Subjectivity and Correlation in Randomized Strategies I: Subjective Mixed Equilibria of Two-Person Games Have Objective PayoffsResearch Paper
Motivation
Classical non-cooperative game theory randomizes with objective, independent devices: each player spins a private wheel whose odds everyone agrees on. Aumann's 1974 paper (doi:10.1016/0304-4068(74)90037-8) asks what changes when the randomizing events are ordinary events of the world, about which players may hold different subjective probabilities and may be differently informed. The paper introduced correlated equilibrium, and it also separates two effects that the classical model fuses: subjectivity (players disagree about probabilities) and correlation (players peg their choices on common or dependent events).
This mission formalizes the paper's result on subjectivity without correlation. Example 2.3 of the paper exhibits a three-person game in which strategies pegged on subjective but mutually secret events form an equilibrium that every player prefers to every classical mixed equilibrium. Proposition 5.1 shows that this cannot happen with two players.
Setting
A game has a finite set of players, a finite set of pure strategies for each player, a finite set of outcomes and an outcome function from onto . Player has a utility ; write for .
A randomizing structure consists of a set of states of the world with a -field of events, a sub--field for each player (the events is informed about), and a probability measure on for each player (the subjective probability of ). A strategy of is a map whose level sets lie in . For a profile of strategies the payoff of is
computed under player 's own beliefs. An equilibrium point is a profile with for every player and every strategy of .
An event is -secret if and every other player regards as independent of every event in the -field generated by the , : . A strategy is mixed if its level sets are -secret, and objective if each level set has the same probability under every . A measure is non-atomic on a -field if every event of of positive measure contains an event of of strictly smaller positive measure; a roulette is a sub--field of on which every is non-atomic. Throughout, Assumption II holds: every player has a -field of -secret events on which every is non-atomic.
For distributions on the classical payoff is , and is a Nash equilibrium point if no player gains by switching to another distribution.
Formalization targets
Goal: Proposition 5.1 (p. 78)
Let and assume
Then for every equilibrium point in mixed strategies there is an equilibrium point in objective mixed strategies with
The game need not be zero-sum.
Milestones
- Lemma 7.1 (p. 81): in a roulette , for events and , there is an objective with and for all .
- Lemma 4.1 (p. 77): every distribution on is realised by an objective mixed strategy with .
- Lemma 7.3 (p. 82): if every , , is mixed, then .
- Corollary 7.4 (p. 83): mixed strategies are independent under every .
- Proposition 4.3 (p. 77): .
Significance
The result. Proposition 5.1 isolates correlation as the source of the new equilibrium payoffs of the subjective model in two-person games: disagreement about probabilities alone, with strategies pegged on secret events, reproduces only payoffs already achievable by classical mixed strategies (by Proposition 4.3, only Nash equilibrium payoffs). The paper uses it to explain Example 2.9, where two zero-sum players both expect more than the value, as an effect of subjectivity combined with correlation. Proposition 4.3 is the bridge that embeds classical Nash theory in the subjective model; with Nash's theorem it gives existence of equilibrium points in every game.
Formalizing it. The results are proved in the paper; to our knowledge none of them has been machine-checked. The mission produces a reusable measure-theoretic model of randomized strategies with private information and subjective beliefs (secret events, mixed and objective strategies, roulettes), a non-atomicity notion relative to a sub--field, and the Lyapunov-type construction of Lemma 7.1, none of which exists in Mathlib at the pinned revision.
Difficulty
The equilibrium conditions quantify over all strategies of the deviator, i.e. all -measurable maps, and the deviator may know events on which the opponent's mixed strategy is pegged. The obvious computation of as a sum of products of marginal probabilities is valid only because the opponent's strategy is pegged on secret events, which is the content of Lemma 7.3; for correlated strategies it fails, and Example 2.9 shows the proposition then fails. A second obstacle is that the replacement must reproduce player 2's beliefs about , while player 1's own equilibrium condition is stated under ; condition (5.2) is what transfers " is played with positive probability" from one player's beliefs to the other's. Constructing objective strategies with prescribed probabilities (Lemmas 7.1 and 4.1) needs the convexity of the range of a non-atomic vector measure (Lyapunov's theorem), which is not in Mathlib.
Formalization scope
Players are a finite type (Fin 2 in the goal, players ); the and are finite types, and is surjective. The -field is an explicit parameter mΩ of the structure RandomizingStructure ι Ω mΩ, which carries the and the probability measures . Probabilities are -valued Mathlib measures. Utilities and are data (Assumption I is used only to compare lotteries by expected utility; the uniqueness of is not encoded). is a Bochner integral; for strategy profiles the integrand has finitely many values and is measurable, hence integrable. Non-atomicity on a sub--field is defined directly; Mathlib's NoAtoms (singletons are null) would trivialize Assumption II and is not used. "Mixed" means pegged on the family of all -secret events, not on the -field of Assumption II. Classical distributions, and Nash equilibrium points are AGT.IsLottery, AGT.expectedPayoff and AGT.IsMixedNash from the published definition agt_games.
A formalization that restricted deviations to mixed or objective strategies, or dropped "mixed" from the hypothesis on , would state a different theorem and is ruled out.
Useful contributions: Lyapunov's convexity theorem for finite-dimensional non-atomic vector measures (or the special case needed for Lemma 7.1), the factorization of Lemma 7.3, and the payoff identities used in the proof of Proposition 4.3. The model definitions are shared in meaning with the companion mission on two-person zero-sum games.
Selected references
- R. J. Aumann, Subjectivity and Correlation in Randomized Strategies, Journal of Mathematical Economics 1 (1974) 67–96. https://doi.org/10.1016/0304-4068(74)90037-8
- J. Nash, Non-Cooperative Games, Annals of Mathematics 54 (1951) 286–295. https://doi.org/10.2307/1969529
- A. Liapounoff, Sur les fonctions-vecteurs complètement additives, Izv. Akad. Nauk SSSR Ser. Mat. 4 (1940) 465–478.
- L. J. Savage, The Foundations of Statistics, Wiley, 1954.