence. There are kkk commodities; each route serves one commodity iii, and Pi\mathcal P_iPi​ is the set of routes serving iii. Commodity iii has a positive rate rir_iri​. A flow assigns a nonnegative amount fPf_PfP​ to each route; it is feasible for rrr if ∑P∈PifP=ri\sum_{P\in\mathcal P_i}f_P=r_i∑P∈Pi​​fP​=ri​ for every iii. The edge flow is fe=∑P∋efPf_e=\sum_{P\ni e}f_Pfe​=∑P∋e​fP​.

Each edge has a linear latency ℓe(x)=aex+be\ell_e(x)=a_ex+b_eℓe​(x)=ae​x+be​ with ae,be≥0a_e,b_e\ge0ae​,be​≥0. The latency of a route is ℓP(f)=∑e∈Pℓe(fe)\ell_P(f)=\sum_{e\in P}\ell_e(f_e)ℓP​(f)=∑e∈P​ℓe​(fe​), and the cost of a flow is

C(f)=∑PℓP(f) fP=∑eℓe(fe) fe.C(f)=\sum_P\ell_P(f)\,f_P=\sum_e\ell_e(f_e)\,f_e .C(f)=P∑​ℓP​(f)fP​=e∑​ℓe​(fe​)fe​.

A feasible flow is at Nash equilibrium if no small amount of flow on a route P1P_1P1​ can reduce its latency by moving to another route P2P_2P2​ of the same commodity (Definition 2.1); equivalently (Lemma 2.2), every used route of commodity iii has minimum latency among the routes in Pi\mathcal P_iPi​. A flow is optimal if it is feasible and has minimum cost among feasible flows. The marginal cost of edge eee is ℓe∗(x)=(xℓe(x))′=2aex+be\ell^*_e(x)=(x\ell_e(x))'=2a_ex+b_eℓe∗​(x)=(xℓe​(x))′=2ae​x+be​, and Li∗(f∗)=min⁡P∈Pi∑e∈Pℓe∗(fe∗)L^*_i(f^*)=\min_{P\in\mathcal P_i}\sum_{e\in P}\ell^*_e(f^*_e)Li∗​(f∗)=minP∈Pi​​∑e∈P​ℓe∗​(fe∗​).

The Lean development uses the names pathLatency, cost, IsNashFlow, IsOptimalFlow, linLatency, marginalLatency and minMarginalPathCost for these objects.

Formalization targets

Goal: Theorem 4.5

For every instance with linear latencies ae,be≥0a_e,b_e\ge0ae​,be​≥0, every Nash flow fff and every feasible flow f∗f^*f∗,

C(f)≤43 C(f∗).C(f)\le\tfrac43\,C(f^*).C(f)≤34​C(f∗).

This is the paper's ρ(G,r,ℓ)=C(f)/C(f∗)≤4/3\rho(G,r,\ell)=C(f)/C(f^*)\le4/3ρ(G,r,ℓ)=C(f)/C(f∗)≤4/3, stated without the ratio.

Milestones

  1. Lemma 2.2: Nash flows are exactly the Wardrop flows (for continuous nondecreasing latencies).
  2. Lemma 2.3: at a Nash flow, C(f)=∑iLi(f) riC(f)=\sum_iL_i(f)\,r_iC(f)=∑i​Li​(f)ri​, with Li(f)L_i(f)Li​(f) the common latency of the used routes of commodity iii.
  3. Lemma 4.1(a), (b): Nash and optimal flows for linear latencies, characterized by ∑e∈P(aefe+be)\sum_{e\in P}(a_ef_e+b_e)∑e∈P​(ae​fe​+be​) and ∑e∈P(2aefe∗+be)\sum_{e\in P}(2a_ef^*_e+b_e)∑e∈P​(2ae​fe∗​+be​) being minimal on used routes.
  4. Corollary 4.2: for ℓe(x)=aex\ell_e(x)=a_exℓe​(x)=ae​x, optimal and Nash flows coincide.
  5. Lemma 4.3: if fff is a Nash flow for rrr then f/2f/2f/2 is optimal for r/2r/2r/2, and ℓP∗(f/2)=ℓP(f)\ell^*_P(f/2)=\ell_P(f)ℓP∗​(f/2)=ℓP​(f).
  6. Lemma 4.4: if f∗f^*f∗ is optimal for rrr and δ>0\delta>0δ>0, every flow feasible for (1+δ)r(1+\delta)r(1+δ)r costs at least C(f∗)+δ∑iLi∗(f∗) riC(f^*)+\delta\sum_iL^*_i(f^*)\,r_iC(f∗)+δ∑i​Li∗​(f∗)ri​.
  7. C(f/2)≥14C(f)C(f/2)\ge\frac14C(f)C(f/2)≥41​C(f) (proof of Theorem 4.5).
  8. Figure 3: in Pigou's network the Nash flow costs 111 and the optimal flow 3/43/43/4, so the constant 4/34/34/3 is attained.

Significance

The bound says that, with linear delays, selfish routing never costs more than 4/34/34/3 times the optimum, independently of the network's size and topology and of the number of commodities. It explains why Braess-type phenomena are bounded in magnitude, and it yields consequences for mechanical networks of strings and springs (Corollary 4.6 of the paper). The inequality C(f)≤43C(f∗)C(f)\le\frac43C(f^*)C(f)≤34​C(f∗) for every feasible f∗f^*f∗ is the basic input to later work on bicriteria bounds, Stackelberg routing, tolls and the general price-of-anarchy framework.

The result is proved in the paper and in textbooks (Nisan et al., Algorithmic Game Theory, ch. 18). No machine-checked proof is known to exist on Prove2Me or in Mathlib. A formalization produces a checked model of nonatomic routing (route flows, Nash and optimal flows) together with the first-order characterization of optimal flows for convex quadratic costs, both of which are reusable for the other results of the paper and for later routing papers.

Difficulty

The equilibrium bound is not a pointwise inequality between the two flows: the Nash flow fff and an arbitrary feasible flow f∗f^*f∗ can use entirely different routes. The step that requires real work is the comparison between an optimal flow for the rates r/2r/2r/2 and an arbitrary flow for the rates rrr (Lemma 4.4), which rests on the characterization of optimal flows of a convex program (Lemma 4.1(b)). That characterization is a Karush–Kuhn–Tucker statement over a polytope of route flows; the paper cites it rather than proving it, and Mathlib has no ready-made version. The naive approach, bounding each edge's cost separately, fails because the two flows load different edges.

Formalization scope

  • Edges, routes and commodities are Fin J, Fin R, Fin Sd. A route is a 0/10/10/1 column A j r of the incidence; the commodity of route r is s r. The paper's simple paths in a directed graph are one instance, so all statements are a disclosed generalization; copies of one path serving two commodities are two routes.
  • Edge flows and feasibility are the published KellyStochasticNetworks.linkFlow and KellyStochasticNetworks.wardropFeasible; the Wardrop condition is KellyStochasticNetworks.IsWardropEquilibrium.
  • All rates are positive (0 < rate i), as on p. 6. Linear latencies have ae,be≥0a_e,b_e\ge0ae​,be​≥0, and only their values at nonnegative arguments matter.
  • Definition 2.1 is formalized for distinct routes P1≠P2P_1\neq P_2P1​=P2​ and 0<δ≤fP10<\delta\le f_{P_1}0<δ≤fP1​​. The literal P1=P2P_1=P_2P1​=P2​ would make Nash flows nonexistent, and the literal δ=0\delta=0δ=0 on an unused P1P_1P1​ would force equal latencies on unused routes; both readings would make the theorems vacuous or false.
  • Lemmas 2.2 and 2.3 are stated for arbitrary latencies that are nonnegative, nondecreasing and continuous on [0,∞)[0,\infty)[0,∞); continuity replaces differentiability, as the paper's footnote 3 allows.
  • The ratio ρ\rhoρ is never formed: C(f∗)C(f^*)C(f∗) may be 000 and Lean's division returns 000 there. Every bound is stated as an inequality against every feasible flow.
  • Li∗L^*_iLi∗​ is a minimum over the nonempty finite set of routes serving iii; Li(f)L_i(f)Li​(f) in Lemma 2.3 is stated existentially.
  • A trivializing formalization (a Nash definition no flow satisfies, a ratio with junk denominator, or a single-commodity or parallel-link special case) is ruled out by the choices above; Pigou's flow (0,1)(0,1)(0,1) is checked to satisfy the formal Nash definition.

Needed infrastructure: the edge/route exchange of summation, the first-order optimality conditions for a convex differentiable function on a product of simplices, and the convexity inequality xℓe(x)≥yℓe(y)+(x−y)ℓe∗(y)x\ell_e(x)\ge y\ell_e(y)+(x-y)\ell^*_e(y)xℓe​(x)≥yℓe​(y)+(x−y)ℓe∗​(y). Contributions of a general KKT lemma for separable convex costs on flow polytopes are reusable beyond this mission.

Selected references

  • T. Roughgarden and É. Tardos, How Bad is Selfish Routing?, Journal of the ACM 49(2), 236–259, 2002. https://doi.org/10.1145/506147.506153
  • J. G. Wardrop, Some theoretical aspects of road traffic research, Proc. Institution of Civil Engineers, Part II, 1, 325–378, 1952. https://doi.org/10.1680/ipeds.1952.11259
  • M. Beckmann, C. B. McGuire and C. B. Winsten, Studies in the Economics of Transportation, Yale University Press, 1956.
  • S. C. Dafermos and F. T. Sparrow, The traffic assignment problem for a general network, J. Research of the National Bureau of Standards 73B(2), 91–118, 1969. https://doi.org/10.6028/jres.073B.010
  • E. Koutsoupias and C. Papadimitriou, Worst-case equilibria, STACS 1999, LNCS 1563, 404–413. https://doi.org/10.1007/3-540-49116-3_38
  • T. Roughgarden, The price of anarchy is independent of the network topology, J. Computer and System Sciences 67(2), 341–364, 2003. https://doi.org/10.1016/S0022-0000(03)00044-8
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Consumer Returns Policies and Supply Chain Performance 2: Under Consumer Returns, the Differentiated Buy-Back with b − l = s Coordinates the Supply Chain and Gives the Retailer a Share φResearch Paper

Motivation

Retailers in many categories accept returns of products that are not defective: a consumer buys, learns whether the product suits them, and may send it back for a refund. Returns of this kind are a large cost item in retailing, and the refund a retailer offers is an operational decision on a par with its price and its stocking quantity. Xuanming Su, Consumer Returns Policies and Supply Chain Performance (SSRN 1020451, version of August 2008; published in Manufacturing & Service Operations Management 11(4), 2009, doi:10.1287/msom.1080.0240), studies this decision first for a single seller and then in a supply chain.

This mission formalizes the supply chain part, Section 5 of the paper. A classical result of supply chain contracting is that a manufacturer can align a retailer's ordering decision with the interest of the whole chain by a buy-back contract, which pays the retailer a credit for unsold units (Cachon, Supply Chain Coordination with Contracts, 2003). Su shows that once the retailer also sets a consumer returns policy, the standard buy-back no longer coordinates, and identifies three contracts that do. The companion mission (mission 1 of this series) formalizes the single-seller results of Sections 3–4, in particular Proposition 2, which gives the supply chain optimum used here.

Setting

A consumer who buys at price ppp learns a valuation VVV, drawn independently from a law ν\nuν with finite mean μ=EV\mu = EVμ=EV, and then either keeps the product or returns it for the refund rrr. Keeping is optimal when V≥rV \ge rV≥r. Write

Gˉ(r)=P(V≥r),G(r)=P(V<r),\bar G(r) = \mathbb P(V \ge r), \qquad G(r) = \mathbb P(V < r),Gˉ(r)=P(V≥r),G(r)=P(V<r),

for the probabilities of keeping and returning. A consumer's expected utility from buying is Emax⁡(V,r)E\max(V,r)Emax(V,r), which is therefore the reservation price: all consumers buy if p≤Emax⁡(V,r)p \le E\max(V,r)p≤Emax(V,r) and none buys otherwise (the demand rule (6)). Market demand X≥0X \ge 0X≥0 has distribution function FFF and Fˉ=1−F\bar F = 1 - FFˉ=1−F; a stock q≥0q \ge 0q≥0 sells Emin⁡(X,q)E\min(X,q)Emin(X,q) in expectation when consumers buy, and nothing when they do not. Write S(p,q,r)S(p,q,r)S(p,q,r) for these expected sales. The production cost is ccc, leftover and returned units are salvaged at sss, and 0≤s<c<μ0 \le s < c < \mu0≤s<c<μ.

The total supply chain profit is

ΠT(p,q,r)=[(p−s)Gˉ(r)+(p−r)G(r)] S(p,q,r)−(c−s)q.(15)\Pi_T(p,q,r) = [(p-s)\bar G(r) + (p-r)G(r)]\,S(p,q,r) - (c-s)q. \tag{15}ΠT​(p,q,r)=[(p−s)Gˉ(r)+(p−r)G(r)]S(p,q,r)−(c−s)q.(15)

A manufacturer sells to a retailer, who sets ppp, qqq and (except in Proposition 4) rrr. The contracts are:

  • standard buy-back (w,b)(w,b)(w,b): wholesale price www, credit bbb per leftover unit; the retailer earns (14);
  • differentiated buy-back (w,b,l)(w,b,l)(w,b,l): credit bbb per unsold unit and b−lb-lb−l per returned unit; the retailer earns
ΠR(p,q,r)=[(p−b)Gˉ(r)+(p−r−l)G(r)] S(p,q,r)−(w−b)q;(31)\Pi_R(p,q,r) = [(p-b)\bar G(r) + (p-r-l)G(r)]\,S(p,q,r) - (w-b)q; \tag{31}ΠR​(p,q,r)=[(p−b)Gˉ(r)+(p−r−l)G(r)]S(p,q,r)−(w−b)q;(31)
  • direct-to-manufacturer returns with a buy-back (w,b)(w,b)(w,b): consumers return to the manufacturer, who sets rrr; the profits are (19) and (21);
  • sales rebate (w,u)(w,u)(w,u): a rebate uuu per unit sold, returned or not; the retailer earns (25).

The supply chain optimum, from Proposition 2 of the paper, is

pSC=Emax⁡(V,s),Fˉ(qSC)=c−sEmax⁡(V,s)−s,rSC=s.p^{SC} = E\max(V,s), \qquad \bar F(q^{SC}) = \frac{c-s}{E\max(V,s)-s}, \qquad r^{SC} = s.pSC=Emax(V,s),Fˉ(qSC)=Emax(V,s)−sc−s​,rSC=s.

Formalization targets

Goal: Proposition 3 (p. 16)

For ϕ∈[0,1]\phi \in [0,1]ϕ∈[0,1] and ϕˉ=1−ϕ\bar\phi = 1-\phiϕˉ​=1−ϕ, the differentiated buy-back

w=ϕc+ϕˉ Emax⁡(V,s),b=ϕs+ϕˉ Emax⁡(V,s),b−l=sw = \phi c + \bar\phi\,E\max(V,s), \qquad b = \phi s + \bar\phi\,E\max(V,s), \qquad b - l = sw=ϕc+ϕˉ​Emax(V,s),b=ϕs+ϕˉ​Emax(V,s),b−l=s

makes the supply chain optimum a retailer optimum and gives the retailer the share ϕ\phiϕ:

ΠR(p,q,r)≤ΠR(pSC,qSC,rSC)  ∀p,r, q≥0,ΠR(pSC,qSC,rSC)=ϕ ΠT(pSC,qSC,rSC),\Pi_R(p,q,r) \le \Pi_R(p^{SC},q^{SC},r^{SC}) \ \ \forall p, r,\ q \ge 0, \qquad \Pi_R(p^{SC},q^{SC},r^{SC}) = \phi\,\Pi_T(p^{SC},q^{SC},r^{SC}),ΠR​(p,q,r)≤ΠR​(pSC,qSC,rSC)  ∀p,r, q≥0,ΠR​(pSC,qSC,rSC)=ϕΠT​(pSC,qSC,rSC),

and the contract is implementable: w≥bw \ge bw≥b, l≥0l \ge 0l≥0, b−l≥sb - l \ge sb−l≥s.

Milestones

  1. Under a standard buy-back the retailer's optimal refund is r∗=br^* = br∗=b (Sec. 5.1, p. 15).
  2. Under (31) the retailer's optimum is p∗=Emax⁡(V,b−l)p^* = E\max(V,b-l)p∗=Emax(V,b−l), Fˉ(q∗)=(w−b)/(Emax⁡(V,b−l)−b)\bar F(q^*) = (w-b)/(E\max(V,b-l)-b)Fˉ(q∗)=(w−b)/(Emax(V,b−l)−b), r∗=b−lr^* = b-lr∗=b−l (proof of Proposition 3, p. 27).
  3. Under (16)–(18), w−b=ϕ(c−s)w - b = \phi(c-s)w−b=ϕ(c−s) and Emax⁡(V,b−l)−b=ϕ[Emax⁡(V,s)−s]E\max(V,b-l) - b = \phi[E\max(V,s)-s]Emax(V,b−l)−b=ϕ[Emax(V,s)−s] ((32)–(33)).
  4. At (Emax⁡(V,s),q,s)(E\max(V,s), q, s)(Emax(V,s),q,s) the retailer earns ϕ ΠT\phi\,\Pi_TϕΠT​ ((34)–(39)).
  5. Retailer plus manufacturer profit under direct returns is ΠT\Pi_TΠT​ (Sec. 5.3, p. 17).
  6. Proposition 4: with direct-to-manufacturer returns and the buy-back (22)–(23), the chain optimum is a Nash equilibrium between retailer and manufacturer, with retailer share ϕ\phiϕ.
  7. Proposition 5: the sales rebate u=Emax⁡(V,s)−sc−s(w−c)u = \frac{E\max(V,s)-s}{c-s}(w-c)u=c−sEmax(V,s)−s​(w−c) makes the chain optimum a retailer optimum.
  8. With a rebate paid on kept units only, the retailer's optimal refund is r∗=s−u<sr^* = s - u < sr∗=s−u<s (Sec. 5.4, p. 19).

Significance

The results separate what a contract must observe in order to coordinate a chain with consumer returns: either the manufacturer distinguishes returned from unsold units (Propositions 3 and 4), or it observes sales (Proposition 5). The negative results (milestones 1 and 8) show why the standard buy-back and a kept-only rebate fail: each distorts the retailer's refund away from the salvage value. These statements are proved in the paper by short arguments; none of them has, to the knowledge of this mission, a machine-checked proof. Formalizing them yields a reusable model of a newsvendor with an endogenous price and refund under valuation uncertainty, and a checked account of the coordination conditions, including the boundary cases (ϕ=0\phi = 0ϕ=0, atoms in the valuation law) that the paper does not discuss.

Difficulty

Each result combines two optimizations, and neither is routine at the generality of the formal statements. The first is over price and refund jointly: the demand rule makes every profit discontinuous in ppp and rrr, and the refund problem must be solved for an arbitrary valuation law, where atoms make the tie rule at V=rV = rV=r matter. The second is a newsvendor problem in qqq for an arbitrary demand law: the paper writes the optimal stock as Fˉ−1\bar F^{-1}Fˉ−1 of a fractile, which presumes a continuous, strictly increasing FFF, whereas here FFF may jump or be flat and the optimal stock is any solution of the fractile equation. The obvious reduction, "the retailer's profit is ϕ ΠT\phi\,\Pi_TϕΠT​, so its maximizer is the chain's", is not available: that identity holds only at the chain's price and refund, and away from them the retailer's profit is not proportional to ΠT\Pi_TΠT​. In Proposition 4 the manufacturer's deviation to a refund below sss acts on the consumers' purchase decision, and the paper's remark that no one then buys is false when V≥sV \ge sV≥s almost surely, so that case needs its own argument.

Formalization scope

Prices, refunds, costs, quantities and profits are real numbers. The valuation law ν\nuν is a probability measure on R\mathbb RR with integrable identity (a strict generalization of the paper's density ggg); Gˉ(r)=ν([r,∞))\bar G(r) = \nu([r,\infty))Gˉ(r)=ν([r,∞)) and G(r)=ν((−∞,r))G(r) = \nu((-\infty,r))G(r)=ν((−∞,r)), matching the rule "keep iff V≥rV \ge rV≥r". The demand law DDD is a probability measure on R\mathbb RR with D((−∞,0))=0D((-\infty,0)) = 0D((−∞,0))=0, and Emin⁡(X,q)E\min(X,q)Emin(X,q) is SupplyChainTheory.expSales from the published module SupplyChainTheory_contracts. Every profit includes the demand rule (6): without it, (15) and (31) are unbounded in ppp. Optimization is over all real ppp and rrr and all q≥0q \ge 0q≥0, nonnegative stocks and demand being the paper's setting; with negative stocks the profits are unbounded. Optimality of the paper's closed-form triple is claimed, never uniqueness, and "induces the retailer to maximize supply chain profit" is stated as "the chain-optimal triple is a retailer optimum"; that the triple maximizes ΠT\Pi_TΠT​ is Proposition 2, formalized in mission 1, and not restated. The optimal stock is any solution of the fractile equation, and no continuity of DDD is assumed. The Nash equilibrium of Proposition 4 is written as the two best-response inequalities. Proposition 5 adds the hypothesis w≥sw \ge sw≥s, implied by the paper's range w≥cw \ge cw≥c (p. 19) and necessary: for w<sw < sw<s the retailer's profit is unbounded. The kept-only rebate of Sec. 5.4 has no printed formula; its profit is (24) with the rebate removed from the returned-units term. Printed page numbers equal PDF page numbers throughout the source. A formalization in which the retailer's profit is defined as ϕ ΠT\phi\,\Pi_TϕΠT​, or in which the optimization is restricted to r=sr = sr=s, would make the goal trivial and is excluded: (31) is stated with free www, bbb, lll, and the contract enters only through hypotheses.

The model module (SuReturns.Coordination.Model) restates the single-seller objects of mission 1 in this sub-namespace. Contributions welcome: proofs of the two optimization steps as reusable lemmas (the refund step for a general valuation law and the newsvendor step for an arbitrary demand law), which serve every milestone here.

Selected references

  • X. Su, Consumer Returns Policies and Supply Chain Performance, SSRN working paper 1020451, version of August 2008. https://ssrn.com/abstract=1020451 ; published in Manufacturing & Service Operations Management 11(4), 2009. https://doi.org/10.1287/msom.1080.0240
  • G. P. Cachon, Supply Chain Coordination with Contracts, in Handbooks in Operations Research and Management Science, vol. 11, 2003. https://doi.org/10.1016/S0927-0507(03)11006-7
  • B. A. Pasternack, Optimal Pricing and Return Policies for Perishable Commodities (the buy-back contract), Marketing Science 4(2), 1985. https://doi.org/10.1287/mksc.4.2.166
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Operations Research·Captain: mikedeng1

Potential Games 3: A Finite Game Has the Finite Improvement Property If and Only If It Has a Generalized Ordinal PotentialResearch Paper

Motivation

In a strategic game, players may repeatedly change their own choices when a change raises their payoff. This gives a simple model of decentralized adjustment: each move uses the current profile and one player's immediate incentive. The central question is whether such adjustment can continue forever. Monderer and Shapley introduced the finite improvement property (FIP) to state that every sequence of strict unilateral improvements ends. Their 1996 paper, pp. 128–130, relates that dynamic property to a real-valued function on the game's strategy profiles.

An ordinal potential records each player's strict preference between two of their strategies when the other players' strategies are fixed. Such a function is useful because it assigns one common direction to the players' individual choices. The paper gives a two-player game G1G_1G1​ that has the FIP but no ordinal potential, then introduces a weaker, generalized ordinal potential and proves that it captures exactly the finite games with the FIP (Monderer and Shapley, pp. 129–130). This mission isolates that characterization from the paper's other results about exact potentials and congestion games.

Setting

Let NNN be a finite set of players. Player i∈Ni\in Ni∈N has a strategy set YiY^iYi, and a strategy profile y∈Y=∏i∈NYiy\in Y=\prod_{i\in N}Y^iy∈Y=∏i∈N​Yi selects one strategy for each player. The payoff function ui:Y→Ru^i:Y\to\mathbb Rui:Y→R gives player iii's payoff at a profile. Write (y−i,x)(y^{-i},x)(y−i,x) for the profile obtained by replacing player iii's strategy in yyy by x∈Yix\in Y^ix∈Yi. A finite game has finite YiY^iYi for every player. These are the paper's conventions at the start of §2 (p. 127).

A path is a sequence of profiles in which each step changes exactly one player's strategy to a different strategy. It is an improvement path when the moving player strictly increases their payoff at every step. The game has the FIP if no infinite improvement path exists. Thus the property concerns paths of any length and every allowed choice of deviator, rather than the behavior of one selected update rule (p. 128).

An ordinal potential P:Y→RP:Y\to\mathbb RP:Y→R satisfies

ui(y−i,x)>ui(y−i,z)⟺P(y−i,x)>P(y−i,z)u^i(y^{-i},x)>u^i(y^{-i},z)\quad\Longleftrightarrow\quad P(y^{-i},x)>P(y^{-i},z)ui(y−i,x)>ui(y−i,z)⟺P(y−i,x)>P(y−i,z)

for every player iii, opponents' profile y−iy^{-i}y−i, and x,z∈Yix,z\in Y^ix,z∈Yi. A generalized ordinal potential replaces this equivalence by the forward implication only. The two notions are distinct, as the game G1G_1G1​ on p. 129 shows (equations (2.1) and (2.3), pp. 127, 129).

Formalization targets

Goal: Lemma 2.5

For every finite game Γ\GammaΓ,

Γ has the FIP⟺Γ admits a generalized ordinal potential.\Gamma\text{ has the FIP}\quad\Longleftrightarrow\quad \Gamma\text{ admits a generalized ordinal potential}.Γ has the FIP⟺Γ admits a generalized ordinal potential.

This is Lemma 2.5, p. 129. It specifies a precise characterization rather than choosing a particular potential or a particular update schedule.

Supporting statements

The milestone list follows the paper's statements: Lemma 2.3 says a finite ordinal potential game has the FIP; the proof of Lemma 2.5 says the finite-improvement reachability relation is transitive under the FIP; and it concludes that the whole strategy-profile set can be represented by a real function increasing along that relation (pp. 128–130). Corollary 2.6 and the explicit game G1G_1G1​ record the boundary between ordinal and generalized ordinal potentials: under its distinct-payoff condition a finite game with the FIP has an ordinal potential, while G1G_1G1​ shows that condition cannot simply be omitted (pp. 129–130). Lemma 2.1 and Corollary 2.2 concern equilibria: an ordinal potential game has the same pure equilibria as the game in which every player receives the potential, so a maximizer of the potential is an equilibrium, and every finite ordinal potential game has a pure-strategy equilibrium (p. 128).

Significance

The goal connects a property of all possible strict improvement paths to the existence of a single real-valued certificate on profiles. In a finite game, such a certificate describes a common direction for unilateral payoff gains, regardless of which improving player moves next. The distinction between ordinary and generalized ordinal potentials matters: an ordinary potential must also preserve indifference, whereas the FIP alone does not require that (Monderer and Shapley, p. 129).

The characterization is proved in the paper; the remaining work in this mission is a Lean proof of its faithful finite-game statement. The local platform index used for this proposal has no published theorem expressing this characterization. The definitions of improvement paths and improvement reachability can also support other formal results about game dynamics. The game G1G_1G1​ serves as a concrete check on the strict distinction between the two potential notions.

Difficulty

The payoff vector itself does not give an immediate numerical order on whole profiles: each step compares one player's payoff, and the next step may involve another player. Finiteness rules out an endlessly increasing sequence only after a suitable profile-level ordering has been established. The converse direction therefore requires more than observing that each individual move helps its deviator. The paper's G1G_1G1​ also rules out replacing the generalized potential in the goal with an ordinary ordinal one (p. 129).

Formalization scope

Players form a finite Lean type ι with decidable equality; each player's strategies form a type Y i. A theorem about a finite game additionally assumes every Y i is finite. These types may be empty: in that case there is no strategy profile, and the corresponding FIP and potential statements retain their ordinary quantified meaning. No nonemptiness assumption is inserted into Lemma 2.5. Corollary 2.2 alone assumes every strategy set nonempty, which the page takes for granted: without it there is no profile and no equilibrium. An equilibrium point is a pure Nash equilibrium in the sense of the published definition AGT.IsPureNash (no player gains strictly by a unilateral deviation), and "P admits a maximal value in Y" in Lemma 2.1 is read as "P attains its maximum on Y". The finite player assumption follows the standing convention on p. 127; the finite strategy assumption is added only where the source says “finite game.”

The expression (y−i,x)(y^{-i},x)(y−i,x) is Function.update y i x. IsStep requires one coordinate to change to a different value. HasFIP forbids an infinite natural-number-indexed path of strict payoff improvements, so it cannot be satisfied merely because each separately described finite path has finite length. A finite path stores its deviator at each step; the genuine-step condition determines that deviator uniquely. The same path bundle contains the paper's path sum and closed-path predicates for consistency across this paper's missions, although only finite improvement paths are used here. The relation ImprovesTo u x y means that a finite strict improvement path leads from yyy to a distinct xxx.

The necessary development comprises the two potential predicates, path and FIP definitions, the finite improvement relation, the transitivity and representation milestones, and the goal characterization. Contributions that prove these statements or simplify their proof dependencies are within scope. A definition that checks only finite paths, allows null steps, or confuses the one-way condition (2.3) with the two-way condition (2.1) would change the result.

Selected references

  • Dov Monderer and Lloyd S. Shapley, Potential Games, Games and Economic Behavior 14 (1996), 124–143, doi:10.1006/game.1996.0044.
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CombinatoricsOperations Research·Captain: mikedeng1

Potential Games 2: Every Finite Potential Game Is Isomorphic to a Congestion GameResearch Paper

Motivation

Congestion games model situations in which agents choose sets of shared resources and the payoff of each resource depends only on how many agents use it: drivers choosing routes through road segments, jobs choosing machines, flows choosing links in a network. Rosenthal (A class of games possessing pure-strategy Nash equilibria, Int. J. Game Theory 2, 1973) showed that every such game has a pure-strategy Nash equilibrium, by exhibiting a single real function on strategy profiles whose changes track every player's unilateral payoff changes.

Monderer and Shapley (Potential Games, Games Econ. Behav. 14, 1996) isolated that property and called games having it potential games. Their Section 3 shows that the property characterizes congestion games: Rosenthal's argument gives Theorem 3.1 (every congestion game is a potential game), and Theorem 3.2 gives the converse up to a renaming of strategies. Potential games have since become a standard tool in algorithmic game theory (convergence of best-response dynamics, price of stability bounds, learning in games), and Theorem 3.2 is the reason that results proved for congestion games apply to all finite potential games.

Setting

A game in strategic form Γ\GammaΓ has a finite set of players N={1,…,n}N = \{1, \dots, n\}N={1,…,n}, for each player iii a strategy set YiY^iYi, the profile set Y=×i∈NYiY = \times_{i\in N} Y^iY=×i∈N​Yi, and payoff functions ui:Y→Ru^i : Y \to \mathbb{R}ui:Y→R. For a profile yyy and x∈Yix \in Y^ix∈Yi, (y−i,x)(y^{-i}, x)(y−i,x) is yyy with player iii's strategy replaced by xxx. The game is finite if every YiY^iYi is finite.

A function P:Y→RP : Y \to \mathbb{R}P:Y→R is a potential for Γ\GammaΓ (condition (2.2) with unit weights) if

ui(y−i,x)−ui(y−i,z)=P(y−i,x)−P(y−i,z)for all i, y−i, x,z∈Yi,u^i(y^{-i}, x) - u^i(y^{-i}, z) = P(y^{-i}, x) - P(y^{-i}, z) \qquad \text{for all } i,\ y^{-i},\ x, z \in Y^i,ui(y−i,x)−ui(y−i,z)=P(y−i,x)−P(y−i,z)for all i, y−i, x,z∈Yi,

and Γ\GammaΓ is a potential game if it has a potential (IsPotential, IsPotentialGame).

A congestion model C(N,M,(Σi)i∈N,(cj)j∈M)C(N, M, (\Sigma^i)_{i\in N}, (c_j)_{j\in M})C(N,M,(Σi)i∈N​,(cj​)j∈M​) has players NNN, a finite set of facilities MMM, for every player a set Σi\Sigma^iΣi of strategies, each a nonempty subset of MMM, and for every facility jjj a vector cjc_jcj​, where cj(k)c_j(k)cj​(k) is the payoff to each user of jjj when exactly kkk players use it. The associated congestion game has strategy sets Σi\Sigma^iΣi and payoffs

vi(A)=∑j∈Aicj(σj(A)),σj(A)=#{i∈N:j∈Ai}.(3.1)v^i(A) = \sum_{j\in A^i} c_j\big(\sigma_j(A)\big), \qquad \sigma_j(A) = \#\{i \in N : j \in A^i\}. \tag{3.1}vi(A)=j∈Ai∑​cj​(σj​(A)),σj​(A)=#{i∈N:j∈Ai}.(3.1)

Two games with the same players are isomorphic (IsIsomorphic) if there are bijections gi:Y1i→Y2ig^i : Y^i_1 \to Y^i_2gi:Y1i​→Y2i​ with u1i(y)=u2i(g1(y1),…,gn(yn))u^i_1(y) = u^i_2(g^1(y^1), \dots, g^n(y^n))u1i​(y)=u2i​(g1(y1),…,gn(yn)) for every player iii and profile yyy.

Formalization targets

Goal: Theorem 3.2

Every finite potential game is isomorphic to a congestion game.\text{Every finite potential game is isomorphic to a congestion game.}Every finite potential game is isomorphic to a congestion game.

Formally: for every finite set of players, finite strategy sets YiY^iYi and payoffs uuu admitting a potential, there are m∈Nm \in \mathbb{N}m∈N and a congestion model on the facilities {1,…,m}\{1, \dots, m\}{1,…,m}, all of whose strategies are nonempty facility sets, whose congestion game is isomorphic to Γ\GammaΓ.

Milestones

The milestones follow Appendix B of the paper.

  1. Lemma B.1 (p. 139): with xr(j)=cj(r)x^r(j) = c_j(r)xr(j)=cj​(r) and x(B)=∑j∈Bx(j)x(B) = \sum_{j\in B} x(j)x(B)=∑j∈B​x(j), vi(A)=x1(A(i)∩A(−i)c)+x2(⋃k≠i[A(i)∩A(k)∩A(−{i,k})c])+⋯+xn(⋂kA(k))v^i(A) = x^1(A(i)\cap A(-i)^c) + x^2\big(\bigcup_{k\neq i}[A(i)\cap A(k)\cap A(-\{i,k\})^c]\big) + \cdots + x^n\big(\bigcap_{k} A(k)\big)vi(A)=x1(A(i)∩A(−i)c)+x2(⋃k=i​[A(i)∩A(k)∩A(−{i,k})c])+⋯+xn(⋂k​A(k)).
  2. The invariance of ui−Pu^i - Pui−P (p. 141): ui(a−i,ai)−P(a−i,ai)u^i(a^{-i}, a^i) - P(a^{-i}, a^i)ui(a−i,ai)−P(a−i,ai) does not depend on aia^iai.
  3. The M1M_1M1​ identity and (B.2) (p. 141): on the facility set M=×i{0,1}K(i)M = \times_i \{0,1\}^{K(i)}M=×i​{0,1}K(i), Am11∩⋯∩Amnn∩M1={ε(m)}A^1_{m_1}\cap\cdots\cap A^n_{m_n}\cap M_1 = \{\varepsilon(m)\}Am1​1​∩⋯∩Amn​n​∩M1​={ε(m)}, so xn(Am11∩⋯∩Amnn)=P(am11,…,amnn)x^n(A^1_{m_1}\cap\cdots\cap A^n_{m_n}) = P(a^1_{m_1}, \dots, a^n_{m_n})xn(Am1​1​∩⋯∩Amn​n​)=P(am1​1​,…,amn​n​).
  4. (B.6) (p. 141): x1(Amii∩A(−i)c)=x1(ε(mi))=ui(a)−P(a)x^1(A^i_{m_i}\cap A(-i)^c) = x^1(\varepsilon(m^i)) = u^i(a) - P(a)x1(Ami​i​∩A(−i)c)=x1(ε(mi))=ui(a)−P(a).

Significance

Theorems 3.1 and 3.2 together say that, up to renaming strategies, the finite potential games and the congestion games are the same class. Consequently any statement about finite congestion games that is invariant under isomorphism (existence of pure equilibria, convergence of improvement dynamics, the structure of equilibrium sets) holds for all finite potential games, and conversely any potential game can be realized as a resource-sharing model. The representation is also the starting point of the later literature on the number of facilities needed to represent potential games, which the paper itself begins with a remark at the end of Appendix B.

Theorem 3.1 is already machine-checked on the platform, as Rosenthal's potential identity PriceOfStability.Harmonic.rosenthal_potential_change (Proved); it is included in this mission as a reference item. Theorem 3.2 is proved in the paper but has no machine-checked proof that we know of. The mission adds a formal statement of the theorem, of isomorphism of games, of congestion games as games in strategic form, and of the explicit construction of Appendix B; and, once proved, a verified converse to Rosenthal's theorem.

Difficulty

The theorem is an explicit construction, and its difficulty is bookkeeping rather than a single hard idea. The facility set is a product of Boolean cubes, one per player; each player's strategy is the set of facilities with a 1 in a given coordinate; and the facility payoffs are defined only at load 111 and load nnn, by two auxiliary vectors whose definitions involve a choice of representative. Showing that the resulting congestion game reproduces every payoff requires identifying, for every profile, exactly which facilities are used by one player and which by all players, and showing that the "load 1" facilities pick up precisely the part of uiu^iui that player iii cannot influence. The paper leaves the two key set identities as "it can be verified"; they are the milestones.

The construction as printed does not cover one player: with n=1n = 1n=1 the vectors x1x^1x1 and xnx^nxn are the same vector, defined twice. The theorem is still true for one player, and the formal goal does not exclude it, so a complete proof must treat that case separately.

Formalization scope

  • Players form a finite type ι with decidable equality; strategy sets are types Y i, finite in the goal ([∀ i, Fintype (Y i)]). (y−i,x)(y^{-i}, x)(y−i,x) is Function.update y i x. No nonemptiness of the strategy sets and no lower bound on the number of players is assumed.
  • The congestion model is the published CongestionPoA.AsymSum.CongestionGame ι M (reference item): strategies i is the finite family Σi\Sigma^iΣi and latency j k is the paper's cj(k)c_j(k)cj​(k), an arbitrary real number. No sign change is made; the published names "latency" and "cost" are only names. Values of latency at 000 and above nnn never enter (3.1).
  • The congestion game as a game in strategic form is congestionPayoff G, whose strategy set for player iii is the subtype of G.strategies i. Because the isomorphism maps onto that subtype, the strategies of a player are distinct facility sets.
  • In the goal the facility set is Fin m for an existentially quantified mmm, and nonemptiness of every strategy, which is part of the definition of a congestion model on p. 133 but not of the published structure, is a separate conjunct. Dropping it, or replacing "congestion game" by an arbitrary game whose payoffs equal uuu, would make the goal a different, weaker statement; the formal goal does neither.
  • The Appendix B construction (FacilityConstruction) indexes the coordinates of player iii by YiY^iYi itself instead of K(i)={1,…,k(i)}K(i) = \{1, \dots, k(i)\}K(i)={1,…,k(i)}; mi=(mk)k≠im^i = (m_k)_{k\neq i}mi=(mk​)k=i​ is passed as a full profile whose iii-th coordinate is ignored; xnx^nxn and x1x^1x1 select a representative by choice, the chosen iii-th coordinate playing the role of the arbitrary aia^iai in (B.4).
  • Misprints corrected: in Lemma B.1, xr(j)=cj(m)x^r(j) = c_j(m)xr(j)=cj​(m) is read cj(r)c_j(r)cj​(r), and the "⋯\cdots⋯" as the general term xr(⋃S∋i,∣S∣=r[⋂k∈SA(k)∩A(−S)c])x^r(\bigcup_{S\ni i, |S| = r}[\bigcap_{k\in S}A(k)\cap A(-S)^c])xr(⋃S∋i,∣S∣=r​[⋂k∈S​A(k)∩A(−S)c]); in (B.6), A(−i)A(-i)A(−i) is read A(−i)cA(-i)^cA(−i)c and Pi(a)P^i(a)Pi(a) as P(a)P(a)P(a).

Contributions welcome: proofs of the milestones, a proof of the goal (by the paper's construction, with the one-player case handled separately, or by any other construction), and general lemmas about transporting potentials along isomorphisms.

Selected references

  • D. Monderer and L. S. Shapley, Potential Games, Games and Economic Behavior 14 (1996), 124–143. https://doi.org/10.1006/game.1996.0044
  • R. W. Rosenthal, A class of games possessing pure-strategy Nash equilibria, International Journal of Game Theory 2 (1973), 65–67. https://doi.org/10.1007/BF01737559
  • E. Anshelevich, A. Dasgupta, J. Kleinberg, É. Tardos, T. Wexler and T. Roughgarden, The Price of Stability for Network Design with Fair Cost Allocation, SIAM Journal on Computing 38 (2008), 1602–1623. https://doi.org/10.1137/070680096 (source of the platform's Rosenthal potential identity)
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